| Commit message (Collapse) | Author | Age | Files | Lines |
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It's the same as GL_AMD_conservative_depth. The specs have slight
differences in wording, but don't differ in content or behavior.
Signed-off-by: Kenneth Graunke <[email protected]>
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Several drivers have these fields in their subclasses of gl_texture_image.
They'll be useful for core Mesa too...
Reviewed-by: Ian Romanick <[email protected]>
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Replace all calls to dd_function_table::MapBuffer with appropriate
calls to dd_function_table::MapBufferRange, then remove all the cruft.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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The code previously passed GL_DYNAMIC_DRAW for the access parameter.
By inspection, I believe that all drivers would treat this as
GL_READ_WRITE because it's not GL_READ_ONLY and it's not
GL_WRITE_ONLY.
It appears the i965 code wants GL_WRITE_ONLY (it's about to write a
bunch of data in, never read data), while the arrayelt code is
GL_READ_ONLY (just dereffed as arguments to CALL_Whatever*v).
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Reviewed-by: Keith Whitwell <[email protected]>
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No driver used that parameter, and most drivers ended up with a bunch
of unused-parameter warnings because it was there.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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No driver used that parameter, and most drivers ended up with a bunch
of unused-parameter warnings because it was there.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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No driver used that parameter, and most drivers ended up with a bunch
of unused-parameter warnings because it was there.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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No driver used that parameter, and most drivers ended up with a bunch
of unused-parameter warnings because it was there.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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No driver used that parameter, and most drivers ended up with a bunch
of unused-parameter warnings because it was there.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Acked-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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No driver used that parameter, and most drivers ended up with a bunch
of unused-parameter warnings because it was there.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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The driver may install its own vertex shader. _mesa_set_vp_override
must be called so that core mesa can generate correct fragment program..
Reviewed-by: Brian Paul <[email protected]>
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Define log2f(v) to be logf(v) / M_LN2 and ffs to __builtin_ffs.
Reviewed-by: Chad Versace <[email protected]>
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Previously, native integer support was based on whether the driver
advertised GLSL 1.30 or not. However, drivers that natively support
integers may wish to do so for older GLSL versions as well. Adding this
new opt-in flag allows them to do so.
Currently disabled by default on all drivers, which was the existing
behavior (no drivers currently implement GLSL 1.30).
Fixes piglit tests on i965 with INTEL_GLSL_VERSION=130 set:
- spec/glsl-1.10/fs-uniform-int-110.shader_test
- spec/glsl-1.30/fs-uniform-int-130.shader_test
(it was doubly converting the data)
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This was an unfinished to-do item before.
With this patch and the two preceeding patches, piglit's
fbo-generatemipmap-array test runs and passes instead of generating
a GL error and dying on an assertion.
Reviewed-by: Ian Romanick <[email protected]>
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In anticipation of adding more texture targets.
Reviewed-by: Ian Romanick <[email protected]>
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The spec says GL_INVALID_OPERATION is generated when texture!=0 and
textarget is not a legal value. We had this right for the 2D function.
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Commit 6eff33dc (glapi: generate ES dispatch headers from core mesa)
replaced the autogenerated files
src/mapi/es1api/main/{dispatch,remap_helper}.h with new autogenerated
files src/mesa/main/api_exec_es{1,2}_{dispatch,remap_helper}.h. This
patch updates the .gitignore files to properly ignore the new
autogenerated files, and stop ignoring the old autogenerated files.
Reviewed-by: Chia-I Wu <[email protected]>
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This is a fix for the Android build.
Signed-off-by: Chad Versace <[email protected]>
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Bionic does not support locales. This commit #ifdef's out the locale usage
in _mesa_strtof().
Signed-off-by: Chad Versace <[email protected]>
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Remove the inclusion of fpu_control.h from compiler.h. Since Bionic lacks
fpu_control.h, this fixes the Android build.
Also remove the sole use of the fpu_control bits, which was in debug.c.
Those were brianp's debug bits, and he approved of their removal.
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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GLESv1 and GLESv2 have their own dispatch.h and remap_helper.h. These
headers are only used by api_exec_es1.c and api_exec_es2.c in core mesa.
Move the rules to generate them from glapi to core mesa.
Reviewed-by: Brian Paul <[email protected]>
[olv: updated after reviewing to fix SCons build]
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validate_program relies on validate_shader_program to fill in errMsg;
empirically, there exist cases where that doesn't happen.
While tracking those down may be worthwhile, initializing the string so
we don't try to ralloc_strdup random garbage also seems wise.
Fixes issues caught by valgrind while running some test case.
NOTE: This is a candidate for stable release branches.
Reviewed-by: Chad Versace <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
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MSVC can now include the stdint.h at include/c99/stdint.h.
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Fixes https://bugs.freedesktop.org/show_bug.cgi?id=39841
This would only be hit if someone set RGTC_DEBUG=1.
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Conflicts:
src/mesa/state_tracker/st_atom_pixeltransfer.c
src/mesa/state_tracker/st_program.c
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Disabled by default on all drivers. To enable it, change ctx->GLSLVersion to 130
in st_extensions.c. Currently, softpipe is the only driver with integer support.
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The functionality is not used by anything yet, and the glUniform functions will
need to be reworked before this can reach its full usefulness. It is
nonetheless a step towards integer support in the state tracker and classic drivers.
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This prevents assertion failures in ralloc_strcat. The ralloc_free in
_mesa_free_shader_program_data can be omitted because freeing the
gl_shader_program in _mesa_delete_shader_program will take care of
this automatically.
A bunch of this code could use a refactor to use ralloc a bit more
effectively. A bunch of the things that are allocated with malloc and
owned by the gl_shader_program should be allocated with ralloc (using
the gl_shader_program as the context).
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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And fix indentation.
NOTE: This is a candidate for the 7.11 branch.
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The FF VS generation happens just after the FF FS generation in
state.c, so the ctx->VP._Current value is for the previous state
update's vertex shader, not the one that will be chosen as a result of
this state update. The vertexShader and vertexProgram variables
should be accurately telling us whether there's going to be a
ctx->VP._Current (except on _MaintainTnlProgram drivers, where it's
always true).
The glsl-vs-statechange-1 test was created to test for this, but it
turns out that the bug is hidden by the fact that we call
_mesa_update_state() twice per draw call -- once from
_mesa_valid_to_render() and once from vbo_draw_arrays(), and the
second one was fixing up the first one.
Reviewed-by: Brian Paul <[email protected]>
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Otherwise multisample will never been enabled for multisample
renderbuffers.
Reviewed-by: Brian Paul <[email protected]>
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The implementation deviated slightly from the GL_EXT_texture_sRGB spec
and from other implementations. A giant comment block was added to
justify the somewhat odd behavior of this function.
In addition, the interface had unnecessary cruft. The 'all' parameter
was false at all callers, so it has been removed.
Reviewed-by: Brian Paul <[email protected]>
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If an application requests a generic compressed format for a texture
and the driver does not pick a specific compressed format, return the
generic base format (e.g., GL_RGBA) for the GL_TEXTURE_INTERNAL_FORMAT
query.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=3165
Reviewed-by: Brian Paul <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
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Several Mesa headers redundantly define the INLINE macro. Adding this
guard prevents the compiler from complaining about macro redefinition.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Chad Versace <[email protected]>
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