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* mesa/extensions: Move entries entries to separate fileNanley Chery2015-11-122-325/+326
* mesa/extensions: Wrap array entries in macrosNanley Chery2015-11-121-327/+328
* mesa/extensions: Remove array sentinelNanley Chery2015-11-121-18/+25
* mesa: validate precision of varyings during ValidateProgramPipelineTapani Pälli2015-11-123-0/+80
* mesa: add ARB_enhanced_layoutsTimothy Arceri2015-11-122-0/+2
* mesa/copyimage: allow width/height to not be multiples of blockIlia Mirkin2015-11-111-3/+34
* mesa: remove old comments in arrayobj.cBrian Paul2015-11-111-5/+0
* glsl: Lower UBO and SSBO access in glsl linkerKristian Høgsberg Kristensen2015-11-101-0/+2
* mesa: report enum name in glClientActiveTexture() error stringBrian Paul2015-11-051-1/+2
* meta: Support 16x MSAA in the multisample scaled blit shaderNeil Roberts2015-11-051-1/+14
* mesa/tests: add glBufferStorageEXT to ES 3.1 dispatch listIlia Mirkin2015-11-041-0/+3
* mesa: expose support for GL_EXT_buffer_storageRyan Houdek2015-11-041-0/+1
* mesa: rename UniformBlockStageIndex to InterfaceBlockStageIndexJordan Justen2015-11-034-10/+11
* mesa: Add spec citations for DispatchCompute*Jordan Justen2015-11-021-5/+29
* mesa: Update DispatchComputeIndirect errors for indirect parameterJordan Justen2015-11-021-6/+5
* mesa: fix uniforms calculation in glGetProgramivTapani Pälli2015-11-021-2/+12
* mesa: fix program resource queries for atomic counter buffersTapani Pälli2015-11-021-2/+26
* mesa: expose support for OES/EXT_draw_elements_base_vertex to OpenGL ESRyan Houdek2015-11-011-0/+2
* mesa/sso: Add compute shader supportJordan Justen2015-11-012-1/+12
* mesa/sso: Add MESA_VERBOSE=api trace supportJordan Justen2015-11-011-0/+33
* main/get: Add MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTSJordan Justen2015-11-011-0/+1
* mesa: add infra for ARB_shader_clockEmil Velikov2015-10-302-0/+2
* main: fix basename match's check if it's an array or structSamuel Iglesias Gonsalvez2015-10-301-1/+2
* mesa: Enable ASTC in GLES' [NUM_]COMPRESSED_TEXTURE_FORMATS queriesNanley Chery2015-10-291-22/+63
* mesa/texcompress: Restrict FXT1 format to desktop GL subsetNanley Chery2015-10-291-1/+2
* mesa: add fragdata_arrays list to gl_shaderTapani Pälli2015-10-291-0/+1
* mesa: minor formatting fix in get_tex_rgba_compressed()Brian Paul2015-10-281-2/+1
* mesa: set TargetIndex in VDPAURegister*SurfaceNV (v2)Marek Olšák2015-10-281-2/+3
* main: fix GL_MAX_NUM_ACTIVE_VARIABLES value for shader storage blocksSamuel Iglesias Gonsalvez2015-10-281-1/+20
* mesa: Draw indirect is not allowed if the default VAO is bound.Marta Lofstedt2015-10-271-0/+12
* mesa: Draw indirect is not allowed when xfb is active and unpausedMarta Lofstedt2015-10-271-0/+9
* mesa: Draw Indirect return wrong error code on unalingedMarta Lofstedt2015-10-271-4/+6
* main: Remove interface block array index for doing the name comparisonSamuel Iglesias Gonsalvez2015-10-271-1/+42
* glsl: keep track of intra-stage indices for atomicsTimothy Arceri2015-10-271-1/+4
* mesa: add additional checks for uniform location queryTapani Pälli2015-10-261-0/+8
* mesa: check for unchanged line width before error checkingBrian Paul2015-10-221-3/+4
* mesa: copy rasterpos evaluation code into core MesaBrian Paul2015-10-222-0/+444
* mesa/glformats: Undo code changes from _mesa_base_tex_format() moveNanley Chery2015-10-211-141/+8
* mesa: simple whitespace fix in texstore.cBrian Paul2015-10-201-0/+2
* mesa: make memcpy_texture() non-staticBrian Paul2015-10-202-20/+31
* mesa: fix incorrect opcode in save_BlendFunci()Brian Paul2015-10-201-1/+1
* mesa: add more cases to print_list() in dlist.cBrian Paul2015-10-201-0/+46
* mesa: replace UsesClipDistance with ClipDistanceArraySizeMarek Olšák2015-10-202-7/+4
* mesa: Move gl_frag_depth_layout from mtypes.h to shader_enums.hJason Ekstrand2015-10-191-18/+0
* main: GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH is about UBOS, not SSBOsIago Toral Quiroga2015-10-191-2/+2
* main: Use NumUniformBlocks to count UBOsIago Toral Quiroga2015-10-191-5/+1
* mesa: remove FLUSH_VERTICES() in _mesa_MatrixMode()Brian Paul2015-10-171-1/+0
* nir: remove dependency on glslRob Clark2015-10-162-2/+2
* glsl: move half<->float convertion to utilRob Clark2015-10-165-155/+3
* glsl: couple shader_enums cleanupsRob Clark2015-10-161-5/+0