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* swrast: Enable GL_EXT_separate_shader_objects in software pathsIan Romanick2010-10-271-0/+1
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* Track separate programs for each stageIan Romanick2010-10-276-89/+218
| | | | | The assumption is that all stages are the same program or that varyings are passed between stages using built-in varyings.
* mesa: Track an ActiveProgram distinct from CurrentProgramIan Romanick2010-10-274-48/+73
| | | | | ActiveProgram is the GL_EXT_separate_shader_objects state variable used for glUniform calls. glUseProgram also sets this.
* mesa: Add display list support for GL_EXT_separate_shader_objects functionsIan Romanick2010-10-271-0/+44
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* mesa: Skeletal support for GL_EXT_separate_shader_objectsIan Romanick2010-10-272-0/+110
| | | | | Really just filling in the entry points. None of them do anything other than validate their inputs.
* mesa: Add infrastructure to track GL_EXT_separate_shader_objectsIan Romanick2010-10-272-0/+2
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* glapi: Commit files changed by previous commitIan Romanick2010-10-272-5407/+5431
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* mesa: Remove unnecessary header.Vinson Lee2010-10-271-1/+0
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* mesa: Remove unnecessary headers.Vinson Lee2010-10-271-2/+0
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* mesa: rename function to _mesa_is_format_integer_color()Brian Paul2010-10-265-6/+6
| | | | Be a bit more clear about its operation.
* mesa: fix bug in _mesa_is_format_integer()Brian Paul2010-10-261-2/+5
| | | | | | We only want to return true if it's an integer _color_ format, not a depth and/or stencil format. Fixes http://bugs.freedesktop.org/show_bug.cgi?id=31143
* mesa: remove the unused _mesa_is_fragment_shader_active() functionBrian Paul2010-10-261-12/+0
| | | | This reverts commit 013d5ffeec3af5665c81c6a7a8370d21699ca609.
* mesa: call _mesa_valid_to_render() in glDrawPixels, glCopyPixels, glBitmapBrian Paul2010-10-261-61/+15
| | | | | | | This lets us simplify and consolidate some state checking code. This implements the GL_INVALID_OPERATION check for all drawing commands required by GL_EXT_texture_integer.
* mesa: do integer FB / shader validation check in _mesa_valid_to_render()Brian Paul2010-10-261-1/+11
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* mesa: additional teximage error checks for GL_EXT_texture_integerBrian Paul2010-10-251-4/+38
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* mesa: additional switch cases for GL_EXT_texture_integerBrian Paul2010-10-251-2/+87
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* mesa: additional glReadPixels error checks for GL_EXT_texture_integerBrian Paul2010-10-251-0/+15
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* mesa: fix uninitialized var warningBrian Paul2010-10-251-0/+1
| | | | http://bugs.freedesktop.org/show_bug.cgi?id=31067
* mesa: allow FBO attachments of formats LUMINANCE, LUMINANCE_ALPHA, and INTENSITYMarek Olšák2010-10-241-0/+3
| | | | | | As per the GL_ARB_framebuffer_object specification. Signed-off-by: Marek Olšák <[email protected]>
* mesa: display list support for GL_EXT_texture_integerBrian Paul2010-10-231-0/+144
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* mesa: plug in GL_EXT_texture_integer functionsBrian Paul2010-10-231-0/+7
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* mesa: regenerated API files for GL_EXT_texture_integerBrian Paul2010-10-232-5116/+5294
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* mesa: simplify target_can_be_compressed() functionBrian Paul2010-10-231-8/+18
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* mesa: added cases for GL_EXT_texture_integerBrian Paul2010-10-231-0/+10
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* mesa: added cases for GL_EXT_texture_integer formatsBrian Paul2010-10-231-0/+20
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* mesa: compute _IntegerColor field in _mesa_test_framebuffer_completeness()Brian Paul2010-10-231-0/+6
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* mesa: added glGet query for GL_RGBA_INTEGER_MODE_EXTBrian Paul2010-10-231-0/+11
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* mesa: added new gl_framebuffer::_IntegerColor fieldBrian Paul2010-10-231-0/+3
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* mesa: added new gl_extensions::EXT_gpu_shader4 fieldBrian Paul2010-10-231-0/+1
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* mesa: new glDrawPixels error check for integer formatsBrian Paul2010-10-231-1/+11
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* mesa: added _mesa_is_fragment_shader_active() helperBrian Paul2010-10-231-0/+12
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* mesa: minor reformatting, clean-upsBrian Paul2010-10-231-8/+10
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* mesa: _mesa_is_format_integer() functionBrian Paul2010-10-232-0/+15
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* mesa: _mesa_ClearColorIuiEXT() and _mesa_ClearColorIiEXT()Brian Paul2010-10-232-0/+69
| | | | For GL_EXT_texture_integer.
* mesa: add pixel packing for unscaled integer typesBrian Paul2010-10-231-5/+496
| | | | And add some missing GL_RG cases.
* mesa: split up the image.c fileBrian Paul2010-10-2311-4521/+4650
| | | | | | New files: pack.c - image/row packing/unpacking functions pixeltransfer.c - pixel scale/bias/lookup functions
* mesa: simplify fbo format checking codeBrian Paul2010-10-231-13/+38
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* mesa: 80-column wrappingBrian Paul2010-10-231-3/+6
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* Merge branch 'primitive-restart-cleanup'Brian Paul2010-10-219-3079/+3155
|\ | | | | | | | | | | | | | | Conflicts: docs/relnotes-7.10.html This branch is a re-do of the primitive-restart branch with all the intermediate/temporary stuff cleaned out.
| * mesa: plug in primitive restart functionBrian Paul2010-10-213-0/+18
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| * mesa: regenerated files with primitive restartBrian Paul2010-10-212-3073/+3096
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| * mesa: set/get primitive restart stateBrian Paul2010-10-213-6/+40
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| * mesa: driver hook for primitive restartBrian Paul2010-10-211-0/+1
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* | mesa: add missing cases for packing red/green imagesBrian Paul2010-10-211-0/+48
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* | mesa: add GL_RG case to _mesa_source_buffer_exists()Brian Paul2010-10-211-0/+1
|/ | | | Fixes failure with glReadPixels(format=GL_RG)
* mesa: Remove unused vtxfmt_tmp.h.Chia-I Wu2010-10-211-603/+0
| | | | | It was used by the "neutral" tnl module that was dropped in 81ccb3e2ce708619f4c23537a237d61bdffdd35f.
* mesa: Remove FEATURE_ARB_shading_language_120 macro.Kenneth Graunke2010-10-202-5/+0
| | | | Everything should be able to support 1.20 at this point.
* mesa: Add missing else in do_row_3DBrian Rogers2010-10-181-1/+1
| | | | | | This fixes erroneous "bad format in do_row()" messages Signed-off-by: Brian Paul <[email protected]>
* mesa: Add missing header to shaderobj.h.Vinson Lee2010-10-151-0/+1
| | | | Include compiler.h for ASSERT symbol.
* glsl: Slightly change the semantic of _LinkedShadersIan Romanick2010-10-143-19/+20
| | | | | | | | | | | | | | | Previously _LinkedShaders was a compact array of the linked shaders for each shader stage. Now it is arranged such that each slot, indexed by the MESA_SHADER_* defines, refers to a specific shader stage. As a result, some slots will be NULL. This makes things a little more complex in the linker, but it simplifies things in other places. As a side effect _NumLinkedShaders is removed. NOTE: This may be a candidate for the 7.9 branch. If there are other patches that get backported to 7.9 that use _LinkedShader, this patch should be cherry picked also.