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* Use MESA_PBUFFER_ALLOC/FREE macros to allocate all framebuffer and textureBrian Paul2002-03-194-66/+144
* fix Intel C compiler warnings (Gerk Huisma)Brian Paul2002-03-191-8/+8
* rename ResizeBuffersMESA to ResizeBuffersBrian Paul2002-03-161-3/+3
* buffer resize changesBrian Paul2002-03-161-6/+12
* Lots of changes related to framebuffer/window buffer resizing. Basically,Brian Paul2002-03-163-18/+47
* fixed typo in CONVERT_TEXEL_DWORD for convert_abgr8888_to_ai88 textures (Mich...Brian Paul2002-03-151-2/+2
* added _mesa_image_image_stride()Brian Paul2002-03-132-6/+51
* added a commentBrian Paul2002-03-131-1/+2
* initial work for NV_vertex_program1_1 extensionBrian Paul2002-03-132-2/+10
* DOS driver updates from Daniel BorcaBrian Paul2002-03-081-4/+3
* DOS updates from Daniel BorcaBrian Paul2002-02-231-32/+58
* Fixed out-of-bounds memory write problem (CONVERT_TEXEL_DWORD macro).Brian Paul2002-02-212-113/+166
* Finished up GL_ARB_depth_texture and GL_ARB_shadowBrian Paul2002-02-151-4/+4
* Finished up GL_ARB_depth_texture and GL_ARB_shadow.Brian Paul2002-02-153-21/+31
* finished up GL_ARB_window_posBrian Paul2002-02-151-122/+91
* added a glClear() error checkBrian Paul2002-02-151-3/+12
* fixed a multitexture MatrixMode() bugBrian Paul2002-02-151-2/+2
* More suport for t&l driversKeith Whitwell2002-02-139-35/+94
* Daniel Borca's new DOS/DJGPP driver.Brian Paul2002-02-121-0/+163
* fix evaluator data and matrix stack mem leaks (Robert Bergkvist)Brian Paul2002-02-051-1/+6
* removed references to removed source filesBrian Paul2002-02-025-21/+5
* added missing IsEnabled() cases for fog coord and secondary color arraysBrian Paul2002-01-221-1/+7
* Clean-up/renaming of the per-vertex attribute bits, specifically, theBrian Paul2002-01-221-71/+102
* added some missing error checksBrian Paul2002-01-151-5/+14
* Correct typo (vpstate.c) so that makefile works.Karl Schultz2002-01-151-1/+1
* Remove phantom tab on a blank line to allow compile on IRIX.Karl Schultz2002-01-151-2/+2
* remove api_compat.cBrian Paul2002-01-141-2/+1
* Removed api_compat stuff, there's a better way.Brian Paul2002-01-142-36/+90
* oops, missed vpstate.cBrian Paul2002-01-141-0/+1
* added vertex program sourcesBrian Paul2002-01-141-0/+3
* added some commentsBrian Paul2002-01-121-1/+3
* set _NeedEyeCoords to zero if vertex program is enabledBrian Paul2002-01-121-1/+8
* Changed gl_client_array's Enabled field to GLuint so it can actuallyBrian Paul2002-01-111-11/+11
* Moved _mesa_VertexAttribPointerNV into varray.c.Brian Paul2002-01-113-84/+153
* fixed int->float conversion bug in _mesa_TexEnviv()Brian Paul2002-01-091-6/+12
* implemented vertex program point size controlBrian Paul2002-01-062-5/+8
* Another vertex program checkpoint: clean-up of vertex attribute storageBrian Paul2002-01-061-36/+2
* minor clean-upsBrian Paul2002-01-051-12/+14
* infrastructure for vertex program attribute evaluatorsBrian Paul2002-01-055-833/+304
* Vertex program checkpoint commit: converted all vertex attributes (color,Brian Paul2002-01-052-6/+10
* Remove warnings about the difference between function pointers andGareth Hughes2001-12-281-72/+75
* add _compat_VertexAttrib4fNVKeith Whitwell2001-12-211-1/+2
* Define finite as _finite for Windows.Karl Schultz2001-12-201-1/+2
* Further help with dri libGL version skewKeith Whitwell2001-12-203-53/+64
* some display list support for vertex program extensionBrian Paul2001-12-191-9/+174
* Replace old matrix stacks with new code based on struct matrix_stack.Brian Paul2001-12-1813-406/+275
* disable prototype matrix stack codeBrian Paul2001-12-171-3/+3
* Committing in .Jouk Jansen2001-12-171-0/+10
* better api trace/log messagesBrian Paul2001-12-151-8/+10
* vertex program fixesBrian Paul2001-12-151-2/+1