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* mesa: Track maximum CurrentTexUnit to reduce glDeleteTextures() overhead.Eric Anholt2014-04-303-1/+12
* mesa: Rewrite shader-based texture image state updates.Eric Anholt2014-04-301-49/+73
* mesa: Split the shader texture update logic from fixed function.Eric Anholt2014-04-301-90/+160
* mesa: Finish removing the _ReallyEnabled field.Eric Anholt2014-04-302-8/+2
* mesa: Drop _ReallyEnabled usage from ff_fragment_shader.Eric Anholt2014-04-301-14/+3
* mesa: Replace use of _ReallyEnabled as a boolean with use of _Current.Eric Anholt2014-04-303-3/+3
* mesa: Ensure that (unit->_Current != 0) == (unit->_ReallyEnabled != 0).Eric Anholt2014-04-301-0/+2
* mesa: Drop _EnabledUnits.Eric Anholt2014-04-303-8/+1
* mesa: change invalid texture swizzle error to GL_INVALID_ENUMBrian Paul2014-04-301-2/+2
* mesa: overhaul debug namespace supportChia-I Wu2014-04-271-178/+88
* mesa: delay copying of debug groupsChia-I Wu2014-04-271-41/+89
* mesa: clean up debug output namespace handlingChia-I Wu2014-04-271-139/+211
* mesa: clean up debug groupsChia-I Wu2014-04-271-42/+48
* mesa: clean up debug message logChia-I Wu2014-04-271-36/+42
* mesa: use accessors for struct gl_debug_stateChia-I Wu2014-04-276-101/+154
* mesa: eliminate debug output message_insertChia-I Wu2014-04-271-26/+19
* mesa: eliminate debug output should_logChia-I Wu2014-04-271-29/+11
* mesa: eliminate debug output control_app_messagesChia-I Wu2014-04-271-66/+17
* mesa: eliminate debug output get_msgChia-I Wu2014-04-271-73/+26
* mesa: refactor _mesa_PopDebugGroup and _mesa_free_errors_dataChia-I Wu2014-04-271-62/+63
* mesa: refactor _mesa_PushDebugGroupChia-I Wu2014-04-271-42/+60
* mesa: refactor debug output control_messagesChia-I Wu2014-04-271-51/+62
* mesa: refactor debug output get_msgChia-I Wu2014-04-271-11/+47
* mesa: refactor debug out log_msgChia-I Wu2014-04-271-59/+75
* mesa: refactor debug output set_message_stateChia-I Wu2014-04-271-31/+39
* mesa: refactor debug output should_logChia-I Wu2014-04-271-50/+61
* mesa: refactor _mesa_get_debug_stateChia-I Wu2014-04-271-25/+37
* mesa: move declaration before codeBrian Paul2014-04-211-1/+1
* mesa: Fix error code generation in glReadPixels()Anuj Phogat2014-04-211-0/+16
* mesa: Add an error condition in glGetFramebufferAttachmentParameteriv()Anuj Phogat2014-04-211-0/+13
* mesa: fix GetStringi error message with correct function nameBenjamin Bellec2014-04-211-1/+1
* mesa: Track max enabled tex image unitChris Forbes2014-04-212-0/+5
* mesa: Fix error condition for multisample proxy texture targetsAnuj Phogat2014-04-171-3/+13
* mesa: fix check for dummy renderbuffer in _mesa_FramebufferRenderbufferEXT()Samuel Iglesias Gonsalvez2014-04-161-2/+1
* mesa: Add error condition for integer formats in glGetTexImage()Anuj Phogat2014-04-161-0/+5
* mesa: Add helper function _mesa_is_format_integer()Anuj Phogat2014-04-162-0/+12
* mesa: Fix glGetVertexAttribi(GL_VERTEX_ATTRIB_ARRAY_SIZE)Anuj Phogat2014-04-161-1/+1
* mesa: Consider gl_VertexID and gl_InstanceID active attribsChris Forbes2014-04-131-0/+9
* mesa: Extract is_active_attrib() in shaderapiChris Forbes2014-04-131-8/+19
* mesa: Fix typo in error messageChris Forbes2014-04-131-1/+1
* glsl: Drop do_common_optimization's max_unroll_iterations parameter.Kenneth Graunke2014-04-111-1/+1
* mesa: use _mesa_get_srgb_format_linear() in sRGB texstore functionsBrian Paul2014-04-111-25/+5
* mesa: remove the MALLOC, CALLOC and FREE macrosBrian Paul2014-04-101-6/+0
* mesa: s/FREE/free/ in vdpau codeBrian Paul2014-04-101-4/+4
* mesa: s/FREE/free/ in _mesa_free_errors_data()Brian Paul2014-04-101-1/+1
* mesa: use malloc/free instead of MALLOC/FREE in attrib stack codeBrian Paul2014-04-101-10/+10
* mesa: Adjust _MaxLevel computation to account for viewsChris Forbes2014-04-101-0/+7
* mesa: Prefer non-swizzled formats for most sized internalformatsChris Forbes2014-04-101-4/+18
* mesa: fix packing of float texels to GL_SHORT/GL_BYTEChris Forbes2014-04-101-58/+58
* mesa: move declaration before code in etc2_unpack_rgb8()Brian Paul2014-04-081-3/+3