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* util: Move _mesa_fsl/util_last_bit into util/bitscan.hMathias Fröhlich2016-08-091-45/+0
* mesa: simplify ff fs generator a bitMiklós Máté2016-08-091-8/+6
* mesa: Skip ES 3.0/3.1 transform feedback primitive counting error.Kenneth Graunke2016-08-081-1/+17
* mesa: Share code between _mesa_validate_DrawArrays[_Instanced].Kenneth Graunke2016-08-081-64/+25
* mesa: Move tessellation shader gets to GL_CORE, GLES31 section.Kenneth Graunke2016-08-081-33/+36
* mesa: Add {OES,EXT}_tessellation_shader to the extensions table.Kenneth Graunke2016-08-082-2/+9
* mapi: Add PatchParameteriOES and PatchParameteriEXT.Kenneth Graunke2016-08-081-0/+3
* mesa: Copy bitmask of VBOs in the VAO on gl{Push,Pop}Attrib.Mathias Fröhlich2016-08-061-0/+2
* util: Move format_r11g11b10f.h to src/utilJason Ekstrand2016-08-054-4/+4
* util: Move format_rgb9e5.h to src/utilJason Ekstrand2016-08-054-4/+4
* mesa: Dynamically allocate the matrix stack.Eric Anholt2016-08-042-4/+25
* mesa: Remove set but not used gl_client_array::Stride.Mathias Fröhlich2016-07-313-3/+0
* mesa: Remove set but not used gl_client_array::Enabled.Mathias Fröhlich2016-07-313-3/+0
* mesa: Walk the VAO in _mesa_print_arrays.Mathias Fröhlich2016-07-311-32/+20
* mesa: Implement _mesa_all_varyings_in_vbos.Mathias Fröhlich2016-07-312-0/+39
* mesa: Unbind deleted vbo using _mesa_bind_vertex_buffer.Mathias Fröhlich2016-07-311-4/+7
* mesa: remove dd_function_table::UseProgramMarek Olšák2016-07-303-10/+0
* mesa: standardize naming Mesa3D, MESA -> MesaVedran Miletić2016-07-261-1/+1
* mesa: Make MESA_SHADER_CAPTURE_PATH skip shaders with Name == -1.Kenneth Graunke2016-07-261-1/+1
* mesa: Avoid aliasing violation in uniform_query.cpp.Matt Turner2016-07-261-14/+31
* mesa: Avoid aliasing violation in FXT1.Matt Turner2016-07-261-2/+2
* main: memcpy larger chunks in _mesa_propagate_uniforms_to_driver_storageNils Wallménius2016-07-251-6/+23
* glsl: reuse main extension table to appropriately restrict extensionsIlia Mirkin2016-07-233-26/+59
* mesa: Don't call GenerateMipmap if Width or Height == 0.Kenneth Graunke2016-07-221-0/+5
* mesa: Add GL_BGRA_EXT to the list of GenerateMipmap internal formats.Kenneth Graunke2016-07-211-0/+5
* MESA_shader_integer_functions: Boiler plate extension trackingIan Romanick2016-07-192-0/+2
* mesa: Add the infrastructure for KHR_texture_compression_astc_sliced_3dAnuj Phogat2016-07-183-3/+6
* compiler: Rename INTERP_QUALIFIER_* to INTERP_MODE_*.Kenneth Graunke2016-07-171-3/+3
* mesa: handle numSamples=0 in _mesa_test_proxy_teximage()Brian Paul2016-07-151-3/+1
* mesa: handle numLevels, numSamples in _mesa_test_proxy_teximage()Brian Paul2016-07-151-3/+42
* mesa: add proxy texture targets in _mesa_next_mipmap_level_size()Brian Paul2016-07-151-3/+6
* mesa: add numLevels, numSamples to Driver.TestProxyTexImage()Brian Paul2016-07-155-19/+24
* mesa: use _mesa_clear_texture_image() in clear_texture_fields()Brian Paul2016-07-151-3/+1
* Use correct names for dlopen()ed files on CygwinYaakov Selkowitz2016-07-151-0/+2
* mesa: set _NEW_BUFFERS when updating texture bound to current buffersIlia Mirkin2016-07-111-1/+7
* mesa: etc2 online compression is unsupported, don't attempt itIlia Mirkin2016-07-113-0/+27
* mesa: print number of samples in renderbuffer_storage error msgBrian Paul2016-07-081-1/+1
* mesa: Mark R*32F formats as filterable when an extension is present.Kenneth Graunke2016-07-083-3/+19
* mesa: Make single-buffered GLES representation internally consistentGurchetan Singh2016-07-073-2/+30
* mesa: Strip arrayness from interface block names in some IO validationIan Romanick2016-07-051-8/+90
* mesa: stop copying SamplerUnits twiceTimothy Arceri2016-07-051-4/+0
* mesa: make attribute binding message more usefulTimothy Arceri2016-07-051-1/+2
* mesa: fix build errorTimothy Arceri2016-07-051-1/+1
* mesa: faster validation of sampler unit mapping for SSOGregory Hainaut2016-07-051-38/+31
* glsl: add driconf to zero-init unintialized varsRob Clark2016-07-021-0/+5
* mesa/main: fix error checking logic on CopyImageSubDataAlejandro Piñeiro2016-07-021-5/+10
* mesa: Close fp on error path.Matt Turner2016-06-301-6/+4
* glsl/mesa: move duplicate shader fields into new struct gl_shader_infoTimothy Arceri2016-06-305-190/+110
* glsl/main: remove unused params and make function staticTimothy Arceri2016-06-304-11/+7
* glsl/mesa: split gl_shader in twoTimothy Arceri2016-06-3010-40/+180