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* Remove _IsPowerOfTwo from gl_texture_object, not really needed.Brian Paul2005-10-052-8/+0
* s/IntFormat/InternalFormat/ and s/Format/_BaseFormat/ for gl_color_table.Brian Paul2005-10-054-23/+23
* In gl_texture_image replace IntFormat with InternalFormat and Format withBrian Paul2005-10-057-51/+56
* check if deleting currently bound frame/renderbuffer objectBrian Paul2005-10-041-1/+16
* fix behaviour of glIsFrame/Renderbuffer()Brian Paul2005-10-041-8/+12
* change initialization of renderbuffer DepthBitsBrian Paul2005-10-042-3/+13
* Bug #1155: Define IEEE_ONE on Super-H as well.Adam Jackson2005-10-031-0/+1
* disable a warningBrian Paul2005-10-031-1/+1
* added a few calls to _mesa_update_framebuffer_visual()Brian Paul2005-10-031-0/+4
* finish up some missing codeBrian Paul2005-10-031-2/+24
* check for GL_DEPTH_STENCIL_EXTBrian Paul2005-10-011-1/+2
* plug in _mesa_texstore_z24_s8()Brian Paul2005-10-011-1/+1
* added _mesa_texstore_z24_s8()Brian Paul2005-10-011-8/+40
* additional error checking for GL_EXT_packed_depth_stencilBrian Paul2005-10-011-13/+50
* fix broken z24_s8 fetcherBrian Paul2005-10-011-4/+4
* updated commentBrian Paul2005-10-011-3/+3
* added _mesa_pack_depth_stencil_span()Brian Paul2005-10-012-0/+54
* move around some error checkingBrian Paul2005-10-011-7/+8
* add error checks for framebuffer completenessBrian Paul2005-09-281-4/+41
* check for framebuffer completeness, code clean-upBrian Paul2005-09-282-19/+11
* Initial work for GL_EXT_packed_depth_stencil extension.Brian Paul2005-09-2815-66/+373
* change initialization of rb->DepthBitsBrian Paul2005-09-281-2/+4
* added _mesa_scale_and_bias_depth()Brian Paul2005-09-282-2/+20
* tweak glAccum error checkingBrian Paul2005-09-271-5/+5
* generate GL_INVALID_OPERATION in glAccum if read/draw buffers aren't the sameBrian Paul2005-09-271-1/+8
* Lift all the format/type error checking out of the _swrast_Draw/Read/CopyPixelsBrian Paul2005-09-271-5/+110
* Committing in .Jouk Jansen2005-09-232-1/+4
* remove printfBrian Paul2005-09-231-1/+0
* Replace gl_framebuffer's _ColorReadBufferMask with _ColorReadBufferIndex,Brian Paul2005-09-233-61/+50
* Add Wrapper field to gl_renderbuffer. Used for wrapping one renderbufferBrian Paul2005-09-232-88/+97
* Replace gl_renderbuffer.ComponentSizes[] with separate RedBits, GreenBits,Brian Paul2005-09-224-41/+46
* s/GL_DEPTH_BITS/GL_TEXTURE_DEPTH_SIZE_ARB/ in _mesa_GetTexLevelParameteriv()Brian Paul2005-09-211-1/+1
* Remove ACCUM_BITS.Brian Paul2005-09-213-22/+4
* replace GLdepth with GLuint and remove GLdepthBrian Paul2005-09-211-9/+0
* change mask[] test in put_mono_row_uint()Brian Paul2005-09-201-3/+11
* replace STENCIL_BITS with stencilMax valueBrian Paul2005-09-201-6/+4
* remove STENCIL_MAXBrian Paul2005-09-201-2/+0
* change location of ffs() code for windowsBrian Paul2005-09-201-17/+10
* init a=0Brian Paul2005-09-191-1/+1
* s/GLchan/GLubyte/, fix error string, add commentBrian Paul2005-09-191-2/+3
* updated commentBrian Paul2005-09-191-2/+2
* additional wrapper updates, bug 4468Brian Paul2005-09-196-50/+111
* use mesa import wrappers, bug 4468Brian Paul2005-09-165-7/+22
* Replace GLuint with GLbitfield where appropriate. Also replace GLuintBrian Paul2005-09-157-67/+68
* Remove a bunch texel fetch functions that can be handled by the newBrian Paul2005-09-152-614/+131
* New set_fetch_functions() to set a gl_texture_image's FetchTexel functionsBrian Paul2005-09-152-48/+93
* Remove _tnl_MakeCurrent() and the unused ctx->Driver.MakeCurrent() callback.Brian Paul2005-09-142-13/+0
* clean-up some _mesa_make_current() codeBrian Paul2005-09-141-35/+32
* Move _mesa_add_soft_renderbuffers() from framebuffer.c to renderbuffer.cBrian Paul2005-09-134-107/+107
* print version with debug infoBrian Paul2005-09-131-2/+4