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* mesa: Kill GL_ARB_shadow_ambient with fireIan Romanick2012-08-146-35/+0
* mesa: Use GLdouble for depthMax in final unpack conversions.Kenneth Graunke2012-08-131-1/+1
* mesa: Filter a bunch more functions based on APIIan Romanick2012-08-131-89/+116
* mesa: Don't advertise extensions that are part of GL 1.5 in a core contextIan Romanick2012-08-131-3/+3
* mesa: Don't advertise extensions that are part of GL 1.4 in a core contextIan Romanick2012-08-131-12/+12
* mesa: Don't advertise extensions that are part of GL 1.3 in a core contextIan Romanick2012-08-131-6/+6
* mesa: Don't advertise extensions that are part of GL 1.2 in a core contextIan Romanick2012-08-131-10/+10
* mesa: Don't advertise deprecated extensions in a core contextIan Romanick2012-08-131-49/+49
* mesa/samplerobj: Avoid crash in sampler query if texture unit is disabledPauli Nieminen2012-08-121-1/+3
* mesa: Remove unnecessary parameters CompressedTexImagePauli Nieminen2012-08-124-14/+3
* mesa: Remove unnecessary parameters from AllocTextureImageBufferPauli Nieminen2012-08-123-10/+4
* mesa: Remove unnecessary parameters from TexImagePauli Nieminen2012-08-125-15/+8
* mesa: In conditional rendering fallback, check the query status.Eric Anholt2012-08-081-0/+2
* mesa: Fix glPopAttrib() behavior on GL_FRAMEBUFFER_SRGB.Eric Anholt2012-08-081-0/+13
* mesa: Add support for glUniformBlockBinding() in display lists.Eric Anholt2012-08-071-0/+27
* mesa: Unbind uniform buffer bindings on glDeleteBuffers().Eric Anholt2012-08-071-0/+7
* mesa: Default to GL 3.1's limits on uniform blocks.Eric Anholt2012-08-071-11/+15
* mesa: Make glBindBufferBase/glBindBufferRange() work on just-genned names.Eric Anholt2012-08-071-12/+25
* mesa: Replace VersionMajor/VersionMinor with a Version field.Eric Anholt2012-08-0710-44/+48
* mesa: fix default_access_mode() result for ES2Brian Paul2012-08-021-1/+1
* mesa: default_access_mode() returns a GLbitfield, not GLenumBrian Paul2012-08-021-1/+1
* mesa: Allow meta module to call sampler functionsPauli Nieminen2012-08-012-4/+15
* mesa: Make ARB_sampler_objects mandatoryPauli Nieminen2012-08-014-9/+3
* mesa/ff_shader: Fix sampler state readingPauli Nieminen2012-08-011-1/+4
* mesa/samplerobj: Support EXT_texture_sRGB_decodePauli Nieminen2012-08-011-0/+55
* mesa: Move DepthMode to texture objectPauli Nieminen2012-08-016-13/+10
* mesa: Return -1 for glGetUniformLocation on UBOs.Eric Anholt2012-07-311-0/+10
* mesa: Add support for GL_ARB_ubo's glGetActiveUniformName().Eric Anholt2012-07-311-0/+39
* mesa: Add support for most of the other pnames of glGetActiveUniformBlockiv().Eric Anholt2012-07-311-0/+30
* mesa: Add support for getting active uniform block names.Eric Anholt2012-07-311-0/+47
* mesa: Add support for glUniformBlockBinding() and the API to get it back.Eric Anholt2012-07-311-0/+95
* mesa: Add support for glGetProgramiv pnames for UBOs.Eric Anholt2012-07-311-0/+29
* mesa: Support glGetString(GL_SHADING_LANGUAGE_VERSION) for >= 1.40.Kenneth Graunke2012-07-311-0/+10
* mesa: don't enable legacy GL functions when using API_OPENGL_COREJordan Justen2012-07-304-167/+232
* mesa: add support for using API_OPENGL_COREJordan Justen2012-07-3011-19/+29
* mesa: add api check functionsJordan Justen2012-07-301-0/+20
* mesa: add API_OPENGL_CORE apiJordan Justen2012-07-301-2/+3
* mesa: remove _math_matrix_alloc_inv()Brian Paul2012-07-261-3/+1
* mesa: Make more consistent use of _mesa_is_{user,winsys}_fbo()Paul Berry2012-07-264-9/+13
* msaa: Compute visual samples/sampleBuffers from all buffers.Paul Berry2012-07-241-2/+7
* Fix compile time errors when building against uclibcAnthony G. Basile2012-07-241-1/+1
* mesa context: generate an error for uninstalled context functionsJordan Justen2012-07-241-1/+4
* mesa: improve comment in build_tnl_program()Brian Paul2012-07-241-1/+1
* mesa: move _mesa_error_check_format_and_type() to glformats.cBrian Paul2012-07-244-371/+371
* mesa: move more format helper functions to glformats.cBrian Paul2012-07-2410-389/+391
* mesa: move some format helper functions to glformats.cBrian Paul2012-07-245-420/+422
* mesa: fix format checking when doing a multisample resolveMarek Olšák2012-07-231-1/+111
* mesa: Prevent repeated glDeleteShader() from blowing away our refcounts.Kenneth Graunke2012-07-221-3/+5
* imports.h: Correct ceilf typo.Matt Turner2012-07-221-1/+1
* mesa formats: add MESA_FORMAT_ABGR2101010_UINTJordan Justen2012-07-216-0/+147