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* Add a new 'all' parameter to _mesa_get_compressed_formats() to indicate whetherBrian Paul2006-05-095-21/+31
* use _mesa_compressed_texture_size() for GL_TEXTURE_COMPRESSED_IMAGE_SIZE queryBrian Paul2006-05-091-4/+12
* two more texture compression fixesBrian Paul2006-05-081-3/+10
* More updates for texture compression.Brian Paul2006-05-084-31/+91
* Fix a number of texture compression issues.Brian Paul2006-05-085-111/+148
* misc clean-upsBrian Paul2006-05-071-35/+38
* check for float->uint overflow in _mesa_unpack_depth_span()Brian Paul2006-05-051-3/+16
* Define VERT_RESULT_EDGEKeith Whitwell2006-05-051-1/+2
* fixes for CHAN_BITS!=8Brian Paul2006-04-271-14/+50
* fix a few stride computations in _mesa_texstore_rgba()Brian Paul2006-04-261-7/+9
* remove _glthread_INIT_MUTEX() callBrian Paul2006-04-261-1/+0
* Remove carriage returns.Michal Krol2006-04-253-23/+23
* Put color index attribute into the 6th attribute slot.Brian Paul2006-04-2512-75/+66
* No longer alias generic vertex attribs with conventional attribs for GL_ARB_v...Brian Paul2006-04-255-50/+514
* updated assertionBrian Paul2006-04-231-4/+8
* Fix yet another issue with popping GL_DRAW_BUFFER state with respect toBrian Paul2006-04-221-12/+29
* pass color index as float, not intBrian Paul2006-04-211-2/+2
* Make most of the _mesa_noop_*() functions static.Brian Paul2006-04-202-231/+152
* some tentative code for _mesa_update_framebuffer_visual()Brian Paul2006-04-201-0/+7
* When popping GL_DRAW_BUFFER state, need to re-do error checking sinceBrian Paul2006-04-141-4/+15
* silence -pedantic warningBrian Paul2006-04-141-0/+1
* Replace ctx->Const.MaxTextureUnits w/ ctx->Const.MaxTexture[Coord/Image]UnitsBrian Paul2006-04-143-32/+121
* Fix comment about MaxTextureUnits, needs to be min of coord and image units.Brian Paul2006-04-135-9/+17
* casts to fix some -pedantic warningsBrian Paul2006-04-132-10/+12
* Set array normalization flag for normals, colors (Keith)Brian Paul2006-04-131-3/+3
* updated tests for defining __FUNCTION__ (Dan Schikore)Brian Paul2006-04-131-3/+6
* More GLSL code:Michal Krol2006-04-116-130/+232
* bump version to 6.5.1Brian Paul2006-04-071-4/+4
* Replace MESA_FORMAT_DEPTH_COMPONENT_FLOAT32 with 32-bit integer format.Brian Paul2006-04-068-107/+192
* do additional checking for setting up depth/stencil wrappersBrian Paul2006-04-061-3/+7
* Remove the code that checks for duplicated framebuffer attachments (whichBrian Paul2006-04-051-21/+1
* Silence minor compiler warnings (-Wextra).Brian Paul2006-04-056-10/+20
* Bit set.Michal Krol2006-04-041-0/+72
* Return GLSL version string (1.10).Michal Krol2006-04-041-3/+11
* Define MAX_VERTEX_ATTRIBS to 16.Michal Krol2006-04-041-2/+3
* Fix the fetch_texel_ci8() code to deal with floating point color palettes.Brian Paul2006-03-311-6/+49
* Revert my change from 1.37 as being bogus (see ensuing list discussion forAdam Jackson2006-03-301-3/+2
* comments regarding assertionsBrian Paul2006-03-301-0/+5
* Update the _WindowMap matrix in _mesa_set_viewport() and _mesa_DepthRange().Brian Paul2006-03-291-6/+28
* minor clean-upBrian Paul2006-03-293-9/+8
* fix components initialization in two places (Ewald Snel)Brian Paul2006-03-291-2/+2
* Committing in .Jouk Jansen2006-03-293-29/+29
* New code for rendering to depth/stencil textures.Brian Paul2006-03-291-68/+178
* new tests for GL_DEPTH_STENCIL_EXTBrian Paul2006-03-291-2/+4
* a few new assertionsBrian Paul2006-03-291-0/+3
* Move the computation of the viewport matrix into a new update_viewport_matrix()Brian Paul2006-03-293-48/+34
* updated comment about framebuffer's Visual fieldBrian Paul2006-03-281-2/+4
* update conditional for render to GL_DEPTH_STENCIL texture, check for valid te...Brian Paul2006-03-281-3/+4
* fix #6072 (Keith Whitwell)Aapo Tahkola2006-03-281-12/+17
* enable GL_ARB_half_float_pixel, was GL_MESAX_half_float_pixelBrian Paul2006-03-281-2/+2