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* added LineWidth device driver functionBrian Paul2000-03-033-3/+11
* runtime selectable depth buffer depthBrian Paul2000-03-0312-170/+743
* save ColorTable and ColorSubTable commandsBrian Paul2000-03-031-3/+3
* moved device driver DrawPixels callBrian Paul2000-03-031-8/+8
* added device driver ReadPixels and CopyPixels functionsBrian Paul2000-03-031-1/+20
* minor clean-upBrian Paul2000-03-021-14/+12
* inserted static const in make_null_texture()Brian Paul2000-03-011-2/+2
* added proxy texture targets to GetColorTableParameter (Steven Fuller)Brian Paul2000-02-281-1/+10
* add callbacks for stippleKeith Whitwell2000-02-274-5/+15
* Fog coordinate stage which drivers may use to replace standard foggingKeith Whitwell2000-02-258-43/+163
* bunch of dispatch and extension-related changesBrian Paul2000-02-247-131/+130
* use quotes for gl.h and glext.h includesBrian Paul2000-02-241-3/+3
* GL_EXT_blend_color is now DEFAULT_ONBrian Paul2000-02-231-3/+3
* include GL/glext.hBrian Paul2000-02-231-1/+2
* added aatriangle.c sourceBrian Paul2000-02-212-2/+4
* fixed off by one error in matrix stack depths (Eero Pajarre)Brian Paul2000-02-211-4/+4
* fixed minor bug in copytexsubimage_error_check()Brian Paul2000-02-211-2/+2
* fixed bug in GL_UNSIGNED_INT_10_10_10_2 unpackingBrian Paul2000-02-211-11/+25
* fixed GL_SRC_ALPHA_SATURATE bug, lots clean-upBrian Paul2000-02-211-26/+27
* added CHAN_MAX, CHAN_MAXFBrian Paul2000-02-211-2/+3
* removed driver RendererString() and ExtensionString() funcsBrian Paul2000-02-172-55/+27
* now using dynamically allocated api dispatch tablesBrian Paul2000-02-123-216/+229
* always include <float.h>Brian Paul2000-02-121-3/+4
* fixed reference count but in DeleteTextures()Brian Paul2000-02-121-10/+13
* added code for all GL_MESA_window_pos functionsBrian Paul2000-02-112-2/+162
* Committing in .Jouk Jansen2000-02-111-5/+19
* glDrawPixels w/ format=GL_COLOR_INDEX was brokenBrian Paul2000-02-081-4/+4
* Committing in .Jouk Jansen2000-02-081-2/+2
* added a few missing ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH() callsBrian Paul2000-02-081-4/+18
* updated with new infoBrian Paul2000-02-061-6/+19
* added missing glGet cases for GL_EXT_compiled_vertex_arrayBrian Paul2000-02-061-1/+25
* disabled locked arrays in glDrawRangeElements()Brian Paul2000-02-051-1/+11
* GL_ARRAY_ELEMENT_LOCK_FIRST/COUNT_SGI changed to _EXT suffixBrian Paul2000-02-052-8/+7
* added SUB_PIXEL_BITSBrian Paul2000-02-031-2/+5
* added point/line size limits to gl_constants structBrian Paul2000-02-032-49/+71
* added Const.SubPixelBitsBrian Paul2000-02-032-6/+7
* Committing in .Jouk Jansen2000-02-031-1/+1
* minor clean-upsBrian Paul2000-02-021-4/+4
* changed _gl prefix to _mesa_ on fog functionsBrian Paul2000-02-023-19/+30
* replaced gl_ prefix with _mesa_ prefix on depth funcsBrian Paul2000-02-024-28/+32
* replaced gl_ prefix with _mesa_ prefix on blend funcsBrian Paul2000-02-022-39/+49
* replaced gl_ prefix with _mesa_ prefixBrian Paul2000-02-022-52/+21
* added check for IntegerAccumScaler > 0 in GL_RETURN caseBrian Paul2000-02-021-2/+2
* changed prefix to _mesa_ for a few accum functionsBrian Paul2000-02-023-12/+13
* don't include dispatch.hBrian Paul2000-02-022-4/+2
* added commentsBrian Paul2000-02-022-2/+24
* include buffers.hBrian Paul2000-02-021-1/+2
* updated source filesBrian Paul2000-02-021-8/+8
* moved exec dispatch init to state.cBrian Paul2000-02-021-567/+2
* updated includes for source file reorgBrian Paul2000-02-026-18/+13