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* glsl2: Add EmitNoNoise flag, use it to remove noise opcodesIan Romanick2010-09-092-11/+3
* mesa: Only reference logging symbols in debug buildsKristian Høgsberg2010-09-091-0/+11
* mesa: Don't reuse DummyFramebuffer as the incomplete framebufferKristian Høgsberg2010-09-092-1/+10
* glapi: Implement optional dispatch loggingKristian Høgsberg2010-09-095-8/+36
* glsl: add several EmitNo* options, and MaxUnrollIterationsLuca Barbieri2010-09-082-2/+11
* glsl: make compiler options per-targetLuca Barbieri2010-09-083-15/+35
* mesa: add PIPE_SHADER_* like constants and conversions to/from enums (v2)Luca Barbieri2010-09-082-0/+40
* mesa: Refactor parameter processing in set_combiner_(operand|source)Ian Romanick2010-09-081-68/+22
* mesa: Fix handling of texenv operands for EXT vs ARB versionIan Romanick2010-09-081-18/+19
* mesa: Enable GL_MAX_VERTEX_ATTRIBS in ES2.Kenneth Graunke2010-09-071-1/+16
* mesa: Set the base format of GL_ALPHA FBOs and teach swrast about it.Eric Anholt2010-09-071-0/+6
* mesa: Define C99's __func__ macro on MSVC.José Fonseca2010-09-061-0/+12
* mesa: don't expose unsupported GL_ARB_geometry_shader4 for nowLuca Barbieri2010-09-051-1/+2
* mesa: fix up a commentBrian Paul2010-09-031-1/+2
* mesa: Fix printf-like warnings.Vinson Lee2010-09-026-16/+16
* mesa: fix some printf warnings with castsBrian Paul2010-09-023-8/+8
* mesa: Fix many printf-like warnings.Eric Anholt2010-09-013-11/+12
* mesa: Add __printf__ attribute to printf-like functions to get warnings.Eric Anholt2010-09-012-5/+10
* mesa: fix out of bounds memory read in mipmap gen codeBrian Paul2010-09-011-5/+12
* mesa: initialize dummy framebuffer and renderbuffer mutexesVladimir Vukicevic2010-09-011-0/+2
* Fix inverted version checks in check_extra.Kenneth Graunke2010-08-301-6/+12
* mesa: move null ptr check (fdo bug 29843)Brian Paul2010-08-271-2/+2
* mesa: Use the format info to identify packed depth/stencil formats.Nick Bowler2010-08-271-6/+2
* mesa: use atexit() handler to release GLSL compiler memoryBrian Paul2010-08-271-0/+9
* mesa: free the fallback texture object in free_shared_state()Brian Paul2010-08-271-0/+4
* mesa: fix double-underscore namingBrian Paul2010-08-271-4/+4
* Fix typo in function name "shading_laguage_version".Kenneth Graunke2010-08-261-2/+2
* i965: Start building 965 FS backend.Eric Anholt2010-08-262-11/+26
* mesa: fix mixed-up function call nameBrian Paul2010-08-261-2/+2
* mesa: Identify packed depth/stencil buffers using the Format field.Nick Bowler2010-08-263-2/+21
* mesa: Don't warn when the desired result of s3tc lib available occurs.Eric Anholt2010-08-251-1/+0
* Revert "mesa: Don't add 1 to GL_ACTIVE_UNIFORM_MAX_LENGTH."Eric Anholt2010-08-251-0/+2
* glsl/mesa: fixes for MSVCAras Pranckevicius2010-08-251-0/+1
* glsl: Set up uniform initializers by walking the shaders after linking.Eric Anholt2010-08-242-49/+74
* mesa: added isblank() for MSVCBrian Paul2010-08-241-0/+1
* mesa: Remove extraneous semicolon.Chia-I Wu2010-08-241-1/+1
* mesa: Add core.h.Chia-I Wu2010-08-243-47/+81
* glsl2: Include imports.h to get snprintf wrapper for MSVCIan Romanick2010-08-231-0/+6
* mesa: Fix msvc build of glsl.Aras Pranckevicius2010-08-231-2/+7
* mesa: Don't add 1 to GL_ACTIVE_UNIFORM_MAX_LENGTH.Eric Anholt2010-08-231-2/+0
* mesa: Assorted fixes for es_generator.py on win32.Chia-I Wu2010-08-231-0/+6
* mesa: use driver hook for creating new renderbuffersBrian Paul2010-08-221-2/+2
* mesa: Fix GetUniformLocation while compiling display lists.Nick Bowler2010-08-201-1/+9
* mesa: Decorate functions with GL_APIENTRY in es_generator.py.Chia-I Wu2010-08-201-2/+2
* mesa: Include compiler.h for ASSERT.Chia-I Wu2010-08-206-0/+12
* mesa: Silence uninitialized variable warnings in dummy_enum_func.Vinson Lee2010-08-191-10/+10
* mesa: Remove unnecessary heaaders from shaderapi.c.Vinson Lee2010-08-181-2/+0
* mesa: fpclassify is available on OpenSolaris.Vinson Lee2010-08-181-1/+2
* mesa: Free linked shaders when deleting the shader program.Eric Anholt2010-08-181-0/+6
* Merge branch 'glsl2'Ian Romanick2010-08-166-15/+111
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