index
:
mesa.git
gallium_va_encpackedheader01
master
Unnamed repository; edit this file 'description' to name the repository.
about
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
mesa
/
main
Commit message (
Expand
)
Author
Age
Files
Lines
*
st/mesa: call glthread_destroy() before _vbo_DestroyContext()
Timothy Arceri
2017-03-17
1
-2
/
+0
*
mesa: fix glthread marshal build issues on platforms without PTHREAD
Timothy Arceri
2017-03-16
3
-29
/
+64
*
mesa: fix glthread build issues on platforms without PTHREAD
Timothy Arceri
2017-03-16
1
-1
/
+1
*
mesa/glthread: restore the dispatch table when incompatible gl calls are dete...
Gregory Hainaut
2017-03-16
2
-0
/
+13
*
mesa/glthread: don't set a dispatch table if we aren't the owner
Gregory Hainaut
2017-03-16
1
-3
/
+10
*
mesa: Track the current vertex/element array buffers for glthread.
Eric Anholt
2017-03-16
3
-0
/
+172
*
mesa: Statically allocate glthread command buffer in the batch struct.
Eric Anholt
2017-03-16
2
-7
/
+6
*
mesa: Custom thread marshalling for Flush.
Paul Berry
2017-03-16
2
-0
/
+41
*
mesa: Custom thread marshalling for ShaderSource.
Paul Berry
2017-03-16
2
-0
/
+133
*
mesa: Connect the generated GL command marshalling code to the build.
Eric Anholt
2017-03-16
1
-0
/
+15
*
Revert "mesa: make _mesa_alloc_dispatch_table() static"
Marek Olšák
2017-03-16
2
-5
/
+9
*
mesa: Create pointers for multithread marshalling dispatch table.
Paul Berry
2017-03-16
6
-23
/
+58
*
mesa: Add infrastructure for a worker thread to process GL commands.
Eric Anholt
2017-03-16
5
-0
/
+475
*
glapi: Generate GL API marshalling code from the XML.
Paul Berry
2017-03-16
1
-0
/
+2
*
mesa: Add SetBackgroundContext to dd_function_table
Paul Berry
2017-03-16
1
-0
/
+18
*
mesa/glsl: introduce new gl_compile_status enum
Timothy Arceri
2017-03-12
3
-5
/
+17
*
mesa: remove shebang from python scripts
Emil Velikov
2017-03-10
5
-5
/
+0
*
mesa: remove execute bit from main/format_parser.py
Emil Velikov
2017-03-10
1
-0
/
+0
*
mesa/main: make use of lookup_samplerobj_locked()
Samuel Pitoiset
2017-03-09
1
-11
/
+1
*
mesa/main: inline {begin,end}_samplerobj_lookups()
Samuel Pitoiset
2017-03-09
1
-16
/
+2
*
mesa/main: remove unused _mesa_new_texture_image()
Samuel Pitoiset
2017-03-09
2
-20
/
+0
*
getteximage: fix _mesa_GetTextureSubImage()
Samuel Pitoiset
2017-03-06
1
-1
/
+1
*
mesa/main: remove useless check in _mesa_IsSampler()
Samuel Pitoiset
2017-03-06
1
-7
/
+1
*
getteximage: avoid to lookup textures with id 0
Samuel Pitoiset
2017-03-06
1
-3
/
+7
*
mesa/main: *TextureSubImage* generates INVALID_OPERATION on wrong target
Alejandro Piñeiro
2017-03-03
1
-3
/
+3
*
mesa: Avoid read of uninitialized variable
Robert Foss
2017-03-02
1
-1
/
+1
*
mesa: Use _mesa_has_OES_geometry_shader() when validating draws
Tomasz Figa
2017-03-02
1
-1
/
+2
*
mesa: Fix performance query id check
Robert Bragg
2017-03-01
1
-2
/
+6
*
mesa/main: refactor sampler parameter error codepath
Samuel Pitoiset
2017-02-27
1
-87
/
+52
*
glsl: use is_sampler() anywhere it's possible
Samuel Pitoiset
2017-02-27
1
-1
/
+1
*
glsl: use is_image() anywhere it's possible
Samuel Pitoiset
2017-02-27
1
-1
/
+1
*
main/performance_query: s/GLboolean/bool/
Robert Bragg
2017-02-24
1
-4
/
+4
*
mesa: Model INTEL perf query backend after query obj BE
Robert Bragg
2017-02-22
4
-402
/
+301
*
mesa: Separate INTEL_performance_query frontend
Robert Bragg
2017-02-22
6
-629
/
+886
*
mesa: Track transform feedback overflow query objects.
Rafael Antognolli
2017-02-21
2
-1
/
+24
*
mesa: Add types for ARB_transform_feedback_oveflow_query.
Rafael Antognolli
2017-02-21
2
-0
/
+6
*
mesa/tests: remove unneeded extern C { #include foo } hack
Emil Velikov
2017-02-21
1
-2
/
+0
*
mesa: remove unneeded extern C {} wrapper
Emil Velikov
2017-02-21
1
-10
/
+0
*
mesa: remove unused variable warning in release builds
Timothy Arceri
2017-02-21
1
-7
/
+2
*
mesa/formatquery: use consistent local function names
Alejandro Piñeiro
2017-02-17
1
-9
/
+9
*
mesa: remove cache creation from _mesa_initialize_context()
Timothy Arceri
2017-02-17
1
-5
/
+0
*
st/mesa/glsl: build string of dri options and use as input to building sha fo...
Timothy Arceri
2017-02-17
1
-0
/
+3
*
glsl: don't reprocess or clear UBOs on cache fallback
Timothy Arceri
2017-02-17
1
-7
/
+9
*
glsl: skip more uniform initialisation when doing fallback linking
Timothy Arceri
2017-02-17
1
-3
/
+5
*
glsl: don't lose uniform values when falling back to full compile
Timothy Arceri
2017-02-17
1
-2
/
+2
*
glsl: don't reference shader prog data during cache fallback
Timothy Arceri
2017-02-17
1
-1
/
+2
*
mesa/glsl: add cache_fallback flag to gl_shader_program_data
Timothy Arceri
2017-02-17
1
-0
/
+2
*
glsl: use correct shader source in case of cache fallback
Timothy Arceri
2017-02-17
3
-3
/
+15
*
mesa: retain gl_shader_programs after glDeleteProgram if they are in use
Timothy Arceri
2017-02-16
4
-8
/
+16
*
getteximage: Return correct error value when texure object is not found
Eduardo Lima Mitev
2017-02-15
1
-2
/
+4
[next]