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* mesa: Add core API support for GL_ARB_stencil_texturing (from 4.3).Kenneth Graunke2014-03-045-0/+47
* mesa: Allow GL_DEPTH_COMPONENT and GL_DEPTH_STENCIL combinations in glTexImag...Anuj Phogat2014-03-041-2/+11
* mesa: Use clear_teximage_fields() in place of _mesa_init_teximage_fields()Anuj Phogat2014-03-041-2/+1
* mesa: Set initial internal format of a texture to GL_RGBAAnuj Phogat2014-03-041-3/+10
* mesa: remove empty glthread.h fileBrian Paul2014-03-035-5/+0
* mesa: switch to c11 mutex functionsBrian Paul2014-03-0319-136/+136
* mesa: update packed format layout commentsBrian Paul2014-03-031-50/+50
* mesa: don't define c99 math functions for MSVC >= 1800Hans2014-03-031-1/+1
* mesa: don't call ctx->Driver.ClearBufferSubData() if size==0Brian Paul2014-03-031-4/+8
* NV_vdpau_interop: fix IsSurfaceNV return typeGrigori Goronzy2014-03-032-5/+6
* mesa: Move MESA_GLSL=dump output to stderr.Kenneth Graunke2014-03-021-9/+11
* mesa: add unpacking code for MESA_FORMAT_Z32_FLOAT_S8X24_UINTBrian Paul2014-02-281-0/+22
* mesa: do depth/stencil format conversion in glGetTexImageBrian Paul2014-02-281-2/+9
* mesa: fix depth/stencil comments in formats.hBrian Paul2014-02-281-2/+2
* mesa: Add GL_ARB_buffer_storage to dispatch_sanity.cpp.Vinson Lee2014-02-251-0/+3
* mesa: allow buffers to be mapped multiple timesMarek Olšák2014-02-2510-152/+173
* mesa: allow buffers mapped with the persistent flag to be used by the GPUMarek Olšák2014-02-257-21/+35
* mesa: add error checks to glMapBufferRange, glMapBuffer for ARB_buffer_storageMarek Olšák2014-02-251-7/+57
* mesa: implement glBufferStorage, immutable buffers; add extension enable flagMarek Olšák2014-02-254-0/+100
* mesa: add storage flags parameter to Driver.BufferDataMarek Olšák2014-02-253-3/+9
* mesa: remove unused driver hook BindBufferMarek Olšák2014-02-252-8/+0
* glsl: Add a file argument to the IR printer.Eric Anholt2014-02-221-1/+1
* mesa: Move declarations before code.Vinson Lee2014-02-211-27/+20
* mesa/sso: Fix typo of 'unsigned'.Vinson Lee2014-02-211-1/+1
* mesa/sso: Implement _mesa_GetProgramPipelineivGregory Hainaut2014-02-211-0/+58
* mesa/sso: Implement _mesa_ActiveShaderProgramGregory Hainaut2014-02-211-0/+28
* mesa/sso: Implement _mesa_CreateShaderProgramvGregory Hainaut2014-02-211-1/+6
* mesa/sso: Refactor implementation of _mesa_CreateShaderProgramEXTGregory Hainaut2014-02-211-8/+18
* mesa/sso: Add support for GL_PROGRAM_SEPARABLE queryGregory Hainaut2014-02-212-0/+31
* mesa/sso: Implement _mesa_IsProgramPipelineGregory Hainaut2014-02-212-1/+9
* mesa/sso: Implement _mesa_GenProgramPipelinesGregory Hainaut2014-02-211-0/+30
* mesa/sso: Implement _mesa_DeleteProgramPipelinesGregory Hainaut2014-02-211-0/+33
* mesa/sso: Add pipeline container/stateGregory Hainaut2014-02-214-3/+206
* mesa: Add a mutex and refcounting to gl_shader_stateGregory Hainaut2014-02-212-0/+12
* mesa: Make get_shader_flags publicly availableGregory Hainaut2014-02-212-3/+6
* mesa/sso: Add extension entry points for GL_ARB_separate_shader_objectsGregory Hainaut2014-02-217-43/+745
* mesa/sso: Add extension tracking for ARB_separate_shader_objectsIan Romanick2014-02-212-0/+2
* mesa: Refactor per-stage link check to its own functionIan Romanick2014-02-211-68/+34
* mesa: Remove unnecessary condition.Courtney Goeltzenleuchter2014-02-211-2/+1
* glsl: add gl_InvocationID variable for ARB_gpu_shader5Jordan Justen2014-02-201-0/+1
* main/shaderapi: GL_GEOMETRY_SHADER_INVOCATIONS GetProgramiv supportJordan Justen2014-02-201-0/+6
* mesa: initialize gl_geometry_program Invocations fieldJordan Justen2014-02-202-0/+2
* glsl/linker: produce gl_shader_program Geom.InvocationsJordan Justen2014-02-201-0/+9
* mesa: Add GL_TEXTURE_CUBE_MAP_ARRAY to legal_get_tex_level_parameter_target()Anuj Phogat2014-02-181-0/+3
* main: Avoid double-free of shader LabelCarl Worth2014-02-141-0/+1
* i965: Add a driver hook for binding renderbuffers to textures.Eric Anholt2014-02-121-0/+7
* mesa: Make TexImage error cases about internalFormat more informative.Eric Anholt2014-02-121-7/+13
* mesa: assorted clean-ups in detach_shader()Brian Paul2014-02-121-12/+12
* mesa: Handle binding of uniforms to image units with glUniform*().Francisco Jerez2014-02-121-0/+36
* mesa: Preserve the NewArrays state when copying a VAOFredrik Höglund2014-02-121-0/+1