| Commit message (Collapse) | Author | Age | Files | Lines |
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Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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With minor clean-ups by Brian Paul.
Signed-off-by: Brian Paul <[email protected]>
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OpenGL 4.0 Compatibility, page 449:
If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, no
framebuffer is bound to target. In this case querying pname FRAMEBUFFER_-
ATTACHMENT_OBJECT_NAME will return zero, and all other queries will generate
an INVALID_OPERATION error.
Reviewed-by: Chad Versace <[email protected]>
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I couldn't find this being required by the spec.
Reviewed-by: Brian Paul <[email protected]>
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The spec doesn't state it should be an error, but. We have this piglit test
useprogram-inside-begin that passes with this commit. No idea what's correct.
NOTE: This is a candidate for the 7.10 branch.
Reviewed-by: Brian Paul <[email protected]>
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Fixes http://bugs.freedesktop.org/show_bug.cgi?id=37648
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Only directly referenced by the _mesa_init_queryobj_dispatch() function.
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Otherwise, the driver is likely to draw the flushed vertices to the
new drawbuffer instead of the old one, missing the point of the flush.
Reviewed-by: Brian Paul <[email protected]>
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From the ARB_ES2_compatibility spec:
"(8) How should we handle draw buffer completeness?
RESOLVED: Remove draw/readbuffer completeness checks, and treat
drawbuffers referring to missing attachments as if they were NONE."
Fixes arb_es2_compatibility-drawbuffers when the short-circuit for
ARB_ES2_compatibility in the previous commit is dropped.
Reviewed-by: Brian Paul <[email protected]>
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glDrawBuffers pointing at an unattached buffer is supposed to be
incomplete without ARB_ES2_compatibility. The testcase to catch the
bug of not implementing that bit of the spec was tricked by this
missing piece of state update.
Reviewed-by: Brian Paul <[email protected]>
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Most just dispatch through to the immediate mode functions, except
for glWaitSync(), per the extension spec.
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Prefer MESA_FORMAT_X8_Z24 over MESA_FORMAT_S8_Z24 for textures with
internal format GL_DEPTH_COMPONENT*.
i965 needs MESA_FORMAT_X8_Z24 for HiZ and separate stencil.
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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See http://bugs.freedesktop.org/show_bug.cgi?id=37150
Signed-off-by: Brian Paul <[email protected]>
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Since the SET_xxx and GET_xxx macros used to initialize the remap_table
have been replaced by inline functions, the missing late macro expansion
leads to driDispatchRemapTable not being redefined to remap_table, which
in turn causes the remap_table not to be setup properly.
This commit fixes the issue by moving the table redefinition after the
definition of driDispatchRemapTable but in front of the inline function
definitions.
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Despite that negative values aren't sensible here, making this unsigned
is dangerous. Consider get_pointer_generic, which computes a value of
the form:
void *base + (int x * int stride + int y) * unsigned bpp
The usual arithmetic conversions will coerce the (x*stride + y)
subexpression to unsigned. Since stride can be negative, this is
disastrous.
Fixes at least the following piglit tests on Ironlake:
fbo/fbo-blit-d24s8
spec/ARB_depth_texture/fbo-clear-formats
spec/EXT_packed_depth_stencil/fbo-clear-formats
NOTE: This is a candidate for the 7.10 branch.
Reviewed-by: Chad Versace <[email protected]>
Signed-off-by: Adam Jackson <[email protected]>
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GLES uses GL_APIENTRYP instead of GLAPIENTRYP, which breaks with the
latest API table generation code. This fixes the issue by emitting a
definition for GL_APIENTRYP when generating the GLES files.
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In particular, this fixes the case where a vertex shader only uses
generic vertex attributes (non-0th). Before, we were no-op'ing the
glDrawArrays/Elements().
This fixes the new piglit pos-array test.
NOTE: This is a candidate for the 7.10 branch.
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Previously, always did unorm8->float/nonlinear-to-linear conversion (using
lookup table), then convert back to nonlinear (using the expensive math
func pow among others), and finally convert back to int (assuming caller
wants unorm8), because the float texture fetch function is used for getting
the actual texel values. This should probably all be changed at some point,
but for now simply enable the memcpy path also for srgb formats (but if for
instance swizzling is required, still the whole conversion will be done).
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In order to have the benefit of type checking, and detect missing
GLAPIENTRY keywords on public entrypoints.
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NOTE: this is a candidate for the 7.10 branch.
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Anisotropic filtering extension for swrast intended to be used by osmesa
to create high quality renderings.
Based on Higher Quality Elliptical Weighted Avarage Filter (EWA).
A 2nd implementation using footprint assembly is also provided.
Signed-off-by: Brian Paul <[email protected]>
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Fixes failed assertion when calling _mesa_print_arrays() debug function.
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NOTE: this is a candidate for the 7.10 branch.
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_BaseFormat for RGB9_E5 is GL_RGBA due to the previous revert.
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This reverts commit 1d5f16ff8fae936f2e920800b169cf7736a8052a.
It breaks fbo-readpixels on swrast.
For some reason, swrast likes GL_RGBA and CHAN_TYPE.
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It doesn't fix bug 37150 though.
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GetVertexAttrib*{,ARB} is no longer aliased to the NV calls.
This fixes tracing yofrankie with apitrace, given it requires accurate
results from GetVertexAttribiv*.
NOTE: This is a candidate for the stable branches.
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Signed-off-by: Kenneth Graunke <[email protected]>
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Value found in my math.h header.
Reviewed-by: Alex Deucher <[email protected]>
Signed-off-by: Matt Turner <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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1/ln(2) is equivalent to log2(e), so define it as such.
log2(e) = ln(e)/ln(2) = 1/ln(2)
Worst of all, the definitions for M_LOG2E and ONE_DIV_LN2
(right beside each other!) weren't the same.
Reviewed-by: Alex Deucher <[email protected]>
Signed-off-by: Matt Turner <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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