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* mesa: update texstore comments for R/G texturesBrian Paul2011-11-281-2/+2
* mesa: fix comments for RG formatsBrian Paul2011-11-281-4/+4
* mesa: remove unused gl_texture_object::DriverData fieldBrian Paul2011-11-281-9/+0
* mesa: handle MapTextureImage() failures in mipmap generation codeBrian Paul2011-11-281-24/+57
* mesa: handle MapTextureImage() failures in glGetTexImage codeBrian Paul2011-11-281-114/+153
* mesa: handle MapTextureImage() failures in glTexImage codeBrian Paul2011-11-281-76/+123
* mesa: fix frag shader generation for alpha test with no color buffersBrian Paul2011-11-282-1/+7
* mesa: check for null ptr in _mesa_is_bufferobj()Brian Paul2011-11-282-4/+4
* mesa: move _mesa_base_format_has_channel() into image.cBrian Paul2011-11-285-87/+92
* mesa: combine GL_TEXTURE_INTENSITY/LUMINANCE_SIZE queriesBrian Paul2011-11-281-17/+8
* mesa: use _mesa_base_format_has_channel() in fbobject.c queriesBrian Paul2011-11-283-45/+28
* mesa: fix indexing error in unpack_Z32_FLOAT_X24S8()Brian Paul2011-11-281-1/+1
* mesa/format: add mesa MESA_FORMAT_ARGB2101010_UINT support.Dave Airlie2011-11-288-0/+110
* image/pack: fix missing GL_BGR(A)_INTEGER support.Dave Airlie2011-11-282-0/+4
* image: fix legal types for packed integer formats.Dave Airlie2011-11-271-2/+4
* pack: fix indentation (trivial)Dave Airlie2011-11-271-1/+1
* glapi: add ARB_texture_rgb10_a2ui support.Dave Airlie2011-11-271-1165/+1168
* mesa: add MESA_FORMAT_RGBX8888 and MESA_FORMAT_RGBX8888_REVChia-I Wu2011-11-274-6/+69
* mesa: fix incorrect error message in format_unpack.cBrian Paul2011-11-231-1/+2
* mesa: update comment for clear_teximage_fields()Brian Paul2011-11-221-9/+2
* mesa: re-implement unpacking of DEPTH_COMPONENT32FMarek Olšák2011-11-231-0/+9
* mesa: Fix unpack for MESA_FORMAT_INTENSITY_FLOAT16.Eric Anholt2011-11-221-1/+1
* mesa: Fall back to float16 if float32 isn't supported in ChooseTexFormat.Eric Anholt2011-11-221-0/+11
* mesa: Add fallback from RGB_FLOAT16 to RGBA_FLOAT16 before RGBA_FLOAT32.Eric Anholt2011-11-221-0/+1
* mesa: Make formats.c "datatype" values match glGetTexLevelParameter return.Eric Anholt2011-11-223-9/+14
* mesa: Don't report types for 0-sized components of textures.Eric Anholt2011-11-221-50/+69
* mesa: rename the AMD_conservative_depth extension flag to ARBMarek Olšák2011-11-222-3/+3
* mesa: set the gl_FragDepth layout in the GLSL linkerMarek Olšák2011-11-191-0/+3
* mesa: handle MapRenderbuffer() failures in glReadPixelsBrian Paul2011-11-191-0/+45
* mesa: make slow_read_rgba_pixels() a void functionBrian Paul2011-11-191-3/+1
* mesa: define, use _mesa_is_cube_face() in several placesBrian Paul2011-11-194-20/+18
* Revert "read_rgba_pixels: Don't force clamping if the renderbuffer is normali...Michel Dänzer2011-11-171-2/+1
* read_rgba_pixels: Don't force clamping if the renderbuffer is normalized.Michel Dänzer2011-11-171-1/+2
* mesa: initialize stencilMap, Stride if stencilRb==depthRbBrian Paul2011-11-161-0/+4
* mesa: Only update sampler uniforms that are used by the shader stageIan Romanick2011-11-161-3/+19
* mesa: don't map depth+stencil buffer twice in glReadPixels()Brian Paul2011-11-161-3/+11
* mesa: do not skip att and spot calculation for infinite lightYuanhan Liu2011-11-161-63/+50
* mesa: make sure all lighting tables are updated before the computationYuanhan Liu2011-11-161-0/+3
* mesa: Fix a couple of missed conversion to arrays in format_unpack.Eric Anholt2011-11-151-11/+11
* mesa: Include R/RG integer textures in _mesa_is_integer_format.Eric Anholt2011-11-151-0/+12
* mesa: convert unpack functions to operate on an array of valuesBrian Paul2011-11-151-630/+900
* mesa: new BYTE/SHORT_TO_FLOATZ() macrosBrian Paul2011-11-153-42/+17
* mesa: move CEILING() macro into macros.hBrian Paul2011-11-153-7/+5
* mesa: remove unused macros in macros.hBrian Paul2011-11-151-26/+0
* mesa: consolidate cases in _mesa_components_in_format()Brian Paul2011-11-151-28/+12
* mesa: move swrast ReadPixels code into core MesaBrian Paul2011-11-152-0/+493
* mesa: remove support for software alpha buffersBrian Paul2011-11-152-376/+0
* mesa: replace GLstencil with GLubyteBrian Paul2011-11-155-33/+12
* linker: Count the number of uniform components used by a shader during linkingIan Romanick2011-11-141-0/+7
* linker: Count the number of samplers used by a shader during linkingIan Romanick2011-11-141-0/+3