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* mesa: allow drawing of patch primitivesChris Forbes2015-07-231-0/+45
| | | | | | Cosmetic changes and fixes by Marek. Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: add _mesa_has_tessellationMarek Olšák2015-07-232-1/+12
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: add tessellation shader state and limitsChris Forbes2015-07-234-0/+29
| | | | | | | Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: add tessellation shader enumsFabian Bieler2015-07-232-0/+6
| | | | | | | Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: add tessellation shader structsFabian Bieler2015-07-231-0/+105
| | | | | | Marek: remove unused members, cleanup Reviewed-by: Kenneth Graunke <[email protected]>
* mapi: add ARB_tessellation_shaderFabian Bieler2015-07-234-1/+29
| | | | | | | Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: fix typo s/glGetTextImage/glGetTexImage/Brian Paul2015-07-221-1/+1
| | | | Trivial.
* mesa: fix misleading commentTimothy Arceri2015-07-221-2/+0
| | | | Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
* mesa: fix active sampler conflict validationTimothy Arceri2015-07-221-7/+13
| | | | | | | | | The type stored in gl_uniform_storage is the type of a single array element not the array type so size was always 1. V2: Dont validate sampler units pointing to 0 Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]>
* mesa: move check for no-op glShadeModel call earlierBrian Paul2015-07-211-3/+3
| | | | | Reviewed-by: Anuj Phogat <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: move check for no-op glAlphaFunc call earlierBrian Paul2015-07-211-3/+3
| | | | | Reviewed-by: Anuj Phogat <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: move check for no-op glFrontFace call earlierBrian Paul2015-07-211-3/+3
| | | | | | | If the new mode matches the current mode, there can be no error. Reviewed-by: Anuj Phogat <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: s/GLint/GLsizei/ for consistencyBrian Paul2015-07-211-1/+1
| | | | Reviewed-by: Ilia Mirkin <[email protected]>
* mesa: enable GL_ARB_get_texture_sub_image for all driversBrian Paul2015-07-211-0/+1
| | | | Reviewed-by: Ilia Mirkin <[email protected]>
* mesa: add API dispatch for GL_ARB_get_texture_sub_imageBrian Paul2015-07-211-0/+5
| | | | | | | | | | | This adds the new glGetTextureSubImage() and glGetCompressedTextureSubImage() functions. Also update the dispatch sanity test program. v2: remove stray brace, move xi:include line in gl_API.xml, fix extension number typo, s/program/texture/ in xml file. Reviewed-by: Ilia Mirkin <[email protected]>
* mesa: add new _mesa_Get[Compressed]TextureSubImage() functionsBrian Paul2015-07-212-1/+76
| | | | | | Simple implementations in terms of get_[compressed_]texture_image(). Reviewed-by: Ilia Mirkin <[email protected]>
* mesa: overhaul the glGetCompressedTexImage codeBrian Paul2015-07-211-142/+198
| | | | | | | Same idea as the previous patch. v2: a few clean-ups spotted by Ilia Reviewed-by: Ilia Mirkin <[email protected]>
* mesa: overhaul the glGetTexImage codeBrian Paul2015-07-211-195/+428
| | | | | | | | | | | | | | 1. Reorganize the error checking code. 2. Lay groundwork for getting sub images by passing image offset and dimensions to the error checking code. 3. Implement _mesa_GetnTexImageARB(), _mesa_GetTexImage() and _mesa_GetTextureImage() all in terms of get_texture_image(). v2: pass offset/width/height/depth arguments to the error checking function, avoid using magic width/height/depth values. v3: remove unused bufSize param to get_texture_image() Reviewed-by: Ilia Mirkin <[email protected]>
* mesa: 80-column wrapping in texgetimage.cBrian Paul2015-07-211-5/+8
| | | | Reviewed-by: Ilia Mirkin <[email protected]>
* mesa: replace Driver.GetCompressedTexImage() w/ GetCompressedTexSubImage()Brian Paul2015-07-213-18/+28
| | | | | | | For now, pass offsets of zero and width/height/depth equal to the whole image. Reviewed-by: Ilia Mirkin <[email protected]>
* mesa: make _mesa_get_[compressed_]texture_image() staticBrian Paul2015-07-212-19/+12
| | | | | | These functions are only called from teximage.c Reviewed-by: Ilia Mirkin <[email protected]>
* mesa: plumb offset/size parameters through GetTexSubImage codeBrian Paul2015-07-211-57/+80
| | | | | | | | | | | | | | Needed for GL_ARB_get_texture_sub_image. But at this point, the offsets are always zero and the sizes match the whole texture image. v2: Fixes, suggestions from Laura Ekstrand: * Fix calls to ctx->Driver.UnmapTextureImage() to pass the correct slice value. * Added comments and assertions to check zoffset+depth<=tex->Depth before the 'img' loops. * Added a new zoffset==0 assert in get_tex_memcpy(). Reviewed-by: Ilia Mirkin <[email protected]>
* mesa: replace Driver.GetTexImage with GetTexSubImage()Brian Paul2015-07-215-17/+30
| | | | | | | | | | | | | | | The new driver hook has x/y/zoffset and width/height/depth parameters for the new glGetTextureSubImage() function. The meta code and gallium state tracker are updated to handle the new parameters. Callers to Driver.GetTexSubImage() pass in offsets=0 and sizes equal to the whole texture size. v2: update i965 driver code, s/GLint/GLsizei/ in GetTexSubImage hook Reviewed-by: Ilia Mirkin <[email protected]>
* mesa: assorted whitespace, formatting fixes in teximage.cBrian Paul2015-07-211-20/+10
| | | | Trivial.
* mesa: allow GL_TEXTURE_CUBE_MAP_ARRAY case for glCompressedTexSubImage3D()Brian Paul2015-07-211-1/+1
| | | | | | | | | | | Since s3tc works for cube maps and 2D arrays, it should also work for cube arrays. NVIDIA's driver supports this too. Seems like the spec should say this. This is a minor follow-on fix for the commit "mesa: fix up some texture error checks". Reviewed-by: Roland Scheidegger <[email protected]>
* mesa: include stdarg.h for va_listJonathan Gray2015-07-211-0/+1
| | | | | | | | | | | Include stdarg.h for va_list. Unbreaks the build on OpenBSD: In file included from mesa/program/dummy_errors.c:24: ../src/mesa/main/errors.h:85: error: expected declaration specifiers or '...' before 'va_list' Signed-off-by: Jonathan Gray <[email protected]> Acked-by: Matt Turner <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* mesa: Rename _mesa_lookup_enum_by_nr() to _mesa_enum_to_string().Kenneth Graunke2015-07-2053-335/+335
| | | | | | | Generated by sed; no manual changes. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: fix up some texture error checksRoland Scheidegger2015-07-182-21/+21
| | | | | | | | | | | In particular, we were incorrectly accepting s3tc (and lots of others) for CompressedTexSubImage3D (but not CompressedTexImage3D) calls with 3d targets. At this time, the only allowed formats for these calls are the bptc ones, since none of the specific extensions allow it (astc hdr would). Also, fix up a bug in _mesa_target_can_be_compressed - 3d target needs to be allowed for bptc formats. Reviewed-by: Brian Paul <[email protected]>
* mesa: Implement _mesa_BindBufferRange for target GL_SHADER_STORAGE_BUFFERIago Toral Quiroga2015-07-141-0/+37
| | | | Reviewed-by: Jordan Justen <[email protected]>
* mesa: Implement _mesa_BindBufferBase for target GL_SHADER_STORAGE_BUFFERIago Toral Quiroga2015-07-141-0/+56
| | | | Reviewed-by: Jordan Justen <[email protected]>
* mesa: Implement _mesa_BindBuffersRange for target GL_SHADER_STORAGE_BUFFERIago Toral Quiroga2015-07-141-0/+110
| | | | | | | v2: - Fix error message (Jordan) Reviewed-by: Jordan Justen <[email protected]>
* mesa: Implement _mesa_BindBuffersBase for target GL_SHADER_STORAGE_BUFFERIago Toral Quiroga2015-07-142-0/+149
| | | | | | | v2: - Add space before const (Jordan) Reviewed-by: Jordan Justen <[email protected]>
* mesa: Implement _mesa_DeleteBuffers for target GL_SHADER_STORAGE_BUFFERIago Toral Quiroga2015-07-141-0/+11
| | | | | | | v2: - Remove the extra spaces (Jordan) Reviewed-by: Jordan Justen <[email protected]>
* mesa: Initialize and free shader storage buffersIago Toral Quiroga2015-07-141-0/+19
| | | | | | | v2: - Fix indention, used tabs instead of whitespaces. (Jordan) Reviewed-by: Jordan Justen <[email protected]>
* mesa: add MaxShaderStorageBlocks to struct gl_program_constantsSamuel Iglesias Gonsalvez2015-07-142-0/+5
| | | | | | | | v2: - Set MaxShaderStorageBlocks to 8. Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* mesa: Add shader storage buffer support to struct gl_contextIago Toral Quiroga2015-07-144-0/+51
| | | | | | | | | | | This includes the array of bindings, the current buffer bound to the GL_SHADER_STORAGE_BUFFER target and a set of general limits and default values for shader storage buffers. v2: - Use spec values for the new defined constants (Jordan) Reviewed-by: Jordan Justen <[email protected]>
* glsl: Identify active uniform blocks that are buffer blocks as such.Iago Toral Quiroga2015-07-141-0/+5
| | | | Reviewed-by: Jordan Justen <[email protected]>
* mesa: define ARB_shader_storage_buffer_object extensionSamuel Iglesias Gonsalvez2015-07-142-0/+2
| | | | | Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
* mesa: Convert some asserts into STATIC_ASSERT.Matt Turner2015-07-061-7/+6
| | | | Reviewed-by: Chad Versace <[email protected]>
* mesa: fix sRGB rendering for GLES1Marek Olšák2015-07-031-6/+4
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* mesa: reset the source packing when creating temp transfer imageIlia Mirkin2015-07-011-0/+1
| | | | | | | | | | | | | | Commit 4b249d2ee (mesa: Handle transferOps in texstore_rgba) introduced proper transferops handling, but in updating the source to the newly allocated temporary image neglected to reset the source packing. Set it to the default which should be appropriate for the floats used. Fixes: 4b249d2ee (mesa: Handle transferOps in texstore_rgba) Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91173 Signed-off-by: Ilia Mirkin <[email protected]> Cc: "10.5 10.6" <[email protected]> Reviewed-by: Chris Forbes <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* mesa/glsl: new compiler option EmitNoIndirectSamplerTapani Pälli2015-06-301-0/+1
| | | | | | | | | | | | | | | | Patch provides new compiler option for backend to force unroll loops that have non-constant expression indexing on sampler arrays. This makes sure that we can never end up with a shader that uses loop induction variable as sampler array index but does not unroll because of having too much instructions. This would not work without dynamic indexing support. v2: change option name as EmitNoIndirectSampler Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Francisco Jerez <[email protected]> Cc: "10.5" and "10.6" <[email protected]>
* mesa: Add a new helper function _mesa_regions_overlap()Anuj Phogat2015-06-292-0/+32
| | | | | Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa/main: free locale at exitErik Faye-Lund2015-06-291-1/+11
| | | | | | | | | In order to save a small leak if mesa is continously loaded and unloaded, let's free the locale when the shared object is unloaded. Signed-off-by: Erik Faye-Lund <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* util: port _mesa_strto[df] to CErik Faye-Lund2015-06-291-0/+3
| | | | | | | | | | | | | _mesa_strtod and _mesa_strtof are only used from the GLSL compiler and the ARB_[vertex|fragment]_program code, meaning that the locale doesn't need to be initialized before the first OpenGL context gets initialized. So let's use explicit initialization from the one-time init code instead of depending on a C++ compiler to initialize at image-load time. Signed-off-by: Erik Faye-Lund <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa/main: only call _mesa_destroy_shader_compiler once on exitErik Faye-Lund2015-06-291-5/+2
| | | | | | | | | | | | There's no point in calling _mesa_destroy_shader_compiler multiple times on exit; the resources will only be released once anyway. So let's move the atexit-call into the part that is only called once. Signed-off-by: Erik Faye-Lund <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa/main: Get rid of outdated GDB-hackErik Faye-Lund2015-06-291-27/+0
| | | | | | | | | All of these enums are now in use around in the code, so there's no need to explicitly use them here any more. Signed-off-by: Erik Faye-Lund <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: fold duplicated GL/GL_CORE/GLES3 entry in get_hash_params.pyEmil Velikov2015-06-261-5/+3
| | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* mesa: remove unnecessary checks in _mesa_readpixels_needs_slow_pathIago Toral Quiroga2015-06-261-16/+0
| | | | | | | | | | | | | | | | readpixels_can_use_memcpy will later call _mesa_format_matches_format_and_type which does much tighter checks than these to decide if we can use memcpy for readpixels. Also, the checks do not seem to be extensive enough anyway, since we are checking for signed/unsigned conversion only when the framebuffer has integers, but the same checks could be done for other types anyway, since as long as there is a signed/unsigned conversion we can't memcpy. No regressions observed on i965/llvmpipe. Reviewed-by: Anuj Phogat <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa: Add a va_args variant of _mesa_gl_debug().Kenneth Graunke2015-06-232-8/+30
| | | | | | | | This will be useful for wrapper functions. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Chris Forbes <[email protected]>