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* mesa: Convert gl_viewport_attrib::Near and ::Far to doubleCourtney Goeltzenleuchter2014-01-204-4/+9
* mesa: Allow glGet of values that are 2 doublesCourtney Goeltzenleuchter2014-01-201-0/+2
* mesa: Move parameter validation from _mesa_set_viewport to _mesa_ViewportIan Romanick2014-01-201-9/+10
* mesa: Update gl_scissor_attrib to support ARB_viewport_arrayCourtney Goeltzenleuchter2014-01-207-40/+78
* mesa: Add new constants related to GL_ARB_viewport_arrayIan Romanick2014-01-203-0/+15
* mesa: Add extension tracking bit for ARB_viewport_arrayCourtney Goeltzenleuchter2014-01-202-0/+2
* s/Tungsten Graphics/VMware/José Fonseca2014-01-1710-14/+14
* mesa: fix GL_COLOR_SUM enum for drivers without ARB_vertex_programIlia Mirkin2014-01-162-3/+1
* mesa/main: Free ctx->DrawIndirectBuffer during teardownAaron Watry2014-01-161-0/+2
* mesa: Eliminate parameters to dd_function_table::ScissorIan Romanick2014-01-152-2/+2
* mesa: Eliminate parameters to dd_function_table::DepthRangeIan Romanick2014-01-152-2/+2
* mesa: Eliminate parameters to dd_function_table::ViewportIan Romanick2014-01-152-2/+2
* mesa: Add COMPRESSED_RGBA_S3TC_DXT1_EXT to COMPRESSED_TEXTURE_FORMATS for GLESIan Romanick2014-01-151-0/+37
* mesa: Validate image units when the texture state changes.Francisco Jerez2014-01-153-0/+23
* mesa: Unbind deleted textures from the shader image units.Francisco Jerez2014-01-151-0/+25
* mesa: Add image parameter queries for ARB_shader_image_load_store.Francisco Jerez2014-01-153-0/+85
* mesa: Add ARB_shader_image_load_store to the extension table.Francisco Jerez2014-01-152-0/+2
* glapi: Update dispatch XML files for ARB_shader_image_load_store.Francisco Jerez2014-01-151-2/+2
* mesa: Implement the GL entry points defined by ARB_shader_image_load_store.Francisco Jerez2014-01-152-0/+519
* mesa: Add MESA_FORMAT_SIGNED_RG88 and _RG1616.Francisco Jerez2014-01-155-15/+141
* mesa: Add MESA_FORMAT_ABGR2101010.Francisco Jerez2014-01-155-0/+128
* mesa: Add driver interface for ARB_shader_image_load_store.Francisco Jerez2014-01-151-0/+13
* mesa: Add state data structures required for ARB_shader_image_load_store.Francisco Jerez2014-01-154-0/+108
* mesa: Define helper function to get the number of texture layers.Francisco Jerez2014-01-152-0/+93
* mesa: use signed temporary variable to store _ColorDrawBufferIndexesEmil Velikov2014-01-151-1/+1
* mesa: handle GL_NONE draw buffers correctly in glClearMarek Olšák2014-01-131-1/+5
* mesa: Set the correct error in _mesa_BeginConditionalRenderIan Romanick2014-01-101-11/+30
* i965: Fix clears of layered framebuffers with mismatched layer counts.Paul Berry2014-01-102-18/+17
* main: check texture target when validating layered framebuffers.Paul Berry2014-01-101-3/+9
* mesa: add missing SNORM formats in _mesa_base_fbo_format()Brian Paul2014-01-091-0/+16
* mesa: remove dead geom shader codeBrian Paul2014-01-091-4/+0
* mesa: check bits per channel for GL_RGBA_SIGNED_COMPONENTS_EXT queryBrian Paul2014-01-091-7/+30
* mesa: check for MESA_FORMAT_RGB9_E5_FLOAT in _mesa_is_format_signed()Brian Paul2014-01-091-2/+3
* main: Change init_program_limits() to use gl_shader_stage.Paul Berry2014-01-091-9/+9
* mesa: replace ctx->Const.{Vertex,Fragment,Geomtery}Program with an array.Paul Berry2014-01-0911-77/+75
* mesa: Remove _mesa_progshader_enum_to_string(), which is no longer used.Paul Berry2014-01-081-1/+1
* glsl: Change _mesa_glsl_parse_state ctor to use gl_shader_stage enum.Paul Berry2014-01-081-1/+1
* mesa: Use gl_shader::Stage instead of gl_shader::Type where possible.Paul Berry2014-01-081-4/+4
* mesa: Store gl_shader_stage enum in gl_shader objects.Paul Berry2014-01-082-0/+2
* mesa: Move declaration of gl_shader_stage earlier in mtypes.h.Paul Berry2014-01-081-17/+17
* mesa: Clean up nomenclature for pipeline stages.Paul Berry2014-01-088-28/+28
* mesa: Use get_local_param_pointer in glProgramLocalParameters4fvEXT().Kenneth Graunke2014-01-071-19/+11
* mesa: enable AMD_shader_trinary_minmaxMaxence Le Doré2014-01-061-0/+1
* glsl: Add extension tracking for AMD_shader_trinary_minmaxMaxence Le Doré2014-01-061-0/+1
* mesa: implement missing glGet(GL_RGBA_SIGNED_COMPONENTS_EXT) queryBrian Paul2014-01-064-0/+47
* main: Remove unused function _mesa_shader_index_to_type().Paul Berry2013-12-301-15/+0
* Rename overloads of _mesa_glsl_shader_target_name().Paul Berry2013-12-302-4/+4
* mesa: It is not possible to have GLSL < 1.20Ian Romanick2013-12-202-3/+0
* mesa: Clean up bad code formatting left from previous commitIan Romanick2013-12-204-20/+18
* mesa: GL_EXT_packed_depth_stencil is not optionalIan Romanick2013-12-206-28/+10