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* mesa: Add new viewport and depth-range entry points for GL_ARB_viewport_arrayCourtney Goeltzenleuchter2014-01-202-0/+178
* mesa: Add new scissor entry points for GL_ARB_viewport_arrayCourtney Goeltzenleuchter2014-01-202-0/+101
* mesa: Add custom get function for SCISSOR_TEST to _mesa_IsEnablediCourtney Goeltzenleuchter2014-01-201-0/+7
* mesa: Add new get entrypoints for ARB_viewport_arrayCourtney Goeltzenleuchter2014-01-202-0/+195
* mesa: Change parameter to _mesa_set_viewport to floatIan Romanick2014-01-202-8/+9
* mesa: Set all scissor rectsIan Romanick2014-01-202-4/+28
* mesa: Set all viewports from _mesa_Viewport and _mesa_DepthRangeIan Romanick2014-01-201-2/+28
* mesa: Restore all the viewports in _mesa_PopAttribIan Romanick2014-01-201-2/+7
* mesa: Restore all the scissor rectangles in _mesa_PopAttribIan Romanick2014-01-201-6/+10
* mesa: Initialize all the viewportsIan Romanick2014-01-203-26/+49
* mesa: Add an index parameter to _mesa_set_scissorIan Romanick2014-01-204-6/+6
* mesa: Refactor scissor rectangle setting even moreIan Romanick2014-01-201-15/+27
* mesa: Refactor viewport setting even moreIan Romanick2014-01-201-25/+38
* mesa: Refactor depth range setting even moreIan Romanick2014-01-202-19/+41
* mesa: Add an index parameter to _mesa_set_viewportIan Romanick2014-01-203-12/+16
* mesa: Convert gl_context::Viewport to gl_context::ViewportArrayCourtney Goeltzenleuchter2014-01-207-48/+54
* mesa: Converty gl_viewport_attrib::X, ::Y, ::Width, and ::Height to floatCourtney Goeltzenleuchter2014-01-203-7/+7
* mesa: Convert gl_viewport_attrib::Near and ::Far to doubleCourtney Goeltzenleuchter2014-01-204-4/+9
* mesa: Allow glGet of values that are 2 doublesCourtney Goeltzenleuchter2014-01-201-0/+2
* mesa: Move parameter validation from _mesa_set_viewport to _mesa_ViewportIan Romanick2014-01-201-9/+10
* mesa: Update gl_scissor_attrib to support ARB_viewport_arrayCourtney Goeltzenleuchter2014-01-207-40/+78
* mesa: Add new constants related to GL_ARB_viewport_arrayIan Romanick2014-01-203-0/+15
* mesa: Add extension tracking bit for ARB_viewport_arrayCourtney Goeltzenleuchter2014-01-202-0/+2
* s/Tungsten Graphics/VMware/José Fonseca2014-01-1710-14/+14
* mesa: fix GL_COLOR_SUM enum for drivers without ARB_vertex_programIlia Mirkin2014-01-162-3/+1
* mesa/main: Free ctx->DrawIndirectBuffer during teardownAaron Watry2014-01-161-0/+2
* mesa: Eliminate parameters to dd_function_table::ScissorIan Romanick2014-01-152-2/+2
* mesa: Eliminate parameters to dd_function_table::DepthRangeIan Romanick2014-01-152-2/+2
* mesa: Eliminate parameters to dd_function_table::ViewportIan Romanick2014-01-152-2/+2
* mesa: Add COMPRESSED_RGBA_S3TC_DXT1_EXT to COMPRESSED_TEXTURE_FORMATS for GLESIan Romanick2014-01-151-0/+37
* mesa: Validate image units when the texture state changes.Francisco Jerez2014-01-153-0/+23
* mesa: Unbind deleted textures from the shader image units.Francisco Jerez2014-01-151-0/+25
* mesa: Add image parameter queries for ARB_shader_image_load_store.Francisco Jerez2014-01-153-0/+85
* mesa: Add ARB_shader_image_load_store to the extension table.Francisco Jerez2014-01-152-0/+2
* glapi: Update dispatch XML files for ARB_shader_image_load_store.Francisco Jerez2014-01-151-2/+2
* mesa: Implement the GL entry points defined by ARB_shader_image_load_store.Francisco Jerez2014-01-152-0/+519
* mesa: Add MESA_FORMAT_SIGNED_RG88 and _RG1616.Francisco Jerez2014-01-155-15/+141
* mesa: Add MESA_FORMAT_ABGR2101010.Francisco Jerez2014-01-155-0/+128
* mesa: Add driver interface for ARB_shader_image_load_store.Francisco Jerez2014-01-151-0/+13
* mesa: Add state data structures required for ARB_shader_image_load_store.Francisco Jerez2014-01-154-0/+108
* mesa: Define helper function to get the number of texture layers.Francisco Jerez2014-01-152-0/+93
* mesa: use signed temporary variable to store _ColorDrawBufferIndexesEmil Velikov2014-01-151-1/+1
* mesa: handle GL_NONE draw buffers correctly in glClearMarek Olšák2014-01-131-1/+5
* mesa: Set the correct error in _mesa_BeginConditionalRenderIan Romanick2014-01-101-11/+30
* i965: Fix clears of layered framebuffers with mismatched layer counts.Paul Berry2014-01-102-18/+17
* main: check texture target when validating layered framebuffers.Paul Berry2014-01-101-3/+9
* mesa: add missing SNORM formats in _mesa_base_fbo_format()Brian Paul2014-01-091-0/+16
* mesa: remove dead geom shader codeBrian Paul2014-01-091-4/+0
* mesa: check bits per channel for GL_RGBA_SIGNED_COMPONENTS_EXT queryBrian Paul2014-01-091-7/+30
* mesa: check for MESA_FORMAT_RGB9_E5_FLOAT in _mesa_is_format_signed()Brian Paul2014-01-091-2/+3