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* mesa: remove unused opcodes AND, DP2A, NOT, NRM3, NRM4, OR, PRINT, XORMarek Olšák2013-04-241-6/+0
* mesa: don't flush vertices and don't flag _NEW_COLOR in ClearColor, ClearIndexMarek Olšák2013-04-241-37/+12
* mesa: don't flush vertices and don't flag _NEW_COLOR for GL_CLAMP_READ_COLORMarek Olšák2013-04-241-1/+0
* mesa: don't flag _NEW_DEPTH in Begin/EndQuery if driver implements the functionsMarek Olšák2013-04-241-3/+4
* mesa: don't flush vertices and don't flag _NEW_DEPTH in ClearDepthMarek Olšák2013-04-241-7/+1
* mesa: don't flush and don't flag _NEW_STENCIL in ClearStencil, ActiveStencilFaceMarek Olšák2013-04-241-5/+0
* mesa: don't set _NEW_BUFFERS in GenerateMipmap and BlitFramebufferMarek Olšák2013-04-241-2/+2
* mesa: remove _NEW_PACKUNPACKMarek Olšák2013-04-244-22/+2
* mesa: convert _NEW_RASTERIZER_DISCARD to a driver flagMarek Olšák2013-04-242-7/+5
* mesa,i965: use NewDriverState to communicate TFB state changes with the driverMarek Olšák2013-04-242-8/+20
* mesa: remove redundant _NEW_BUFFERS setting in ReadBufferMarek Olšák2013-04-241-1/+0
* mesa: Remove extra MapBufferRange in create_beginend_table()Brian Paul2013-04-221-1/+0
* mesa: Introduce a globally-available minify() macro.Eric Anholt2013-04-211-0/+6
* mesa: Generalize TexStorage allocator between swrast and intel.Eric Anholt2013-04-212-0/+35
* mesa: Add performance debug for meta code.Eric Anholt2013-04-211-0/+10
* mesa: enable GL_ARB_texture_float if TEXTURE_FLOAT_ENABLED is definedBrian Paul2013-04-181-1/+3
* mesa: generate glGetInteger/Boolean/Float/Doublev() code for all APIsBrian Paul2013-04-171-23/+3
* mesa: remove mfeatures.hBrian Paul2013-04-171-53/+0
* mesa: remove #include "mfeatures.h" from numerous source filesBrian Paul2013-04-1795-99/+0
* mesa: remove FEATURE_remap_table from remap.[ch]Brian Paul2013-04-172-40/+0
* mesa: remove gl_context::_TriangleCapsBrian Paul2013-04-171-5/+0
* mesa: remove DD_TRI_LIGHT_TWOSIDE flagBrian Paul2013-04-176-58/+0
* mesa: remove DD_TRI_UNFILLED flagBrian Paul2013-04-174-18/+2
* mesa: remove DD_TRI_SMOOTH flagBrian Paul2013-04-174-7/+2
* mesa: remove DD_TRI_STIPPLE flagBrian Paul2013-04-174-6/+1
* mesa: remove DD_TRI_OFFSET flagBrian Paul2013-04-173-26/+1
* mesa: remove DD_POINT_ATTEN flagBrian Paul2013-04-174-17/+2
* mesa: remove DD_POINT_SMOOTH flagBrian Paul2013-04-174-6/+1
* mesa: remove DD_LINE_STIPPLE flagBrian Paul2013-04-174-12/+1
* mesa: remove DD_SEPARATE_SPECULAR flagBrian Paul2013-04-173-18/+1
* mesa: remove unused DD_LINE_SMOOTH flagBrian Paul2013-04-174-6/+1
* mesa: Add a macro to bitset for determining bitset size.Eric Anholt2013-04-121-2/+2
* mesa: Don't leak gl_context::BeginEnd at context destructionIan Romanick2013-04-121-0/+1
* mesa: Don't leak shared state when context initialization failsIan Romanick2013-04-121-0/+1
* mesa: NULL check the pointer before trying to dereference itIan Romanick2013-04-121-2/+2
* mesa: remove old comment about FEATURE_GLBrian Paul2013-04-091-2/+1
* mesa: remove #ifdef FEATURE_ES2, add some comments insteadBrian Paul2013-04-091-2/+9
* mesa: update derived framebuffer state in GetMultisamplefvMarek Olšák2013-04-101-0/+5
* mesa: fix glGet queries depending on derived framebuffer state (v2)Marek Olšák2013-04-102-7/+26
* glsl: Fix ir_print_visitor's handling of interpolation qualifiers.Paul Berry2013-04-091-1/+2
* mesa: allow drivers not to expose ARB_color_buffer_float in GL core profileMarek Olšák2013-04-066-9/+36
* mesa: move updating clamp control derived state out of mesa_update_state_lockedMarek Olšák2013-04-064-36/+40
* mesa: don't set _ClampFragmentColor to TRUE if it has no effectMarek Olšák2013-04-068-9/+29
* mesa: refactor clamping controls, get rid of _ClampReadColorMarek Olšák2013-04-067-30/+58
* mesa: Add new ctx->Stencil._WriteEnabled derived state flag.Kenneth Graunke2013-04-042-0/+6
* Avoid spurious GCC warnings in STATIC_ASSERT() macro.Paul Berry2013-04-041-1/+1
* ACTIVE_UNIFORM_MAX_LENGTH should include 3 extra characters for arrays.Haixia Shi2013-04-011-2/+4
* mesa: remove platform checks around __builtin_ffs, __builtin_ffsllBrian Paul2013-04-011-6/+0
* mesa: fix texture storage multisample prototypes harder.Dave Airlie2013-04-012-4/+4
* mesa: allow multisample texture targets in [Get]TexParameter*Chris Forbes2013-03-311-1/+87