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*
mesa: Free uniforms correclty.
Antoine Labour
2012-06-12
1
-1
/
+2
*
mesa: Unbind GL_TEXTURE_BUFFER on DeleteBuffers.
Kenneth Graunke
2012-06-11
1
-0
/
+4
*
mesa: Make glPrimitiveRestartIndex execute immediately in display lists.
Kenneth Graunke
2012-06-11
1
-0
/
+3
*
mesa: Check for a negative "size" parameter in glCopyBufferSubData().
Kenneth Graunke
2012-06-11
1
-0
/
+6
*
mesa: Fix "glCopyBuffserSubData" typos in error messages and comments.
Kenneth Graunke
2012-06-08
1
-10
/
+10
*
glsl: Scaffolding for ARB_shader_bit_encoding.
Olivier Galibert
2012-06-07
3
-0
/
+3
*
mesa: Return 8 bits for GL_TEXTURE_RED_SIZE on RGTC formats.
Kenneth Graunke
2012-06-07
1
-4
/
+4
*
mesa: consolidate internal glCompressedTexSubImage1/2/3D code
Brian Paul
2012-06-06
4
-126
/
+34
*
mesa: consolidate internal glCompressedTexImage1/2/3D code
Brian Paul
2012-06-06
4
-125
/
+31
*
mesa: consolidate internal glCopyTexSubImage1/2/3D code
Brian Paul
2012-06-06
2
-52
/
+14
*
mesa: consolidate internal glTexSubImage1/2/3D code
Brian Paul
2012-06-06
5
-125
/
+31
*
mesa: consolidate internal glTexImage1/2/3D code
Brian Paul
2012-06-06
5
-176
/
+41
*
mesa: Unbind ARB_transform_feedback2 binding points on Delete too.
Kenneth Graunke
2012-06-05
1
-1
/
+7
*
mesa: Support BindBuffer{Base,Offset,Range} with a buffer of 0.
Kenneth Graunke
2012-06-05
1
-3
/
+18
*
mesa: Unbind ARB_copy_buffer and transform feedback buffers on delete.
Kenneth Graunke
2012-06-05
1
-0
/
+13
*
mesa: Restore depth texture state on glPopAttrib(GL_TEXTURE_BIT).
Kenneth Graunke
2012-06-02
1
-0
/
+8
*
mesa: Remove the generated glapi from source control, and just build it.
Eric Anholt
2012-05-29
4
-25414
/
+3
*
mesa: Remove the OES_draw_texture extension from ES2.
Kenneth Graunke
2012-05-23
1
-1
/
+1
*
mesa: Use initializers to configure samplers
Ian Romanick
2012-05-23
1
-32
/
+9
*
glsl: Initialize samplers to 0, propagate sampler values to the gl_program
Ian Romanick
2012-05-23
1
-0
/
+1
*
mesa: Keep a computed value for dual source blend func with each buffer.
Eric Anholt
2012-05-23
3
-17
/
+32
*
mesa: use F_TO_I() instead of IROUND()
Brian Paul
2012-05-19
3
-120
/
+120
*
mesa: reimplement IROUND(), add F_TO_I()
Brian Paul
2012-05-19
1
-21
/
+36
*
mesa: fix Z32_FLOAT -> uint conversion functions
Brian Paul
2012-05-19
1
-2
/
+2
*
mesa: add GLSL_REPORT_ERRORS debug flag
Brian Paul
2012-05-19
2
-0
/
+15
*
mesa: add some comments on shaderapi.c functions
Brian Paul
2012-05-19
1
-1
/
+14
*
mesa: Remove undefinition of _P symbol.
Vinson Lee
2012-05-18
1
-6
/
+0
*
mesa: add PrimitiveRestartInSoftware to gl_context.Const
Jordan Justen
2012-05-17
2
-0
/
+8
*
mesa: Check for framebuffer completeness before looking at the rb.
Eric Anholt
2012-05-17
1
-6
/
+6
*
mesa: Fix assertion failure when a cube face is not present.
Eric Anholt
2012-05-17
1
-1
/
+2
*
mesa: Throw error on glGetActiveUniform inside Begin/End.
Eric Anholt
2012-05-17
1
-0
/
+2
*
mesa: print the Git SHA1 in GL_VERSION for ES1 and ES2.
Oliver McFadden
2012-05-14
1
-2
/
+10
*
mesa: GLES specifies restrictions on uniform matrix transpose.
Oliver McFadden
2012-05-14
1
-0
/
+10
*
mesa: add DEBUG_INCOMPLETE_TEXTURE, DEBUG_INCOMPLETE_FBO flags
Brian Paul
2012-05-11
4
-24
/
+21
*
mesa: implement DEBUG_ALWAYS_FLUSH debug option
Brian Paul
2012-05-11
1
-0
/
+12
*
mesa: define DEBUG_SILENT flag, use in output_if_debug()
Brian Paul
2012-05-11
3
-12
/
+13
*
mesa: clean-up the debug/verbose flag setup code
Brian Paul
2012-05-11
1
-26
/
+46
*
mesa: do FLUSH_VERTICES() in _mesa_flush/finish()
Brian Paul
2012-05-11
1
-2
/
+4
*
mesa: fix/add error check in _mesa_ColorMaterial()
Brian Paul
2012-05-11
1
-0
/
+2
*
intel: Add extern "C" declarations to headers
Paul Berry
2012-05-10
1
-0
/
+7
*
mesa: remove needless casts in save_EdgeFlag()
Brian Paul
2012-05-08
1
-1
/
+1
*
mesa: minor clean-ups in dlist material code
Brian Paul
2012-05-08
1
-7
/
+15
*
mesa: fix error strings in dlist code
Brian Paul
2012-05-08
1
-4
/
+4
*
mesa: add gl_context::NewDriverState and use it for vertex arrays
Marek Olšák
2012-05-08
2
-0
/
+16
*
mesa: move gl_client_array*[] from vbo_draw_func into gl_context
Marek Olšák
2012-05-08
1
-0
/
+5
*
fbo: Only reuse depth/stencil attachments if the parameters match.
Paul Berry
2012-05-07
1
-3
/
+11
*
mesa: Add primitive restart support to glArrayElement
Jordan Justen
2012-05-05
1
-1
/
+9
*
mesa: Prevent buffer underrun when handling MESA_GL_EXTENSION_OVERRIDE.
Eric Anholt
2012-05-04
1
-1
/
+1
*
mesa: do more teximage error checking for generic compressed formats
Brian Paul
2012-05-04
1
-2
/
+30
*
mesa: add _mesa_shader_debug()
Dylan Noblesmith
2012-05-02
2
-0
/
+46
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