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* mesa: fix typo (s/GLGL/GLSL/)Brian Paul2011-06-021-1/+1
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* mesa: 80-column wrappingBrian Paul2011-06-021-8/+14
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* mesa: consolidate glGetUniform codeBrian Paul2011-06-021-124/+64
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* mesa: refactor/consolidate uniform lookup codeBrian Paul2011-06-021-96/+87
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* mesa: add some minor fixes for geometry shadersBrian Paul2011-06-021-0/+6
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* mesa: add implementation of glDrawElementsInstancedBaseVertexPierre-Eric Pelloux-Prayer2011-06-024-3/+9
| | | | Signed-off-by: Brian Paul <[email protected]>
* glapi: regenerated filesPierre-Eric Pelloux-Prayer2011-06-022-2723/+2742
| | | | Signed-off-by: Brian Paul <[email protected]>
* mesa: faster logbase2Benjamin Bellec2011-06-021-24/+11
| | | | | | With minor clean-ups by Brian Paul. Signed-off-by: Brian Paul <[email protected]>
* mesa: queries of non-existent FBO attachments should return INVALID_OPERATIONMarek Olšák2011-06-011-1/+26
| | | | | | | | | | | OpenGL 4.0 Compatibility, page 449: If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, no framebuffer is bound to target. In this case querying pname FRAMEBUFFER_- ATTACHMENT_OBJECT_NAME will return zero, and all other queries will generate an INVALID_OPERATION error. Reviewed-by: Chad Versace <[email protected]>
* mesa: UseShaderProgramEXT and Uniform* shouldn't be allowed inside Begin/EndMarek Olšák2011-06-012-0/+6
| | | | | | I couldn't find this being required by the spec. Reviewed-by: Brian Paul <[email protected]>
* mesa: forbid UseProgram to be called inside Begin/EndMarek Olšák2011-05-301-0/+2
| | | | | | | | | The spec doesn't state it should be an error, but. We have this piglit test useprogram-inside-begin that passes with this commit. No idea what's correct. NOTE: This is a candidate for the 7.10 branch. Reviewed-by: Brian Paul <[email protected]>
* mesa: s/height/depth/ in texsubimage()Brian Paul2011-05-261-1/+1
| | | | Fixes http://bugs.freedesktop.org/show_bug.cgi?id=37648
* mesa: plug _mesa_GetObjectParameterivAPPLE into display list dispatch tableBrian Paul2011-05-261-0/+1
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* mesa: plug in GL_ARB_vertex_array_object display list functionsBrian Paul2011-05-261-0/+4
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* mesa: more geometry shader display list functionsBrian Paul2011-05-261-0/+53
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* mesa: more transform feedback display list functionsBrian Paul2011-05-261-12/+98
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* mesa: make query object API functions staticBrian Paul2011-05-262-24/+6
| | | | Only directly referenced by the _mesa_init_queryobj_dispatch() function.
* mesa: simplify query object display list dispatch setupBrian Paul2011-05-261-6/+2
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* mesa: Flush vertices before updating drawbuffer computed state.Eric Anholt2011-05-261-7/+7
| | | | | | | Otherwise, the driver is likely to draw the flushed vertices to the new drawbuffer instead of the old one, missing the point of the flush. Reviewed-by: Brian Paul <[email protected]>
* mesa: Allow NULL read/draw in complete FBOs in ARB_ES2_compatibility.Eric Anholt2011-05-261-1/+1
| | | | | | | | | | | | | | From the ARB_ES2_compatibility spec: "(8) How should we handle draw buffer completeness? RESOLVED: Remove draw/readbuffer completeness checks, and treat drawbuffers referring to missing attachments as if they were NONE." Fixes arb_es2_compatibility-drawbuffers when the short-circuit for ARB_ES2_compatibility in the previous commit is dropped. Reviewed-by: Brian Paul <[email protected]>
* mesa: Trigger FBO validation on DrawBuffers change in non-ES2 mode.Eric Anholt2011-05-261-10/+26
| | | | | | | | | glDrawBuffers pointing at an unattached buffer is supposed to be incomplete without ARB_ES2_compatibility. The testcase to catch the bug of not implementing that bit of the spec was tricked by this missing piece of state update. Reviewed-by: Brian Paul <[email protected]>
* mesa: minor whitespace fixesBrian Paul2011-05-251-4/+4
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* mesa: plug in sync object display list functionsBrian Paul2011-05-251-0/+50
| | | | | Most just dispatch through to the immediate mode functions, except for glWaitSync(), per the extension spec.
* mesa: display list support for glProgramParameteriARB()Brian Paul2011-05-251-0/+30
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* mesa: plug shader object functions into display list dispatchBrian Paul2011-05-251-0/+2
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* mesa: plug in GL 3.0 ClearBuffer() display list functionsBrian Paul2011-05-251-5/+1
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* mesa: fill in missing sampler object display list functionsBrian Paul2011-05-251-0/+163
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* mesa: Add MESA_FORMAT_X8_Z24 to _mesa_choose_tex_formatChad Versace2011-05-251-0/+2
| | | | | | | | | | | Prefer MESA_FORMAT_X8_Z24 over MESA_FORMAT_S8_Z24 for textures with internal format GL_DEPTH_COMPONENT*. i965 needs MESA_FORMAT_X8_Z24 for HiZ and separate stencil. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* mesa: fix glGetTexImage for cases when srgb decode is skippedMike Kaplinskiy2011-05-241-101/+19
| | | | | | See http://bugs.freedesktop.org/show_bug.cgi?id=37150 Signed-off-by: Brian Paul <[email protected]>
* mesa: Fix remap_table setup.Thierry Reding2011-05-231-4/+0
| | | | | | | | | | | Since the SET_xxx and GET_xxx macros used to initialize the remap_table have been replaced by inline functions, the missing late macro expansion leads to driDispatchRemapTable not being redefined to remap_table, which in turn causes the remap_table not to be setup properly. This commit fixes the issue by moving the table redefinition after the definition of driDispatchRemapTable but in front of the inline function definitions.
* mesa: Fix return type of _mesa_get_format_bytes() (#37351)Adam Jackson2011-05-232-2/+4
| | | | | | | | | | | | | | | | | | | | | | | Despite that negative values aren't sensible here, making this unsigned is dangerous. Consider get_pointer_generic, which computes a value of the form: void *base + (int x * int stride + int y) * unsigned bpp The usual arithmetic conversions will coerce the (x*stride + y) subexpression to unsigned. Since stride can be negative, this is disastrous. Fixes at least the following piglit tests on Ironlake: fbo/fbo-blit-d24s8 spec/ARB_depth_texture/fbo-clear-formats spec/EXT_packed_depth_stencil/fbo-clear-formats NOTE: This is a candidate for the 7.10 branch. Reviewed-by: Chad Versace <[email protected]> Signed-off-by: Adam Jackson <[email protected]>
* mesa: Emit definition of GLAPIENTRYP in es_generator.py.Thierry Reding2011-05-201-0/+4
| | | | | | GLES uses GL_APIENTRYP instead of GLAPIENTRYP, which breaks with the latest API table generation code. This fixes the issue by emitting a definition for GL_APIENTRYP when generating the GLES files.
* glapi: More type-checking in Get_xxx too.José Fonseca2011-05-201-2784/+7424
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* mesa: fix vertex array enable checking in check_valid_to_render()Brian Paul2011-05-191-6/+28
| | | | | | | | | | In particular, this fixes the case where a vertex shader only uses generic vertex attributes (non-0th). Before, we were no-op'ing the glDrawArrays/Elements(). This fixes the new piglit pos-array test. NOTE: This is a candidate for the 7.10 branch.
* mesa: handle some srgb cases in the fast path in _mesa_get_teximageRoland Scheidegger2011-05-201-4/+7
| | | | | | | | | | Previously, always did unorm8->float/nonlinear-to-linear conversion (using lookup table), then convert back to nonlinear (using the expensive math func pow among others), and finally convert back to int (assuming caller wants unorm8), because the float texture fetch function is used for getting the actual texel values. This should probably all be changed at some point, but for now simply enable the memcpy path also for srgb formats (but if for instance swizzling is required, still the whole conversion will be done).
* glapi: Implement SET_xxx as inline functions instead of macros.José Fonseca2011-05-191-928/+3712
| | | | | In order to have the benefit of type checking, and detect missing GLAPIENTRY keywords on public entrypoints.
* mesa: add another missing GLAPIENTRY keywordJosé Fonseca2011-05-192-2/+2
| | | | NOTE: this is a candidate for the 7.10 branch.
* swrast: anisotropic filtering extensionAndreas Faenger2011-05-181-0/+1
| | | | | | | | | Anisotropic filtering extension for swrast intended to be used by osmesa to create high quality renderings. Based on Higher Quality Elliptical Weighted Avarage Filter (EWA). A 2nd implementation using footprint assembly is also provided. Signed-off-by: Brian Paul <[email protected]>
* mesa: simplify error check in _mesa_MapBufferRange()Brian Paul2011-05-181-8/+7
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* mesa: only update array _MaxElement if array is enabledBrian Paul2011-05-181-2/+3
| | | | Fixes failed assertion when calling _mesa_print_arrays() debug function.
* mesa: add some missing GLAPIENTRY keywordsBrian Paul2011-05-171-11/+11
| | | | NOTE: this is a candidate for the 7.10 branch.
* mesa: make RGB9_E5 non-renderable on swrast againMarek Olšák2011-05-171-6/+4
| | | | _BaseFormat for RGB9_E5 is GL_RGBA due to the previous revert.
* Revert "mesa: set reasonable defaults in update_wrapper"Marek Olšák2011-05-171-5/+2
| | | | | | | This reverts commit 1d5f16ff8fae936f2e920800b169cf7736a8052a. It breaks fbo-readpixels on swrast. For some reason, swrast likes GL_RGBA and CHAN_TYPE.
* mesa: EXT_texture_sRGB_decode little fixupMarek Olšák2011-05-132-1/+2
| | | | It doesn't fix bug 37150 though.
* mesa: Fix GetVertexAttrib* inside display lists.José Fonseca2011-05-121-3/+3
| | | | | | | | | GetVertexAttrib*{,ARB} is no longer aliased to the NV calls. This fixes tracing yofrankie with apitrace, given it requires accurate results from GetVertexAttribiv*. NOTE: This is a candidate for the stable branches.
* mesa: Add ARB_shader_texture_lod to the extension list; off by default.Kenneth Graunke2011-05-092-1/+2
| | | | Signed-off-by: Kenneth Graunke <[email protected]>
* mesa: add precision to M_PI constantMatt Turner2011-05-061-1/+1
| | | | | | | | Value found in my math.h header. Reviewed-by: Alex Deucher <[email protected]> Signed-off-by: Matt Turner <[email protected]> Signed-off-by: Brian Paul <[email protected]>
* mesa: replace ONE_DIV_LN2 constant with M_LOG2EMatt Turner2011-05-061-4/+0
| | | | | | | | | | | | | 1/ln(2) is equivalent to log2(e), so define it as such. log2(e) = ln(e)/ln(2) = 1/ln(2) Worst of all, the definitions for M_LOG2E and ONE_DIV_LN2 (right beside each other!) weren't the same. Reviewed-by: Alex Deucher <[email protected]> Signed-off-by: Matt Turner <[email protected]> Signed-off-by: Brian Paul <[email protected]>
* mesa: handle TEXTURE_CUBE_MAP_SEAMLESS in SamplerParameterMarek Olšák2011-05-061-0/+37
| | | | Reviewed-by: Brian Paul <[email protected]>
* mesa: implement AMD_seamless_cubemap_per_textureMarek Olšák2011-05-065-0/+58
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