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* mesa: require GL_MAX_SAMPLES >= 4 for GL 3.0Dylan Noblesmith2012-04-291-0/+1
| | | | | | | | | As noted in commit be4e46b21a60cfdc826bf89d1078df54966115b1, this was missing before. NOTE: This is a candidate for the 8.0 branch. Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: move gl_array_attrib::NewState to gl_array_object::NewArraysBrian Paul2012-04-206-18/+10
| | | | | | | | The field wasn't actually used before and it's not used now either. But this is a more logical place for it and will hopefully allow doing smarter draw/array validation (per array object) in the future. Reviewed-by: Mathias Fröhlich <[email protected]>
* Revert "mesa: only update _MaxElement when we actually need it"Marek Olšák2012-04-191-3/+1
| | | | | | | This reverts commit 0de5a21470b3bff9b7c8714e5d960d5ed9d01b9c. I was wrong, we use it in the vbo module too. This fixes a performance regression in Nexuiz.
* mesa: move unrefs of array objects earlier in _mesa_free_context_data()Brian Paul2012-04-191-3/+3
| | | | | | | | | | If a non-default array object was bound at context destruction time we'd try to unreference the array object after it was already deleted in _mesa_free_varray_data(). Now do the unref first. Fixes a regression from commit 86f53e6d6bd07e2bc3ffcadeb9a4418fbae06e0b. Reviewed-by: José Fonseca <[email protected]>
* mesa: set _NEW_VARYING_VP_INPUTS flag only if fixed-func VP is enabled & validMarek Olšák2012-04-191-1/+10
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Mathias Fröhlich <[email protected]>
* mesa: add _NEW_VARYING_VP_INPUTS for gl_context::varying_vp_inputsMarek Olšák2012-04-193-6/+8
| | | | | | | | | This is a frequently-updated state and _NEW_ARRAY already causes revalidation of the vbo module. It's kinda counter-productive to recompute arrays in the vbo module if _NEW_ARRAY is set and then set _NEW_ARRAY again. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Mathias Fröhlich <[email protected]>
* mesa,vbo: properly detect when vertex arrays need to be recalculatedMarek Olšák2012-04-193-6/+0
| | | | | | | | | | | | | | | | | | | This moves the RebindArrays flag into the vbo module, consolidates the code, and adds missing vbo_draw_method calls. Also with this change, the vertex arrays are not needlessly recalculated twice. The issue with the old code was: - If recalculate_input_bindings updates vp_varying_inputs, _NEW_ARRAY is set. - _mesa_update_state is called and the vp_varying_inputs change causes regeneration of the fixed-function shaders, which also sets _NEW_PROGRAM. - The occurence of either _NEW_ARRAY or _NEW_PROGRAM sets the recalculate_inputs flag to TRUE again. - The new code sets the flag to FALSE after the second _mesa_update_state, because there can't possibly be any change which would require recalculating the arrays. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Mathias Fröhlich <[email protected]>
* mesa: only update _MaxElement when we actually need itMarek Olšák2012-04-191-1/+3
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Mathias Fröhlich <[email protected]>
* mesa: Use array object constructor.Mathias Fröhlich2012-04-182-2/+3
| | | | | | | | This change uses the array object factory for gl_array_objects. This prevents crashes when deriving from gl_array_object. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Froehlich <[email protected]>
* mesa: add a couple fast-paths to fast_read_rgba_pixels_memcpy()Brian Paul2012-04-171-7/+55
| | | | | | | | | | | | Accelerates a few glReadPixels cases for WebGL. See https://bugs.freedesktop.org/show_bug.cgi?id=48545 v2: Per Jose, use bit twiddling for the swizzle case instead of ubyte arrays (it's about 44% faster). Note: This is a candidate for the 8.0 branch. Reviewed-by: José Fonseca <[email protected]>
* mesa: Remove dead _mesa_sizeof_glsl_type().Eric Anholt2012-04-162-63/+0
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Add a helper for generating temporary variables in ir_builder.Eric Anholt2012-04-131-31/+11
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Add a helper for ir_builder to make dereferences for assignments.Eric Anholt2012-04-131-49/+17
| | | | | | v2: Fix writemask setup for non-vec4 assignments. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Make a little tracking class for emitting IR lists.Eric Anholt2012-04-131-50/+28
| | | | | | | This lets us significantly shorten p->instructions->push_tail(ir), and will be used in a few more places. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Add common swizzles to ir_builder.Eric Anholt2012-04-131-48/+18
| | | | | | | | | | Now we can fold a bunch of our expression setup in ff_fragment_shader into single-line, parseable commits. v2: Make it actually work. I wasn't setting num_components in the mask structure, and not setting up a mask structure is way easier. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Let ir_builder expressions take un-dereferenced variables.Eric Anholt2012-04-131-13/+6
| | | | | | | | | | | Having to explicitly dereference is irritating and bloats the code, when the compiler can detect and do the right thing. v2: Use a little shim class to produce the automatic dereference generation at compile time as opposed to runtime, while also allowing compile-time type checking. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: Create an ir_builder helper for hand-generating IR.Eric Anholt2012-04-131-82/+46
| | | | | | | | | | | | | | The C++ constructors with placement new, while functional, are extremely verbose, leading to generation of simple GLSL IR expressions like (a * b + c * d) expanding to many lines of code and using lots of temporary variables. By creating a new ir_builder.h that puts simple generators in our namespace and taking advantage of ralloc_parent(), we can generate much more compact code, at a minor runtime cost. v2: Replace ir_instruction usage with just ir_rvalue. v3: Drop remaining missed as_rvalue() in v2. Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: add support for ARB_blend_func_extended (v4)Dave Airlie2012-04-138-6/+149
| | | | | | | | | | | | | | | | | | | | Add implementations of the two API functions, Add a new strings to uint mapping for index bindings Add the blending mode validation for SRC1 + SRC_ALPHA_SATURATE Add get for MAX_DUAL_SOURCE_DRAW_BUFFERS v2: Add check in valid_to_render to address case in spec ERRORS. v3: Add index to ir.h so this patch compiles on its own fixup comment v4: fixup Brian's comments The GLSL patch will setup the indices. Signed-off-by: Dave Airlie <[email protected]>
* mesa: fix truncated value warningDylan Noblesmith2012-04-131-1/+1
| | | | | | | | | | | | Silences a clang warning: format_pack.c:2546:30: warning: implicit conversion from 'int' to 'GLubyte' (aka 'unsigned char') changes value from 65535 to 255 [-Wconstant-conversion] d[i] = d[i] ? 0xffff : 0x0; ~ ^~~~~~ Reviewed-by: Brian Paul <[email protected]>
* mesa: don't cast away constDylan Noblesmith2012-04-131-1/+1
| | | | Reviewed-by: Brian Paul <[email protected]>
* mesa: add _mesa_total_texture_memory() debug functionBrian Paul2012-04-112-0/+62
| | | | | This function can be called in gdb to find out how much memory is used by all texture objects.
* mesa: new _mesa_total_buffer_object_memory() debug functionBrian Paul2012-04-112-0/+32
| | | | | This function can be called in gdb to find out how much memory is used by buffer objects.
* main: Fix memory leak in _mesa_make_extension_string()Chad Versace2012-04-091-0/+2
| | | | | | | | | I forgot to free the string returned by strdup(). Note: This is a candidate for the stable branches. CC: Johannes Obermayr <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* mesa: Add support for the GL 3.1 R/RG formats in texture buffer objects.Eric Anholt2012-04-091-0/+54
| | | | | Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Track a gl_format for the texture buffer format.Eric Anholt2012-04-093-168/+76
| | | | | | | | | | | There was a function full of unused mappings from the GLenum to datatype/comps, but that wasn't all the information a driver would want, which includes the other fields that a gl_format has. Given that all the texture buffer formats were represented in gl_format, just use that as our description. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Handle updating texture state for buffer textures.Eric Anholt2012-04-092-0/+12
| | | | | | | | | We have to skip some work that wants to look at texture images, since buffer textures don't have any of that complexity. Reviewed-by: Dave Airlie <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Create the default (name==0) buffer texture.Eric Anholt2012-04-091-0/+5
| | | | | | | | All that should be needed is that it exists. Fixes segfaults on first _mesa_update_context() with a samplerBuffer-using shader active but without a particular buffer texture enabled. Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Set the correct initial value of the texture buffer object format.Eric Anholt2012-04-091-0/+1
| | | | | | | Fixes piglit GL_ARB_texture_buffer_object/get Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Set up glTexBuffer{,ARB} for display list compile.Eric Anholt2012-04-091-0/+3
| | | | | | | | We're supposed to just immediately call it. Fixes piglit GL_ARB_texture_buffer_object/dlist Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glapi: regen for TBO change.Eric Anholt2012-04-092-2890/+2872
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* ff_fragment_shader: Remove some dead fields.Eric Anholt2012-04-091-11/+0
| | | | Reviewed-by: Brian Paul <[email protected]>
* Add support for GL_EXT_unpack_subimage on GLES2Neil Roberts2012-03-272-5/+22
| | | | | | This extension just permits GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_ROWS and GL_UNPACK_SKIP_PIXELS to be passed to glPixelStore on GLES2 so it is trivial to implement.
* gles: Enable the GL_EXT_read_format_bgra extensionBenjamin Franzke2012-03-272-0/+3
| | | | | | | Also fixes the usage of GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, which may be set to a BGRA format e.g. for a MESA_FORMAT_ARGB8888 fb. Reviewed-by: Kenneth Graunke <[email protected]>
* gles1: Enable GL_EXT_texture_format_BGRA8888 in APIspecBenjamin Franzke2012-03-271-0/+1
| | | | | | | The extension is already exposed for GLES1, but the APIspec doesnt allow the usage of GL_BGRA_EXT in glTex(Sub)Image2D. Reviewed-by: Kenneth Graunke <[email protected]>
* glapi: regenerate enums.cDylan Noblesmith2012-03-261-3900/+4056
| | | | | | | | | For previous four commits: glapi: add GL_ARB_texture_float glapi: add GL_ARB_depth_buffer_float glapi: add GL_ARB_texture_compression_rgtc glapi: add ARB_texture_rg
* regen for "glapi: sort ARB extensions by number"Dylan Noblesmith2012-03-261-1984/+1984
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* mesa: Fix memory leak in generate_mipmap_compressed.Vinson Lee2012-03-261-0/+1
| | | | | | | | | | Fixes Coverity resource leak defect. NOTE: This is a candidate for the 8.0 branch. Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glapi: ARB_blend_func_extended support + regen. (v2)Dave Airlie2012-03-263-4754/+4804
| | | | | | | | | | This adds the xml file covering ARB_blend_func_extended. v2: fix SRC1_ALPHA Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* mesa: Fix memory leak in _mesa_get_uniform_location.Vinson Lee2012-03-231-1/+3
| | | | | | | | | | Fixes Coverity resource leak defect. NOTE: This is a candidate for the 8.0 branch. Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: set numFaces=6 for cube maps in _mesa_test_texobj_completeness()Brian Paul2012-03-231-1/+2
| | | | Reviewed-by: José Fonseca <[email protected]>
* mesa: only test cube face widths in _mesa_test_texobj_completeness()Brian Paul2012-03-201-5/+8
| | | | | | | As Eric pointed out, we know the cube faces are square at this point so we only need to test the texture widths for consistency. Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: add integer texture completeness checkBrian Paul2012-03-203-0/+15
| | | | | | | | Per the spec, only nearest filtering is supported for integer textures. Otherwise, the texture is incomplete. Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: rework texture completeness testingBrian Paul2012-03-205-32/+67
| | | | | | | | | | | | | | | | | | | Instead of gl_texture_object::_Complete there are now two fields: _BaseComplete and _MipmapComplete. The former indicates whether the base texture level is valid. The later indicates whether the whole mipmap is valid. With sampler objects, a single texture can appear to be both complete and incomplete at the same time. See the GL_ARB_sampler_objects spec for more details. To implement this we now check if the texture is complete with respect to a sampler state. Another benefit of this is we no longer need to invalidate a texture's completeness state when we change the minification/magnification filters with glTexParameter(). Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: add _mesa_is_mipmap_filter() helperBrian Paul2012-03-201-0/+9
| | | | | Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: use _mesa_dirty_texobj() in glTexParameter codeBrian Paul2012-03-201-1/+2
| | | | | Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: use _mesa_dirty_texobj() functionBrian Paul2012-03-201-12/+5
| | | | | | | To mark the texture object as incomplete. Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: rewrite/consolidate code in _mesa_test_texobj_completeness()Brian Paul2012-03-201-138/+45
| | | | | | | | Merge the mipmap level checking code that was separate cases for 1D, 2D, 3D and CUBE before. Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: use new baseImage var to simplify _mesa_test_texobj_completeness()Brian Paul2012-03-201-24/+27
| | | | | Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: add comments in _mesa_test_texobj_completeness() related to the specBrian Paul2012-03-201-2/+2
| | | | | Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: better debug message in _mesa_test_texobj_completeness()Brian Paul2012-03-201-1/+1
| | | | | Reviewed-by: José Fonseca <[email protected]> Reviewed-by: Eric Anholt <[email protected]>