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* mesa: additional GL_INVALID_OPERATION tests for texture swizzleBrian Paul2009-01-281-2/+7
* mesa: implement texture swizzling in swrastBrian Paul2009-01-281-0/+1
* mesa: set/get new state for GL_EXT_texture_swizzleBrian Paul2009-01-284-34/+198
* mesa: refactor glTexParameter codeBrian Paul2009-01-271-347/+480
* mesa: move call to _mesa_update_framebuffer_visual()Brian Paul2009-01-272-1/+3
* mesa: add missing texture_put_row_rgb() function in texrender.cRobert Ellison2009-01-261-0/+54
* mesa: enable GL_NV_texture_env_combine4 for sw driversBrian Paul2009-01-231-0/+1
* mesa: updated fragment shader codegen for GL_NV_texture_env_combine4Brian Paul2009-01-231-31/+90
* mesa: update state setup/validation for GL_NV_texture_env_combine4Brian Paul2009-01-231-7/+18
* mesa: update glTexEnv(), glGetTexEnv() for GL_NV_texture_env_combine4Brian Paul2009-01-231-2/+83
* mesa: initial changes for GL_NV_texture_env_combine4Brian Paul2009-01-232-10/+9
* mesa: consolidate glGetTexEnvi/f() code with new get_texenvi() helperBrian Paul2009-01-231-214/+125
* mesa: refactor _mesa_TexEnvfv() code with helper functionsBrian Paul2009-01-231-348/+373
* Merge branch 'vertex_array_bgra'Brian Paul2009-01-234-93/+105
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| * mesa: enable GL_EXT_vertex_array_bgra for sw driversBrian Paul2009-01-231-0/+1
| * mesa: improve array initialization code, and set the new array->Format field.Brian Paul2009-01-231-75/+33
| * mesa: update glColorPointer, etc for GL_EXT_vertex_array_bgraBrian Paul2009-01-231-18/+68
| * mesa: initial bits for GL_EXT_vertex_array_bgraBrian Paul2009-01-232-0/+3
* | swrast: Enable GL_EXT_stencil_two_sideIan Romanick2009-01-231-2/+2
* | Track two sets of back-face stencil stateIan Romanick2009-01-234-59/+93
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* mesa: enable ARB_fbo for s/w driversBrian Paul2009-01-221-0/+3
* mesa: avoid calling _mesa_test_framebuffer_completeness() more than neededBrian Paul2009-01-222-4/+34
* mesa: fix some renderbuffer/framebuffer delete semanticsBrian Paul2009-01-221-1/+33
* mesa: add support for GL_DEPTH_STENCIL_ATTACHMENT point.Brian Paul2009-01-221-1/+46
* mesa: additional FBO error checking for multisample-related thingsBrian Paul2009-01-221-24/+98
* mesa: update Visual.samples field in _mesa_update_framebuffer_visual()Brian Paul2009-01-221-0/+1
* mesa: refactor glRenderbufferStorage(), glRenderbufferStorageMultisample() codeBrian Paul2009-01-221-13/+41
* mesa: init MaxSamples = 0 (no multisampling)Brian Paul2009-01-221-0/+3
* mesa: added GL_MAX_SAMPLES query for GL_ARB_fboBrian Paul2009-01-222-1/+17
* mesa: added NumSamples, MaxSamples for ARB_fboBrian Paul2009-01-221-0/+3
* mesa: stub for _mesa_RenderbufferStorageMultisample()Brian Paul2009-01-223-1/+26
* mesa: call fbo_incomplete() if driver marks FBO as incomplete (debug only)Brian Paul2009-01-221-0/+3
* mesa: update update_framebuffer_size() for ARB_fbo and mixed renderbuffer sizesBrian Paul2009-01-221-17/+16
* mesa: added ctx->Driver.ValidateFramebuffer() callbackBrian Paul2009-01-222-8/+20
* mesa: add new ARB_fbo queries, fix some error testsBrian Paul2009-01-221-10/+97
* mesa: add new ColorEncoding and ComponentType to gl_renderbufferBrian Paul2009-01-222-2/+11
* mesa: additional FBO/RB id error checking for ARB_fboBrian Paul2009-01-221-0/+10
* mesa: for ARB_fbo, lift restriction that all FBO attachments are same size an...Brian Paul2009-01-221-23/+45
* mesa: initial extension bits for GL_ARB_framebuffer_objectBrian Paul2009-01-223-0/+3
* mesa: regenerated GL API filesBrian Paul2009-01-221-2778/+2926
* mesa: added _mesa_fprintf() wrapperBrian Paul2009-01-222-1/+17
* mesa: master is open for new development, eventually will be Mesa 7.5Brian Paul2009-01-221-3/+3
* mesa: set version to 7.3Brian Paul2009-01-221-1/+1
* mesa: add some debug assertions to detect null current texture object pointersBrian Paul2009-01-212-0/+22
* mesa: bump version to 7.3-rc3Brian Paul2009-01-201-1/+1
* Fix store texel for argb4444.Thomas Hellstrom2009-01-201-1/+1
* Fix store texel for argb8888_rev.Thomas Hellstrom2009-01-201-1/+1
* Add RGBA4444 and RGBA5551 texture formats.Thomas Hellstrom2009-01-206-0/+212
* mesa: remove GL_DEPTH_TEST + no depth buffer testBrian Paul2009-01-161-4/+0
* mesa: check frambuffer complete status before renderingAlan Hourihane2009-01-151-13/+20