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* main: glGetIntegeri_v fails for GL_VERTEX_BINDING_STRIDEMarta Lofstedt2015-05-111-0/+1
* mesa: Implement GetVertexArrayIndexed[64]ivFredrik Höglund2015-05-083-0/+129
* mesa: Add support for querying GL_VERTEX_ATTRIB_ARRAY_LONGFredrik Höglund2015-05-081-0/+5
* mesa: Add a vao parameter to get_vertex_array_attribFredrik Höglund2015-05-081-9/+16
* mesa: Implement GetVertexArrayivFredrik Höglund2015-05-083-0/+37
* mesa: Implement VertexArrayBindingDivisorFredrik Höglund2015-05-083-16/+52
* mesa: Add a vao parameter to vertex_binding_divisorFredrik Höglund2015-05-081-4/+6
* mesa: Implement VertexArrayAttribBindingFredrik Höglund2015-05-083-22/+60
* mesa: Add a vao parameter to vertex_attrib_bindingFredrik Höglund2015-05-081-6/+9
* mesa: Implement VertexArrayAttrib[I|L]FormatFredrik Höglund2015-05-083-0/+97
* mesa: Add a vao parameter to update_array_formatFredrik Höglund2015-05-081-7/+10
* mesa: Refactor VertexAttrib[I|L]FormatFredrik Höglund2015-05-081-100/+49
* mesa: Implement VertexArrayVertexBuffersFredrik Höglund2015-05-083-27/+69
* mesa: Implement VertexArrayVertexBufferFredrik Höglund2015-05-083-25/+63
* mesa: Add a vao parameter to bind_vertex_bufferFredrik Höglund2015-05-081-8/+10
* mesa: Implement VertexArrayElementBufferFredrik Höglund2015-05-083-0/+44
* mesa: Implement EnableVertexArrayAttribFredrik Höglund2015-05-083-9/+42
* mesa: Implement DisableVertexArrayAttribFredrik Höglund2015-05-083-9/+41
* mesa: Keep track of the last looked-up VAOFredrik Höglund2015-05-082-13/+27
* mesa: Add _mesa_lookup_vao_errFredrik Höglund2015-05-082-0/+50
* mesa: Implement CreateVertexArraysFredrik Höglund2015-05-083-8/+31
* mesa/vbo: add support for 64-bit vertex attributes. (v1)Dave Airlie2015-05-088-20/+178
* glsl: track which program inputs are doublesDave Airlie2015-05-081-0/+1
* mesa: add ARB_vertex_attrib_64bit to extensions. (v2)Dave Airlie2015-05-083-1/+3
* mapi: add GL_ARB_vertex_attrib_64bit supportDave Airlie2015-05-085-12/+77
* main/queryobj: add GL_QUERY_TARGET support to GetQueryObjectiv()Martin Peres2015-05-061-0/+12
* mesa: support compute stage in _mesa_program_resource_propTapani Pälli2015-05-061-6/+16
* mesa: fix shininess check for ffvertex_prog v2Tim Rowley2015-05-051-1/+1
* mesa/es3.1: Add _mesa_is_gles31 helperIan Romanick2015-05-041-1/+11
* mesa: Use bool in _mesa_is_ helpers instead of GLbooleanIan Romanick2015-05-041-4/+4
* mesa: Trivial coding standards cleanupsIan Romanick2015-05-041-15/+10
* mesa: Use bool instead of GLbooleanIan Romanick2015-05-041-158/+157
* mesa: Restore functionality to dispatch sanity testIan Romanick2015-05-041-6/+43
* glsl: Keep track of the early_fragment_tests flag in gl_shader.Francisco Jerez2015-05-041-0/+6
* mesa: Update image unit state when glBindImageTexture is called with texture=0.Francisco Jerez2015-05-041-16/+15
* mesa: Initialize image units to default state on context creation.Francisco Jerez2015-05-043-0/+21
* mesa: Implement image uniform queries.Francisco Jerez2015-05-041-1/+3
* mesa: Validate original image internal format rather than derived mesa format.Francisco Jerez2015-05-041-3/+3
* mesa: Call _mesa_test_texobj_completeness() before using _MaxLevel in image v...Francisco Jerez2015-05-041-3/+4
* mesa: Add support for binding a buffer texture to a shader image unit.Francisco Jerez2015-05-041-31/+42
* mesa: Add extern "C" guards to shaderimage.h to allow inclusion from C++ code.Francisco Jerez2015-05-041-0/+8
* mesa: Export shader image format to mesa format conversion function.Francisco Jerez2015-05-042-5/+12
* main/cs: Implement front end code for glDispatchCompute().Paul Berry2015-05-021-1/+19
* mesa/cs: Add DispatchCompute() to driver function table.Paul Berry2015-05-021-0/+7
* mesa/cs: Add compute support to update_program().Paul Berry2015-05-021-0/+21
* mesa: add GL_OES_EGL_syncMarek Olšák2015-04-301-0/+1
* util/macros: Move DIV_ROUND_UP to util/macros.hAxel Davy2015-04-291-4/+1
* mesa: Fix glGetProgramiv(GL_ACTIVE_ATTRIBUTES).Jose Fonseca2015-04-291-2/+4
* mesa: remove unneeded #include colortab.hBrian Paul2015-04-281-1/+0
* mesa: remove unused options var in compile_shader()Brian Paul2015-04-281-3/+0