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* merge from texman branchmesa_20060325Brian Paul2006-03-2620-469/+863
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* fix issue in _mesa_free_framebuffer_data()Brian Paul2006-03-251-1/+1
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* check for incomplete FBO in _mesa_Clear()Brian Paul2006-03-251-1/+7
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* Clean up the recent code related to texture_override(). Pass params in aBrian Paul2006-03-241-45/+56
| | | | | | | more logical order. Remove a mess of stray ^M chars. Fix a bug when checking if the texture object's format is GL_COLOR_INDEX or GL_DEPTH_COMPONENT. This fixes a segfault when GL_TEXTURE_BASE_LEVEL!=0.
* added some missing formats in _mesa_source/dest_buffer_exists()Brian Paul2006-03-241-2/+16
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* GL_EXT_packed_depth_stencil should be off by defaultBrian Paul2006-03-211-1/+1
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* GLSL fixes:Michal Krol2006-03-214-26/+44
| | | | | | | | | | | | | | | | | | - generate error on NULL pointers in glShaderSourceARB; - reinstall program object, if current, in glLinkProgramARB; - vertex and fragment shaders are optional in program object; - floor asm was wrongly computed for x86 back-end; - allow for (void) idiom in function prototypes; - all fixed-state uniforms are updated; - local variable initializers are working; - implement texture* and shadow* functions for vertex processor; - generate error if too many arguments in general constructor; - trim unused data in general constructor; - struct r-value field select was badly relocated; Changes: - add derived state gl_fog_attrib::_Scale; - add derived state gl_light::_CosCutoffNeg;
* Lots of changes/fixes for rendering to framebuffer objects.Brian Paul2006-03-207-94/+211
| | | | | | | - When deleting texture objects, unbind from FBOs if necessary. - Changed driver hooks for starting/ending render to texture. - Now properly handle case where gl[Copy]TexImage() is called after glFramebufferTexture[123]D(). That didn't work before.
* additional assertions and debug code for testing FBO completenessBrian Paul2006-03-201-1/+31
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* additional error checking to be sure source renderbuffer exists for ↵Brian Paul2006-03-201-2/+36
| | | | glCopyTex[Sub]Image()
* use new _mesa_sourc/dest_buffer_exists() functionsBrian Paul2006-03-201-48/+26
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* added _mesa_source/dest_buffer_exists() function to easily test if ↵Brian Paul2006-03-202-2/+130
| | | | particular renderbuffers are present
* fix some buffer binding tests in _mesa_make_current()Brian Paul2006-03-201-3/+9
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* slightly improved error messageBrian Paul2006-03-201-2/+2
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* Queries of GL_READ_BUFFER and GL_DRAW_BUFFER were still returning theBrian Paul2006-03-192-24/+24
| | | | | pre-GL_EXT_framebuffer_object state. Now return the read/draw state stored in the framebuffer objects.
* Don't call Driver->Bitmap() if no image to renderBrian Paul2006-03-181-5/+7
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* Committing in .Jouk Jansen2006-03-171-25/+25
| | | | | | | | | | Mesa/src/mesa/main/imports.h : removed <CR> Mesa/src/mesa/shader/slang/descrip.mms : added new sources Modified Files: Mesa/src/mesa/main/imports.h Mesa/src/mesa/shader/slang/descrip.mms ----------------------------------------------------------------------
* Init FogCoordFuncs[0..5] too, remove some unneeded #includesBrian Paul2006-03-171-3/+7
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* remove another test for IN_DRI_DRIVERBrian Paul2006-03-171-36/+3
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* Moved _glapi_check_multithread() call into drivers, instead of inBrian Paul2006-03-161-8/+1
| | | | | _mesa_make_current(). This removes an ugly #if !defined(IN_DRI_DRIVER) from core Mesa.
* finish up some loose ends in _mesa_texstore_z24_s8()Brian Paul2006-03-161-2/+40
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* sync with texmem branchBrian Paul2006-03-153-3/+15
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* init Red/Green/EtcBits = 0 in soft_renderbuffer_storage()Brian Paul2006-03-141-1/+10
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* More GLSL code:Michal Krol2006-03-141-63/+44
| | | | | - add texture sampling support; - fix assembly codegen bugs;
* just a comment for check_compatible()Brian Paul2006-03-071-0/+5
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* disable double-buffer test in check_compatible(), fixes pbuffer/visual problemBrian Paul2006-03-071-2/+11
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* print newline in _mesa_warning()Brian Paul2006-03-071-2/+2
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* call _mesa_update_framebuffer_visual() in _mesa_FramebufferRenderbufferEXT() ↵Brian Paul2006-03-071-1/+6
| | | | to fix some minor glitches
* Use standard ARB names instead of vendor-specific NV names for the ↵Roland Scheidegger2006-03-035-238/+238
| | | | ARB/NV_vertex_program enums in common state handling code, and update comments accordingly. Change some slightly confusing code which gave the impression GL_VERTEX_PROGRAM_ARB and GL_VERTEX_PROGRAM_NV enums were different.
* Fix more enums defined not only by one extension when queried by glGet ↵Roland Scheidegger2006-03-023-42/+55
| | | | (GL_COLOR_SUM_EXT, GL_POINT_SPRITE_NV, GL_POINT_SPRITE_COORD_ORIGIN, GL_TRANSPOSE_CURRENT_MATRIX_ARB). Fix similar bugs (also those previously overseen dependant on NV/ARB_vertex_program) in glIsEnabled. Add missing GL_COLOR_SUM_EXT enum to glIsEnabled.
* improved error msgBrian Paul2006-03-021-1/+3
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* check FEATURE_EXT_framebuffer_blitBrian Paul2006-03-021-0/+2
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* Fix glGet with enums which are used not only in NV_vertex_program, but other ↵Roland Scheidegger2006-03-013-45/+102
| | | | extensions too (ARB_vertex_program, ARB_fragment_program, NV_fragment_program), if no support for NV_vertex_program is present. While here, fix return value if enum is used which is not supported by the exposed extensions (GL_INVALID_ENUM instead of GL_INVALID_VALUE). Fix some compile-time #ifs depending on NV_vertex/fragment_program which should also be dependant on ARB_vertex/fragment_program. See bug #6070
* No need for _mesa_save_error() to be public.Brian Paul2006-03-012-34/+37
| | | | | | glVertexAttrib() w/ bad index should generate GL_INVALID_VALUE, not GL_INVALID_ENUM. Misc clean-ups.
* added BlitFramebuffer() supportBrian Paul2006-03-011-2/+43
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* updated commentBrian Paul2006-03-011-1/+3
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* Added glBlitFramebufferEXT function.Brian Paul2006-03-012-2036/+2051
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* remove temporary tokens, more error checks for blit functionBrian Paul2006-03-011-12/+39
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* Allow error checking to look for presence of either of two extensions.Brian Paul2006-02-282-669/+670
| | | | See bug 6070.
* More GLSL code:Michal Krol2006-02-272-2/+38
| | | | | | | | | | | | | - add x86 code generator; - add full support for uniforms in ARB_shader_objects; - add assembly instruction: global_addr; - reorganize #includes; - built-in uniforms accessed by index, rather than by name; - add some entries to x86sse rtasm; - add configurations to VC6 projects: 'Release x86' and 'Debug x86'; - #define SLANG_X86 active only on VC6 x86 builds; - introduce code export table for a shader; - remove GNU license from the noise library;
* re-formated with indent.Brian Paul2006-02-261-2320/+2657
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* Remove need to initialize the InstSize[] array elements by just storingBrian Paul2006-02-262-211/+34
| | | | the instruction size in _mesa_alloc_instruction().
* display list clean-upsBrian Paul2006-02-263-82/+84
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* fix broken _mesa_copy_context() for GL_LIGHTING_BITBrian Paul2006-02-241-2/+2
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* Fix _mesa_copy_texture_state() so that we copy texture object bindings,Brian Paul2006-02-241-12/+41
| | | | | not the actual contents of texture objects. This makes glXCopyContext() work properly.
* Include dix-config.h if HAVE_DIX_CONFIG_H is defined. This will be used by theEric Anholt2006-02-151-0/+3
| | | | | X Server to get things like _XSERVER64 (for X headers) and NO_LIBCWRAPPER defined consistently when its builds Mesa internally.
* Enable texcoords when program object in use.Michal Krol2006-02-151-2/+5
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* Enable GL_ARB_fragment_shader extension.Michal Krol2006-02-151-2/+2
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* Enable GL_ARB_shader_objects, GL_ARB_shading_language_100 andMichal Krol2006-02-131-7/+7
| | | | GL_ARB_vertex_shader extensions.
* Rename current glsl program variable.Michal Krol2006-02-131-1/+1
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