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* mesa: Use bitmask/ffs to iterate the active_samplers bitmask.Mathias Fröhlich2016-06-161-3/+5
* mesa: Use bitmask/ffs to iterate the enabled textures.Mathias Fröhlich2016-06-161-15/+16
* mesa: Use designated bool value to check texture unit completeness.Mathias Fröhlich2016-06-161-1/+4
* mesa: Use bitmask/ffs to iterate SamplersUsedMathias Fröhlich2016-06-161-21/+21
* mesa: Use bitmask/ffs to iterate enabled clip planes.Mathias Fröhlich2016-06-162-20/+20
* mesa: Use bitmask/ffs to iterate color material attributes.Mathias Fröhlich2016-06-161-5/+6
* mesa: Use bitmask/ffs to build ff fragment shader keys.Mathias Fröhlich2016-06-161-3/+7
* mesa: Use bitmask/ffs to build ff vertex shader keys.Mathias Fröhlich2016-06-161-2/+4
* mesa: Remove the linked list of enabled lightsMathias Fröhlich2016-06-164-22/+1
* mesa: Use bitmask/ffs to iterate enabled lights for ff shader keys.Mathias Fröhlich2016-06-161-13/+15
* mesa: Use bitmask/ffs to iterate enabled lightsMathias Fröhlich2016-06-162-14/+39
* mesa: Track enabled lights in a bitmaskMathias Fröhlich2016-06-163-0/+5
* mesa: Rename CoordReplaceBits back to CoordReplace.Mathias Fröhlich2016-06-165-10/+10
* mesa: Remove the now unused CoordsReplace array.Mathias Fröhlich2016-06-163-8/+0
* mesa: Add gl_point_attrib::CoordReplaceBits bitfield.Mathias Fröhlich2016-06-165-14/+26
* mesa/glsl: stop using GL shader type internallyTimothy Arceri2016-06-164-15/+15
* glsl: Optionally lower TCS gl_PatchVerticesIn to a uniform.Kenneth Graunke2016-06-151-0/+1
* glsl: Optionally lower TES gl_PatchVerticesIn to a uniform.Kenneth Graunke2016-06-151-0/+1
* mesa/main: fix integer overflows in _mesa_image_offsetNicolai Hähnle2016-06-151-4/+4
* mesa: Make use of u_bit_scan{,64}.Mathias Fröhlich2016-06-142-5/+5
* mesa/gallium: Move u_bit_scan{,64} from gallium to util.Mathias Fröhlich2016-06-142-74/+1
* mesa: Make TexSubImage check negative dimensions sooner.Kenneth Graunke2016-06-131-19/+43
* st/mesa: inline _mesa_create_context() into its only callerEmil Velikov2016-06-132-44/+0
* mesa: remove _mesa_init_get_hash()Emil Velikov2016-06-133-70/+0
* mesa: kill off _mesa_do_init_remap_table()Emil Velikov2016-06-131-18/+7
* mesa: use native types when possibleEmil Velikov2016-06-131-5/+6
* mesa: make _mesa_map_function_spec() staticEmil Velikov2016-06-132-6/+3
* mesa: remove used _mesa_get_function_spec() and gl_function_remapEmil Velikov2016-06-132-27/+0
* mesa: remove unused _mesa_map_function_array()Emil Velikov2016-06-132-47/+0
* mesa: remove unused function _mesa_map_static_functions()Emil Velikov2016-06-132-23/+0
* mesa: add drawbuffer argument to ClearNamedFramebufferfiIlia Mirkin2016-06-102-3/+3
* mesa: Fix region overlap conditions for rectangles with a shared edgeAnuj Phogat2016-06-101-4/+4
* mesa: Wrap extensions.h declarations with extern "C".Jose Fonseca2016-06-101-0/+8
* mesa: Add a helper function for shared code in get_tex_rgba_{un}compressedAnuj Phogat2016-06-091-45/+38
* mesa: Let compute shaders work in compatibility profilesSamuel Pitoiset2016-06-091-1/+1
* mesa: use new 64-bit checks instead of explicit double checks.Dave Airlie2016-06-091-4/+4
* mesa: hook up core bits of GL_ARB_shader_group_voteIlia Mirkin2016-06-062-0/+2
* mesa/program_resource: return -1 for index if no location.Dave Airlie2016-06-071-3/+16
* mesa: Try to unbreak the MSVC build.Kenneth Graunke2016-06-052-0/+8
* mesa: Add MESA_SHADER_CAPTURE_PATH for writing .shader_test files.Kenneth Graunke2016-06-053-0/+77
* mesa: Get rid of _mesa_active_fragment_shader_has_side_effectsJason Ekstrand2016-06-031-18/+0
* mesa/formatquery: expand NUM_SAMPLE_COUNTS OpenGL ES commentAlejandro Piñeiro2016-06-031-0/+3
* mesa/get: return correct value for layer provoking vertex.Dave Airlie2016-06-031-1/+1
* mesa/copyimage: report INVALID_VALUE for missing cube faceDave Airlie2016-06-031-1/+1
* mesa/copyimage: fix num samples check to handle renderbuffers.Dave Airlie2016-06-031-4/+7
* mesa/extensions: Fix ES1 extension reportingNanley Chery2016-06-021-2/+2
* mesa/formatquery: add a comment to clarify INTERNALFORMAT_PREFERREDAlejandro Piñeiro2016-06-021-1/+4
* glsl: Add glsl LowerCsDerivedVariables optionJordan Justen2016-06-011-0/+3
* glsl: Use Geom.VerticesOut == -1 to specify unsetIan Romanick2016-06-011-1/+1
* mesa: Fix bogus strncmpIan Romanick2016-06-011-1/+1