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* mesa: check FEATURE_point_size_array for PointSize arrayBrian Paul2009-05-211-0/+2
* mesa: fix some potential state-restore issues in pop_texture_group()Brian Paul2009-05-211-45/+45
* mesa: new _mesa_update_array_object_max_element() functionBrian Paul2009-05-212-2/+83
* mesa: added debug functions for dumping color/depth/stencil buffersBrian Paul2009-05-212-0/+110
* mesa: remove pointless null ptr check, improved some error messagesBrian Paul2009-05-211-3/+3
* mesa: added _mesa_print_arrays() for debuggingBrian Paul2009-05-212-13/+51
* mesa: updated comment for _MaxElement fieldBrian Paul2009-05-211-1/+1
* mesa: move gl_array_attrib::_MaxElement to gl_array_object::_MaxElementBrian Paul2009-05-213-6/+11
* Merge branch 'mesa_7_5_branch'Brian Paul2009-05-192-4/+15
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| * mesa: allow depth/stencil textures to be attached to GL_STENCIL_ATTACHMENTMathias Fröhlich2009-05-191-4/+14
| * mesa: assign trb->Base.StencilBits in update_wrapper().Brian Paul2009-05-191-0/+1
* | mesa: print more info when valid_texture_object() failsBrian Paul2009-05-191-1/+2
* | Merge branch 'mesa_7_5_branch'Brian Paul2009-05-181-0/+3
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| * mesa: comments for _mesa_generate_mipmap_level()Brian Paul2009-05-181-0/+3
| * mesa: bump version to 7.5-rc2mesa_7_5_rc2Brian Paul2009-05-151-1/+1
* | mesa: Mark FBOs with compressed color attachments as FBO-incomplete.Eric Anholt2009-05-151-0/+5
* | Merge branch 'mesa_7_5_branch'Brian Paul2009-05-131-0/+1
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| * mesa: delete array objects before buffer objects during context tear-downBrian Paul2009-05-131-1/+2
| * mesa: clean-up vertex array object VBO unbinding and delete/refcountingBrian Paul2009-05-131-31/+33
| * mesa: reference counting for gl_array_objectBrian Paul2009-05-134-13/+84
| * mesa: Fixed a texture memory leakBrian Paul2009-05-111-0/+3
| * mesa: set version to 7.5-rc1Brian Paul2009-05-081-1/+1
| * mesa: Make _mesa_share_state thread safe.José Fonseca2009-05-081-2/+9
| * mesa: more complete fix for transform_invarient glitchesKeith Whitwell2009-05-084-9/+30
| * mesa/main: set PREFER_DP4 to match position_invarient codeKeith Whitwell2009-05-081-1/+1
* | mesa: updated comments for _mesa_generate_mipmap()Brian Paul2009-05-111-2/+5
* | mesa: Fixed a texture memory leakRobert Ellison2009-05-081-0/+3
* | mesa: raise MAX_VARYING (number of shader varying vars) to 16Brian Paul2009-05-081-1/+1
* | mesa: assertions to check for too many vertex outputs or fragment inputsBrian Paul2009-05-081-0/+4
* | mesa: issue warning for out of bounds array indexesBrian Paul2009-05-081-0/+2
* | mesa: Make _mesa_share_state thread safe.José Fonseca2009-05-081-2/+9
* | mesa: make the array object save/remove functions staticBrian Paul2009-05-072-14/+7
* | mesa: clean-up vertex array object VBO unbinding and delete/refcountingBrian Paul2009-05-071-31/+33
* | mesa: reference counting for gl_array_objectBrian Paul2009-05-074-14/+83
* | mesa: array object commentsBrian Paul2009-05-071-0/+5
* | mesa: move the NullBufferObj from GLcontext to gl_shared_stateBrian Paul2009-05-077-27/+33
* | mesa: fix comments, s/texture/buffer/Brian Paul2009-05-071-2/+2
* | mesa: remove unused gl_buffer_object::OnCard fieldBrian Paul2009-05-072-3/+0
* | mesa: added gl_buffer_object::Written flag (for debug purposes)Brian Paul2009-05-072-0/+7
* | mesa: Compute gl_client_array->_MaxElement during array validationBrian Paul2009-05-074-40/+64
* | mesa: use array->BufferObj instead of ctx->Array.ArrayBufferObjBrian Paul2009-05-071-2/+2
* | mesa: added _ElementSize field to gl_client_arrayBrian Paul2009-05-072-0/+3
* | mesa: use local var to make code a bit more conciseBrian Paul2009-05-071-36/+37
* | mesa: fix/add commentsBrian Paul2009-05-071-3/+2
* | mesa: add GL_DOUBLE case in _mesa_sizeof_type()Brian Paul2009-05-071-0/+2
* | mesa: limit number of error raised by invalid GL_TEXTURE_MAX_ANISOTROPY_EXTBrian Paul2009-05-071-2/+4
* | Merge branch 'mesa_7_5_branch'Brian Paul2009-05-071-0/+4
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| * mesa: unmap buffer objects during context tear-downBrian Paul2009-05-071-0/+4
* | mesa: remove unnecessary buffer size checkBrian Paul2009-05-061-8/+0
* | mesa: code consolidation in glDraw[Range]Elements() validationBrian Paul2009-05-061-26/+22