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* mesa: faster logbase2Benjamin Bellec2011-06-021-24/+11
* mesa: queries of non-existent FBO attachments should return INVALID_OPERATIONMarek Olšák2011-06-011-1/+26
* mesa: UseShaderProgramEXT and Uniform* shouldn't be allowed inside Begin/EndMarek Olšák2011-06-012-0/+6
* mesa: forbid UseProgram to be called inside Begin/EndMarek Olšák2011-05-301-0/+2
* mesa: s/height/depth/ in texsubimage()Brian Paul2011-05-261-1/+1
* mesa: plug _mesa_GetObjectParameterivAPPLE into display list dispatch tableBrian Paul2011-05-261-0/+1
* mesa: plug in GL_ARB_vertex_array_object display list functionsBrian Paul2011-05-261-0/+4
* mesa: more geometry shader display list functionsBrian Paul2011-05-261-0/+53
* mesa: more transform feedback display list functionsBrian Paul2011-05-261-12/+98
* mesa: make query object API functions staticBrian Paul2011-05-262-24/+6
* mesa: simplify query object display list dispatch setupBrian Paul2011-05-261-6/+2
* mesa: Flush vertices before updating drawbuffer computed state.Eric Anholt2011-05-261-7/+7
* mesa: Allow NULL read/draw in complete FBOs in ARB_ES2_compatibility.Eric Anholt2011-05-261-1/+1
* mesa: Trigger FBO validation on DrawBuffers change in non-ES2 mode.Eric Anholt2011-05-261-10/+26
* mesa: minor whitespace fixesBrian Paul2011-05-251-4/+4
* mesa: plug in sync object display list functionsBrian Paul2011-05-251-0/+50
* mesa: display list support for glProgramParameteriARB()Brian Paul2011-05-251-0/+30
* mesa: plug shader object functions into display list dispatchBrian Paul2011-05-251-0/+2
* mesa: plug in GL 3.0 ClearBuffer() display list functionsBrian Paul2011-05-251-5/+1
* mesa: fill in missing sampler object display list functionsBrian Paul2011-05-251-0/+163
* mesa: Add MESA_FORMAT_X8_Z24 to _mesa_choose_tex_formatChad Versace2011-05-251-0/+2
* mesa: fix glGetTexImage for cases when srgb decode is skippedMike Kaplinskiy2011-05-241-101/+19
* mesa: Fix remap_table setup.Thierry Reding2011-05-231-4/+0
* mesa: Fix return type of _mesa_get_format_bytes() (#37351)Adam Jackson2011-05-232-2/+4
* mesa: Emit definition of GLAPIENTRYP in es_generator.py.Thierry Reding2011-05-201-0/+4
* glapi: More type-checking in Get_xxx too.José Fonseca2011-05-201-2784/+7424
* mesa: fix vertex array enable checking in check_valid_to_render()Brian Paul2011-05-191-6/+28
* mesa: handle some srgb cases in the fast path in _mesa_get_teximageRoland Scheidegger2011-05-201-4/+7
* glapi: Implement SET_xxx as inline functions instead of macros.José Fonseca2011-05-191-928/+3712
* mesa: add another missing GLAPIENTRY keywordJosé Fonseca2011-05-192-2/+2
* swrast: anisotropic filtering extensionAndreas Faenger2011-05-181-0/+1
* mesa: simplify error check in _mesa_MapBufferRange()Brian Paul2011-05-181-8/+7
* mesa: only update array _MaxElement if array is enabledBrian Paul2011-05-181-2/+3
* mesa: add some missing GLAPIENTRY keywordsBrian Paul2011-05-171-11/+11
* mesa: make RGB9_E5 non-renderable on swrast againMarek Olšák2011-05-171-6/+4
* Revert "mesa: set reasonable defaults in update_wrapper"Marek Olšák2011-05-171-5/+2
* mesa: EXT_texture_sRGB_decode little fixupMarek Olšák2011-05-132-1/+2
* mesa: Fix GetVertexAttrib* inside display lists.José Fonseca2011-05-121-3/+3
* mesa: Add ARB_shader_texture_lod to the extension list; off by default.Kenneth Graunke2011-05-092-1/+2
* mesa: add precision to M_PI constantMatt Turner2011-05-061-1/+1
* mesa: replace ONE_DIV_LN2 constant with M_LOG2EMatt Turner2011-05-061-4/+0
* mesa: handle TEXTURE_CUBE_MAP_SEAMLESS in SamplerParameterMarek Olšák2011-05-061-0/+37
* mesa: implement AMD_seamless_cubemap_per_textureMarek Olšák2011-05-065-0/+58
* mesa: don't touch git_sha1.h if sha1 didn't changeMarcin Slusarz2011-05-051-0/+1
* mesa: remove unused restart.[ch] filesBrian Paul2011-05-032-109/+0
* mesa: implement AMD_shader_stencil_exportMarek Olšák2011-05-031-0/+1
* mesa: make AMD_draw_buffers_blend an alias of the ARB variantMarek Olšák2011-05-031-0/+1
* glapi: regenerate files for AMD_draw_buffers_blendMarek Olšák2011-05-031-1507/+1518
* mesa: flush vertices before changing GL_RASTERIZER_DISCARD state, not afterMarek Olšák2011-05-031-1/+1
* mesa: make _NEW_TEXTURE dirty when changing GL_TEXTURE_CUBE_MAP_SEAMLESSMarek Olšák2011-05-031-1/+4