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* mesa: Remove unused gl_program::AttributesIan Romanick2011-10-042-9/+0
* mesa: Determine GL_ACTIVE_ATTRIBUTE_MAX_LENGTH by walking the GLSL IR.Ian Romanick2011-10-043-7/+32
* mesa: Determine GL_ACTIVE_ATTRIBUTES by walking the GLSL IR.Ian Romanick2011-10-043-1/+30
* mesa: Remove unused gl_shader_program::AttributesIan Romanick2011-10-043-14/+2
* mesa: Make _mesa_GetActiveAttribARB use the attributes in the shader IRIan Romanick2011-10-041-13/+38
* mesa: Move _mesa_GetActiveAttribARB to shader_query.cppIan Romanick2011-10-042-42/+32
* mesa: Add gl_shader_program::AttributeBindingsIan Romanick2011-10-043-1/+24
* mesa: Move _mesa_BindAttribLocationARB to shader_query.cppIan Romanick2011-10-042-52/+42
* mesa: Move _mesa_GetAttribLocationARB to shader_query.cppIan Romanick2011-10-042-41/+88
* glapi: regen API files for new extensionIan Romanick2011-10-042-3350/+3385
* mesa: Remove ARB_draw_buffers extension enable flagIan Romanick2011-10-043-8/+3
* mesa: Advertise NV_fbo_color_attachments on OpenGL ES 2.0Ian Romanick2011-10-041-0/+1
* mesa: Advertise NV_draw_buffers in OpenGL ES 2.0Ian Romanick2011-10-041-0/+1
* mesa/es: Allow querying GL_DRAW_BUFFERi in OpenGL ES 2.0Ian Romanick2011-10-041-17/+17
* mesa/es: Allow querying GL_MAX_COLOR_ATTACHMENTS in OpenGL ES 2.0Ian Romanick2011-10-041-4/+4
* mesa/es: Allow other color attachments in OpenGL ES 2.0Ian Romanick2011-10-041-1/+5
* mesa/es: Make glDrawBuffersNV available in OpenGL ES 2.0Ian Romanick2011-10-041-0/+13
* mesa/es: Remove redundant renderbuffer target validationIan Romanick2011-10-041-25/+0
* mesa/es: Validate FBO target enum in Mesa code rather than the ES wrapperIan Romanick2011-10-042-32/+4
* mesa/es: Validate FBO attachment enum in Mesa code rather than the ES wrapperIan Romanick2011-10-042-28/+6
* mesa: fix warning (MSVC error) about void pointer arithmeticBrian Paul2011-10-031-1/+1
* mesa: Reuse existing make_2d_mipmap for 2D array generation.Eric Anholt2011-10-031-99/+5
* mesa: Make the uncompressed sw mipmap gen path do a Map per 1D array slice.Eric Anholt2011-10-031-44/+17
* mesa: When storing texture data for a 1D array, map each slice separately.Eric Anholt2011-10-031-16/+52
* mesa: Convert _mesa_generate_mipmap to MapTexImage()-based access.Brian Paul2011-10-032-124/+150
* mesa: Respect GL_RASTERIZER_DISCARD for various meta-type operations.Eric Anholt2011-10-013-5/+25
* mesa: Add missing glGetIntegerv() support for ARB_color_buffer_float tokens.Eric Anholt2011-10-011-0/+6
* mesa: number of combiner terms to pop depends on GL_NV_texture_env_combine4Brian Paul2011-10-011-1/+2
* mesa: s/INLINE/inline/Brian Paul2011-10-0150-126/+126
* mesa: use !! to simplify some _mesa_set_enable() calls in attrib.cBrian Paul2011-10-011-43/+25
* mesa: use loop in pop_texture_group() to restore 4 combiner termsBrian Paul2011-10-011-24/+13
* mesa: Remove unused field gl_program::VaryingIan Romanick2011-09-301-2/+0
* mesa: Remove unused tnl items from dd_functionsChad Versace2011-09-301-19/+0
* meta: fix GetTexImage() for luminance, l/a, intensity formatsBrian Paul2011-09-302-1/+10
* mesa: simplify parameters to GetTexImage() driver hookBrian Paul2011-09-305-21/+16
* mesa: Remove ARB_texture_mirrored_repeat extension enable flagIan Romanick2011-09-295-12/+5
* mesa: Remove EXT_blend_subtract extension enable flagIan Romanick2011-09-294-10/+4
* mesa: Remove EXT_stencil_wrap extension enable flagIan Romanick2011-09-294-14/+5
* mesa: Remove EXT_texture_lod_bias extension enable flagIan Romanick2011-09-297-38/+9
* mesa: Remove EXT_texture_env_combine extension enable flagIan Romanick2011-09-294-138/+54
* mesa: Remove EXT_texture_env_add extension enable flagIan Romanick2011-09-294-11/+4
* mesa: Remove ARB_multitexture extension enable flagIan Romanick2011-09-294-17/+7
* mesa: fix signed/unsigned sscanf() warning in _mesa_override_glsl_version()Brian Paul2011-09-281-1/+1
* mesa: Add missing _mesa_sizeof_glsl_type() for UNSIGNED_INT.Eric Anholt2011-09-281-0/+1
* mesa: Allow overriding GLSL version with environment variableChad Versace2011-09-283-0/+27
* mesa: fix signed/unsigned warning in sscanf()Brian Paul2011-09-281-1/+1
* mesa: Finally, convert RGBA glGetTexImage() to using MapTextureImage().Brian Paul2011-09-271-6/+38
* mesa: Convert depth glGetTexImage() to using MapTextureImage().Brian Paul2011-09-271-7/+12
* mesa: Convert depth/stencil glGetTexImage() to using MapTextureImage().Brian Paul2011-09-271-5/+13
* mesa: Switch ycbcr glGetTexImage() to using MapTextureImage().Brian Paul2011-09-271-5/+12