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* change mask[] test in put_mono_row_uint()Brian Paul2005-09-201-3/+11
* replace STENCIL_BITS with stencilMax valueBrian Paul2005-09-201-6/+4
* remove STENCIL_MAXBrian Paul2005-09-201-2/+0
* change location of ffs() code for windowsBrian Paul2005-09-201-17/+10
* init a=0Brian Paul2005-09-191-1/+1
* s/GLchan/GLubyte/, fix error string, add commentBrian Paul2005-09-191-2/+3
* updated commentBrian Paul2005-09-191-2/+2
* additional wrapper updates, bug 4468Brian Paul2005-09-196-50/+111
* use mesa import wrappers, bug 4468Brian Paul2005-09-165-7/+22
* Replace GLuint with GLbitfield where appropriate. Also replace GLuintBrian Paul2005-09-157-67/+68
* Remove a bunch texel fetch functions that can be handled by the newBrian Paul2005-09-152-614/+131
* New set_fetch_functions() to set a gl_texture_image's FetchTexel functionsBrian Paul2005-09-152-48/+93
* Remove _tnl_MakeCurrent() and the unused ctx->Driver.MakeCurrent() callback.Brian Paul2005-09-142-13/+0
* clean-up some _mesa_make_current() codeBrian Paul2005-09-141-35/+32
* Move _mesa_add_soft_renderbuffers() from framebuffer.c to renderbuffer.cBrian Paul2005-09-134-107/+107
* print version with debug infoBrian Paul2005-09-131-2/+4
* Replace ctx->Driver.StencilOp/Func/Mask() functions withBrian Paul2005-09-133-33/+33
* OpenGL 2.0's two-sided stencil feature wasn't implemented correctly.Brian Paul2005-09-136-54/+152
* Use GLuint/GLint intead of GLstencil for stencil state.Brian Paul2005-09-132-26/+24
* Move the ctx->FirstTimeCurrent initializationBrian Paul2005-09-132-5/+4
* make lookup_query_object() staticBrian Paul2005-09-121-1/+1
* remove rendundant r,g,b,a vars (bug 4331)Brian Paul2005-09-121-1/+0
* make some vars staticBrian Paul2005-09-101-3/+7
* fix GLubyte/GLchan inconsistencies (bug 4331)Brian Paul2005-09-101-77/+121
* don't generate selection hits for glBitmap, glDraw/CopyPixels. Misc clean-upsBrian Paul2005-09-091-89/+72
* Keep NumTemporaries uptodate.Keith Whitwell2005-09-081-0/+7
* check for either GL_ARB_depth_texture or GL_SGIX_depth_texture in a few placesBrian Paul2005-09-083-11/+12
* new commentBrian Paul2005-09-071-0/+1
* minor tweaks to _mesa_ResizeBuffersMESA()Brian Paul2005-09-071-5/+9
* minor formatting fixBrian Paul2005-09-061-2/+1
* just changes/updates to commentsBrian Paul2005-09-061-10/+11
* remove DEFARRAY, CHECKARRAY stuffBrian Paul2005-09-062-78/+6
* Windows mesa.def file had been moved to the drivers dir tree some time ago. ...Karl Schultz2005-09-051-491/+0
* fudge set_component_sizes() a bit, see commentsBrian Paul2005-09-031-1/+5
* Remove last remnants of pre-renderbuffer code.Brian Paul2005-09-034-11/+2
* commentsBrian Paul2005-09-021-2/+2
* Prototype implementation of new GL_EXT_timer_query extension (not finalized y...Brian Paul2005-09-026-51/+97
* add error checking to the GL_ATI_FRAGMENT_SHADER entrypoints. Fix bug with sc...Roland Scheidegger2005-09-021-3/+13
* Just additional comments.Brian Paul2005-08-312-0/+20
* remove dead code, update commentsBrian Paul2005-08-312-15/+5
* fix a few proxy color table bugs (bug 4270)Brian Paul2005-08-281-8/+11
* check the Ready flag when getting GL_QUERY_RESULT_ARBBrian Paul2005-08-271-0/+15
* Rearrange the code related to GL_ARB_occlusion_object to generalize queryBrian Paul2005-08-273-84/+126
* /dri/msgAdam Jackson2005-08-261-1/+1
* don't compile debug code (bug 4242: rand undefined)Brian Paul2005-08-251-1/+5
* removed GL_HP_occlusion_test extensionBrian Paul2005-08-259-115/+11
* simplify, clean-up texel addressing macrosBrian Paul2005-08-231-180/+129
* bump version to 6.5Brian Paul2005-08-221-4/+4
* Replace mult/div operators with bitwise operators in texel fetch routinesBrian Paul2005-08-181-24/+29
* Bump version to 6.3.2Brian Paul2005-08-161-3/+3