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* mesa: Reduce header file inclusion in texgen.h.Vinson Lee2010-08-031-1/+4
* mesa: Reduce header file inclusion in texcompress_fxt1.h.Vinson Lee2010-08-031-1/+3
* mesa: Reduce header file inclusion in syncobj.h.Vinson Lee2010-08-021-1/+4
* mesa: Remove inclusion of compiler.h from mtypes.h.Vinson Lee2010-07-312-1/+1
* mesa: Remove unnecessary header from mm.h.Vinson Lee2010-07-311-3/+0
* mesa: Add headers containing sybmols used by mm.c.Vinson Lee2010-07-311-0/+5
* mesa: Reduce header file inclusion in get.h.Vinson Lee2010-07-311-1/+1
* mesa: Include missing headers in vtxfmt.h.Vinson Lee2010-07-311-0/+3
* mesa: Include missing header in shared.h.Vinson Lee2010-07-311-0/+1
* mesa: Include missing header in restart.h.Vinson Lee2010-07-311-0/+1
* mesa: Include missing headers in renderbuffer.h.Vinson Lee2010-07-311-0/+5
* mesa: Include missing header in remap.h.Vinson Lee2010-07-311-0/+1
* mesa: Remove unnecessary headers.Vinson Lee2010-07-315-5/+0
* mesa: Include missing header in pixelstore.h.Vinson Lee2010-07-301-0/+1
* mesa: Include missing headers in nvprogram.h.Vinson Lee2010-07-301-0/+2
* mesa: added gl_program::IndirectRegisterFiles fieldBrian Paul2010-07-301-0/+5
* mesa: Add missing header to multisample.h.Vinson Lee2010-07-301-0/+1
* mesa: Remove unnecessary header from colormac.h.Vinson Lee2010-07-301-1/+1
* mesa: Remove unnecessary headers.Vinson Lee2010-07-301-1/+0
* mesa: Include macros.h in files that use symbols from macros.h.Vinson Lee2010-07-308-0/+8
* mesa: Include macros.h in attrib.c for COPY_4FV symbol.Vinson Lee2010-07-301-0/+1
* mesa: Reduce clip.h header file inclusion.Vinson Lee2010-07-301-1/+1
* mesa: Add missing header to framebuffer.h.Vinson Lee2010-07-291-0/+1
* mesa: Add missing header to fboject.h.Vinson Lee2010-07-291-0/+1
* mesa: Add missing header to texgetimage.h.Vinson Lee2010-07-291-0/+1
* mesa: Add missing header to texrender.h.Vinson Lee2010-07-291-0/+1
* mesa: Add missing header and forward declarations to uniforms.h.Vinson Lee2010-07-291-0/+4
* mesa: Add missing headers to viewport.h.Vinson Lee2010-07-291-0/+2
* mesa: Add missing header to depthstencil.h.Vinson Lee2010-07-291-0/+1
* mesa: Add missing headers to debug.h.Vinson Lee2010-07-291-0/+3
* mesa: Reduce clear.h header file inclusion.Vinson Lee2010-07-291-1/+1
* mesa: Reduce bufferobj.h header file inclusion.Vinson Lee2010-07-291-1/+1
* mesa: Remove unnecessary headers.Vinson Lee2010-07-292-2/+0
* mesa: Reduce arrayobj.h header file inclusion.Vinson Lee2010-07-281-1/+1
* mesa: Remove unnecessary header.Vinson Lee2010-07-281-1/+0
* mesa: Remove unnecessary header.Vinson Lee2010-07-281-1/+1
* intel: Implement EGL_KHR_surfaceless extensionKristian Høgsberg2010-07-283-1/+8
* mesa: Fix Cygwin build with llvm enabled.Vinson Lee2010-07-231-1/+1
* mesa: call ctx->Driver.ChooseTextureFormat() only when necessary.Brian Paul2010-07-202-45/+81
* mesa: return retval in _mesa_RenderObjectUnpurgeable()Brian Paul2010-07-161-1/+1
* mesa: Add error path in compressed_texture_error_check.Vinson Lee2010-07-151-0/+4
* mesa: fix _mesa_Texture/Render/BufferObjectUnpurgeable() return valuesBrian Paul2010-07-141-3/+3
* mesa: update assertions and fix refcounting in depth/stencil renderbuffer codeBrian Paul2010-07-141-6/+16
* mesa: silence a printf warningBrian Paul2010-07-141-2/+2
* Merge branch 'mesa-2d-registers'Zack Rusin2010-07-132-5/+34
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| * mesa: make uniform work with geometry shadersZack Rusin2010-07-101-0/+29
| * mesa: GL_TRIANGLE_STRIP_ADJACENCY_ARB is the last valid primitiveZack Rusin2010-07-101-5/+5
* | mesa: s/snprintf/_mesa_snprintf/Vinson Lee2010-07-131-1/+2
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* mesa: Move [UN]CLAMPED_FLOAT_TO_UBYTE from imports.h to macros.h.Vinson Lee2010-07-092-36/+35
* gs: inject const int gl_VerticesIn at link timeZack Rusin2010-07-081-12/+10