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* mesa: remove trailing comment to silence warningBrian Paul2009-11-171-1/+1
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* mesa: remove a bit of old codeBrian Paul2009-11-171-1/+0
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* Add MESA_FORMAT_XRGB8888_REV.Michel Dänzer2009-11-175-3/+49
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* Move 'static' to start of declaration to silence compiler warningIan Romanick2009-11-161-1/+1
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* AL1616: Enable MESA_FORMAT_AL1616 for software pathsIan Romanick2009-11-161-2/+4
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* AL1616: Add TexImage storage pathIan Romanick2009-11-161-0/+73
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* AL1616: Add texel fetch / store routinesIan Romanick2009-11-162-0/+62
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* AL1616: Add formats for GL_LUMINANCE16_ALPHA16 texturesIan Romanick2009-11-162-0/+27
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* AL1616: Add macros to pack two GLushorts into a texelIan Romanick2009-11-161-0/+6
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* mesa: remove unused vertex array driver hooksBrian Paul2009-11-162-104/+26
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* mesa: check BaseLevel, MaxLevel in _mesa_GenerateMipmapEXT()Brian Paul2009-11-161-0/+5
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* mesa: use _mesa_get_current_tex_object()Brian Paul2009-11-161-3/+1
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* mesa: added another check in check_gen_mipmap()Brian Paul2009-11-161-1/+3
| | | | | We don't need to call ctx->Driver.GenerateMipmap() if we're updating a texture level >= MAX_LEVEL.
* mesa: fix some begin/end render-to-texture logicbrian2009-11-101-21/+38
| | | | | | | | | Before, we weren't aggressive enough in checking for the start or end of render-to-texture. In particular, if only the ctx->ReadBuffer had texture attachments, we were treating that as a render-to-texture case. This fixes a regression from commit 75bdbdd90b15c8704d87ca195a364ff6a42edbb1 "intel: Don't validate in a texture image used as a render target."
* mesa: move check_begin/end_texture_render() callsbrian2009-11-101-9/+11
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* mesa: new vars: oldDrawFb, oldReadFb in _mesa_BindFramebufferEXT()brian2009-11-101-3/+7
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* mesa: rename vars in _mesa_BindFramebufferEXT()brian2009-11-101-22/+21
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* mesa: added comment for check_begin_texture_render()brian2009-11-101-0/+5
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* mesa: Attempt to pair up Driver.RenderTexture and FinishRenderTexture()Eric Anholt2009-11-061-0/+4
| | | | | | | | | | This is probably not 100% complete (bind vs unbind may still not pair up exactly), but it should help out drivers which are relying on FinishRenderTexture to be called when we're done rendering to a particular texture level, not just when we're done rendering to the object at all. This is the case for the one consumer of FinishRenderTexture() so far: the gallium state tracker. Noticed when trying to make use of FRT() in the intel driver.
* Merge branch 'mesa_7_6_branch'Ian Romanick2009-11-061-1/+1
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This should fix the memory leaks in the assembly parser without the regressions. The conflicts in program_lexer.l were related to changes in returning strings between the branches (always return IDENTIFIER vs. returing either IDENTIFIER or USED_IDENTIFIER). The conflicts in program_parse.y were related to two changes in master One change prints a variable name in an error message. The other change adds outputVarSize to the OUTPUT_statement rule. The cause the position of the IDENTIFIER to change from $2 to $3. Conflicts: src/mesa/shader/lex.yy.c src/mesa/shader/program_lexer.l src/mesa/shader/program_parse.tab.c src/mesa/shader/program_parse.y
| * mesa: added cast to silence warningBrian Paul2009-11-041-1/+1
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* | mesa: fix infinite loop bug in _mesa_drawbuffers()Brian Paul2009-11-051-1/+2
| | | | | | | | | | Fixes bug 24946. This regression came from 8df699b3bb1aa05b633f05b121d09d812c86a22d.
* | Merge branch 'mesa_7_6_branch'Brian Paul2009-11-044-178/+179
|\| | | | | | | | | | | Conflicts: src/mesa/drivers/windows/gdi/mesa.def
| * mesa: fix broken pack_histogram() case for GLhalfBrian Paul2009-11-041-3/+4
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| * mesa: silence warning from gcc 4.4.1Brian Paul2009-11-041-2/+2
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| * mesa: (GLint64) casts in get.c to silence Visual Studio warningsBrian Paul2009-11-032-173/+173
| | | | | | | | Revised version of a patch from Karl Schultz.
| * mesa: added GLAPIENTRY keywords for sync object functionsKarl Schultz2009-11-032-12/+12
| | | | | | | | Signed-off-by: Brian Paul <[email protected]>
* | mesa: clean-up, remove some flushing in FBO functionsBrian Paul2009-11-031-7/+11
| | | | | | | | | | Remove some unneeded flushes. Replace FLUSH_CURRENT w/ FLUSH_VERTICES in other places.
* | mesa: fix indentationBrian Paul2009-11-031-2/+1
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* | mesa: clean-up formattingBrian Paul2009-11-031-1/+1
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* | mesa: avoid extraneous _NEW_BUFFER changes in _mesa_BindFramebufferEXT()Brian Paul2009-11-031-7/+10
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* | mesa: use FLUSH_VERTICES() in _mesa_drawbuffers()Brian Paul2009-11-031-1/+1
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* | mesa: avoid extraneous _NEW_BUFFER state in _mesa_drawbuffers()Brian Paul2009-11-031-9/+29
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* | mesa: use ffs() to shorten loop in _mesa_drawbuffers()Brian Paul2009-11-031-6/+10
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* | mesa: added assertion, another commentBrian Paul2009-11-031-1/+3
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* | mesa: added commentBrian Paul2009-11-021-0/+2
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* | mesa: use _mesa_get_current_tex_object()Brian Paul2009-11-021-13/+4
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* | mesa: make _mesa_get_current_tex_objec() publicBrian Paul2009-11-022-31/+33
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* | mesa: fix incorrect approx bits/channel for fxt1 formatsBrian Paul2009-11-021-2/+2
| | | | | | | | See bug 24806.
* | mesa: better error messageBrian Paul2009-10-301-2/+2
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* | mesa: fix inverted buffer object testBrian Paul2009-10-301-1/+1
| | | | | | | | Fixes bug 24799.
* | mesa: fix incorrect format info for MESA_FORMAT_SL8Brian Paul2009-10-301-3/+3
| | | | | | | | Fixes bugs 24798 and 24801.
* | mesa: fix _mesa_texstore_argb8888() for MESA_FORMAT_XRGB8888Brian Paul2009-10-291-1/+1
| | | | | | | | | | | | If we hit the general path and call _mesa_make_temp_chan_image() we always want to get a GL_RGBA texture. We were getting a 3-channel GL_RGB texture before and that messed up the memory layout.
* | mesa: lift memcpy_get_tex_image() code from intel driver into core MesaBrian Paul2009-10-291-1/+83
| | | | | | | | The code should work for any driver.
* | mesa: refactor _mesa_get_teximage() codeBrian Paul2009-10-291-158/+302
| | | | | | | | Break different formats into different functions to make it easier to read.
* | mesa: Add MESA_FORMAT_Z24_X8.José Fonseca2009-10-294-1/+62
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* | mesa: consolidate some code in _mesa_GetCompressedTexImageARB()Brian Paul2009-10-291-6/+2
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* | mesa: move pixels==NULL check in glGetTexImage()Brian Paul2009-10-291-9/+10
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* | mesa: consolidate some code in _mesa_GetTexImage()Brian Paul2009-10-291-6/+2
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* | mesa: move, clean-up _mesa_print_texture()Brian Paul2009-10-293-57/+64
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