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Author
Age
Files
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*
mesa/extensions: Move entries entries to separate file
Nanley Chery
2015-11-12
2
-325
/
+326
*
mesa/extensions: Wrap array entries in macros
Nanley Chery
2015-11-12
1
-327
/
+328
*
mesa/extensions: Remove array sentinel
Nanley Chery
2015-11-12
1
-18
/
+25
*
mesa: validate precision of varyings during ValidateProgramPipeline
Tapani Pälli
2015-11-12
3
-0
/
+80
*
mesa: add ARB_enhanced_layouts
Timothy Arceri
2015-11-12
2
-0
/
+2
*
mesa/copyimage: allow width/height to not be multiples of block
Ilia Mirkin
2015-11-11
1
-3
/
+34
*
mesa: remove old comments in arrayobj.c
Brian Paul
2015-11-11
1
-5
/
+0
*
glsl: Lower UBO and SSBO access in glsl linker
Kristian Høgsberg Kristensen
2015-11-10
1
-0
/
+2
*
mesa: report enum name in glClientActiveTexture() error string
Brian Paul
2015-11-05
1
-1
/
+2
*
meta: Support 16x MSAA in the multisample scaled blit shader
Neil Roberts
2015-11-05
1
-1
/
+14
*
mesa/tests: add glBufferStorageEXT to ES 3.1 dispatch list
Ilia Mirkin
2015-11-04
1
-0
/
+3
*
mesa: expose support for GL_EXT_buffer_storage
Ryan Houdek
2015-11-04
1
-0
/
+1
*
mesa: rename UniformBlockStageIndex to InterfaceBlockStageIndex
Jordan Justen
2015-11-03
4
-10
/
+11
*
mesa: Add spec citations for DispatchCompute*
Jordan Justen
2015-11-02
1
-5
/
+29
*
mesa: Update DispatchComputeIndirect errors for indirect parameter
Jordan Justen
2015-11-02
1
-6
/
+5
*
mesa: fix uniforms calculation in glGetProgramiv
Tapani Pälli
2015-11-02
1
-2
/
+12
*
mesa: fix program resource queries for atomic counter buffers
Tapani Pälli
2015-11-02
1
-2
/
+26
*
mesa: expose support for OES/EXT_draw_elements_base_vertex to OpenGL ES
Ryan Houdek
2015-11-01
1
-0
/
+2
*
mesa/sso: Add compute shader support
Jordan Justen
2015-11-01
2
-1
/
+12
*
mesa/sso: Add MESA_VERBOSE=api trace support
Jordan Justen
2015-11-01
1
-0
/
+33
*
main/get: Add MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
Jordan Justen
2015-11-01
1
-0
/
+1
*
mesa: add infra for ARB_shader_clock
Emil Velikov
2015-10-30
2
-0
/
+2
*
main: fix basename match's check if it's an array or struct
Samuel Iglesias Gonsalvez
2015-10-30
1
-1
/
+2
*
mesa: Enable ASTC in GLES' [NUM_]COMPRESSED_TEXTURE_FORMATS queries
Nanley Chery
2015-10-29
1
-22
/
+63
*
mesa/texcompress: Restrict FXT1 format to desktop GL subset
Nanley Chery
2015-10-29
1
-1
/
+2
*
mesa: add fragdata_arrays list to gl_shader
Tapani Pälli
2015-10-29
1
-0
/
+1
*
mesa: minor formatting fix in get_tex_rgba_compressed()
Brian Paul
2015-10-28
1
-2
/
+1
*
mesa: set TargetIndex in VDPAURegister*SurfaceNV (v2)
Marek Olšák
2015-10-28
1
-2
/
+3
*
main: fix GL_MAX_NUM_ACTIVE_VARIABLES value for shader storage blocks
Samuel Iglesias Gonsalvez
2015-10-28
1
-1
/
+20
*
mesa: Draw indirect is not allowed if the default VAO is bound.
Marta Lofstedt
2015-10-27
1
-0
/
+12
*
mesa: Draw indirect is not allowed when xfb is active and unpaused
Marta Lofstedt
2015-10-27
1
-0
/
+9
*
mesa: Draw Indirect return wrong error code on unalinged
Marta Lofstedt
2015-10-27
1
-4
/
+6
*
main: Remove interface block array index for doing the name comparison
Samuel Iglesias Gonsalvez
2015-10-27
1
-1
/
+42
*
glsl: keep track of intra-stage indices for atomics
Timothy Arceri
2015-10-27
1
-1
/
+4
*
mesa: add additional checks for uniform location query
Tapani Pälli
2015-10-26
1
-0
/
+8
*
mesa: check for unchanged line width before error checking
Brian Paul
2015-10-22
1
-3
/
+4
*
mesa: copy rasterpos evaluation code into core Mesa
Brian Paul
2015-10-22
2
-0
/
+444
*
mesa/glformats: Undo code changes from _mesa_base_tex_format() move
Nanley Chery
2015-10-21
1
-141
/
+8
*
mesa: simple whitespace fix in texstore.c
Brian Paul
2015-10-20
1
-0
/
+2
*
mesa: make memcpy_texture() non-static
Brian Paul
2015-10-20
2
-20
/
+31
*
mesa: fix incorrect opcode in save_BlendFunci()
Brian Paul
2015-10-20
1
-1
/
+1
*
mesa: add more cases to print_list() in dlist.c
Brian Paul
2015-10-20
1
-0
/
+46
*
mesa: replace UsesClipDistance with ClipDistanceArraySize
Marek Olšák
2015-10-20
2
-7
/
+4
*
mesa: Move gl_frag_depth_layout from mtypes.h to shader_enums.h
Jason Ekstrand
2015-10-19
1
-18
/
+0
*
main: GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH is about UBOS, not SSBOs
Iago Toral Quiroga
2015-10-19
1
-2
/
+2
*
main: Use NumUniformBlocks to count UBOs
Iago Toral Quiroga
2015-10-19
1
-5
/
+1
*
mesa: remove FLUSH_VERTICES() in _mesa_MatrixMode()
Brian Paul
2015-10-17
1
-1
/
+0
*
nir: remove dependency on glsl
Rob Clark
2015-10-16
2
-2
/
+2
*
glsl: move half<->float convertion to util
Rob Clark
2015-10-16
5
-155
/
+3
*
glsl: couple shader_enums cleanups
Rob Clark
2015-10-16
1
-5
/
+0
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