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* FXT1: getting warmerDaniel Borca2004-04-301-2/+2
* AMD64 changes from Ronny V. Vindenes.Keith Whitwell2004-04-301-1/+1
* FXT1 preparationsDaniel Borca2004-04-291-6/+133
* updated other makefilesBrian Paul2004-04-273-5/+10
* Removed the old teximage code.Brian Paul2004-04-2715-2897/+733
* transfer routines for compressed formats (avoid SEGFAULT, also prepare for ex...Daniel Borca2004-04-271-6/+6
* accomodate newtexstoreDaniel Borca2004-04-261-2/+2
* bring over build fixes from stable branchAlan Hourihane2004-04-262-6/+5
* GL_DOUBLE doesn't follow GL_FLOAT, fix indexing (Keith Harrison)Brian Paul2004-04-231-2/+2
* Added ctx->Vertex/FragmentProgram._Enable flags. Set when vertex/fragmentBrian Paul2004-04-238-40/+57
* s,CHAN_BITS/8,sizeof(GLchan),Brian Paul2004-04-221-7/+7
* use FetchTexelf() in GetTexImage() to return float textures correctlyBrian Paul2004-04-221-5/+6
* fix some include file glitchesBrian Paul2004-04-221-1/+1
* New glTexImage code.Brian Paul2004-04-2218-518/+3213
* Fix up some assorted issues with initialization of vertex program registers.Brian Paul2004-04-211-0/+1
* Add printing for recently added opcodes.Keith Whitwell2004-04-201-0/+52
* apply texgen/texture matrix in glRasterPosBrian Paul2004-04-191-63/+183
* in TexEnv functions, check if pname == GL_TEXTURE_ENV_COLOR and fetch appropr...Brian Paul2004-04-191-14/+26
* check for __ia64__ when setting USE_IEEEBrian Paul2004-04-181-0/+1
* Use tcc and the emitted C code from s_fragprog_to_c.c to dynamically compileKeith Whitwell2004-04-141-0/+5
* check for __AMD64__ when setting USE_IEEE (Ronnny Vindenes)Brian Paul2004-04-131-2/+2
* build fix for VMSAlan Hourihane2004-04-111-1/+1
* fix minor glitch with GL_DEPTH_COMPONENT texturesBrian Paul2004-04-101-1/+4
* Committing in .Jouk Jansen2004-04-051-181/+181
* Committing in .Jouk Jansen2004-04-051-181/+181
* added some assertions, just to be safeBrian Paul2004-04-021-0/+4
* added FLUSH_CURRENT() call in GetMaterial() callsBrian Paul2004-04-021-2/+6
* fix error in rgb332 texel fetch functionBrian Paul2004-04-021-2/+2
* these are now in the shader/ directory tooBrian Paul2004-03-302-1524/+0
* these files now live in the shader directoryBrian Paul2004-03-3010-5505/+0
* Why are there two copies of this file?Keith Whitwell2004-03-301-1/+1
* Accomodate ARB_fp XPD opcode separately from NV_fp's X2D.Keith Whitwell2004-03-291-1/+2
* Take a stab at updating the VMS files.Brian Paul2004-03-291-27/+0
* This wont be needed any moreMichal Krol2004-03-291-1279/+0
* Moved to src/mesa/shader and renamed to arbprogram_syn.hMichal Krol2004-03-291-1267/+0
* Moved to src/mesa/shader and renamed to arbprogparse.[ch]Michal Krol2004-03-292-6140/+0
* Moved to src/mesa/shaderMichal Krol2004-03-296-1380/+0
* fix some warningsBrian Paul2004-03-263-7/+9
* increase MAX_TEXTURE_LOD_BIAS to 11.0Brian Paul2004-03-261-2/+2
* Implemented support for software-based AUX color buffers.Brian Paul2004-03-218-113/+110
* minor clean-upsBrian Paul2004-03-201-14/+17
* make null-terminated copy of program string so that parse works correctlyBrian Paul2004-03-201-16/+42
* add missing else statementsBrian Paul2004-03-191-6/+6
* remove redundant call to ctx->Driver.Viewport(), and clean-upsBrian Paul2004-03-181-9/+1
* Implementation of GL_EXT_pixel_buffer_object extension.Brian Paul2004-03-1314-111/+371
* more descriptive error messages for matrix stack over/underflowsBrian Paul2004-03-131-4/+20
* Adjustments to make everything use IOCTL/sarea defines in DRM insteadJon Smirl2004-03-111-1/+1
* don't futz with GL_CLIENT_ACTIVE_TEXTURE in glClientActiveTexture (Robert Mer...Brian Paul2004-03-101-22/+4
* plug in _mesa_BlendFunc into dispatch tableBrian Paul2004-03-041-0/+1
* yet another take on VBO deleting and reference countingBrian Paul2004-03-042-1/+54