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* mesa: new gl_fragment_program fields indicating use of fog, front-facing, ↵Brian Paul2008-09-171-1/+4
| | | | point coord
* mesa: rework GLSL vertex attribute bindingBrian Paul2008-09-161-1/+3
| | | | | | | Calls to glBindAttribLocation() should not take effect until the next time that glLinkProgram() is called. gl_shader_program::Attributes now just contains user-defined bindings. gl_shader_program::VertexProgram->Attributes contains the actual/final bindings.
* mesa: fix MSAA enable state in update_multisample()Brian Paul2008-09-151-4/+4
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* mesa: remove some assertions that are invalid during context tear-downBrian Paul2008-09-151-1/+4
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* mesa: get another class of degenerate dlists workingKeith Whitwell2008-09-151-2/+5
| | | | Primitive begin in one dlist, end in another.
* mesa: replace MALLOC w/ CALLOC to fix memory error in glPushClientAttrib()Brian Paul2008-09-051-1/+1
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* mesa: improved gl_buffer_object reference countingBrian Paul2008-09-045-160/+172
| | | | | Use new _mesa_reference_buffer_object() function wherever possible. Fixes buffer object/display list crash reported in ParaView.
* mesa: Silence compiler warnings on Windows.Michal Krol2008-09-041-1/+1
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* mesa: merge stencil values into depth values for MESA_FORMAT_S8_Z24Xiang, Haihao2008-09-041-2/+2
| | | | Cherry-picked from master
* fix BUFFER_DEPTH/BUFFER_ACCUM mix-upBrian Paul2008-09-021-6/+6
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* mesa: use CALLOC instead of MALLOC to fix valgrind warningBrian Paul2008-09-011-1/+1
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* mesa: remove debug codeBrian Paul2008-08-281-2/+0
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* mesa: dynamically grow the fixed function vertex program as neededBrian Paul2008-08-281-10/+46
| | | | | Don't use a fixed-size array. Saves memory in most cases and avoids potential overflow for long programs.
* mesa: bump MAX_INSN to 300Brian Paul2008-08-281-1/+1
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* mesa: allow for extra per-context initBrian Paul2008-08-193-4/+7
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* mesa: rearrange some code in _mesa_BindTexture() to fix error detection bug ↵Brian Paul2008-08-181-42/+59
| | | | | | 17173 Also, move GL_TEXTURE_RECTANGLE init code into separate function.
* mesa: texture crop rect stateBrian Paul2008-08-123-1/+35
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* mesa: set point stateBrian Paul2008-08-121-0/+4
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* mesa: fix some feature testsBrian Paul2008-08-082-6/+2
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* mesa: fix some pixel transfer state tests for depth formatsBrian Paul2008-08-081-5/+9
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* mesa: fix out-of-bounds memory reads in swizzle_copy()Brian Paul2008-08-081-29/+89
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* mesa: fix glBindTexture comment/error stringBrian Paul2008-08-071-2/+2
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* fix some FBO/texture queries (bug 15296)Brian Paul2008-08-061-2/+12
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* added null ptr check (fix bug 16959)Brian Paul2008-08-031-1/+2
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* mesa: fix issues causing warnings on WindowsBrian Paul2008-07-251-7/+4
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* mesa: Mark as XXX unresolved warnings on windows.Michal Krol2008-07-251-0/+5
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* mesa: move extensions->version code into separate functionBrian Paul2008-07-241-66/+72
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* mesa: don't include Mesa version in GL_SHADING_LANGUAGE_VERSION stringBrian Paul2008-07-241-3/+5
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* mesa: glsl: only try to link shaders defining main()Brian Paul2008-07-241-2/+2
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* mesa: remove an error check for NV_v_p that doesn't apply to ARB_v_pBrian Paul2008-07-211-5/+0
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* mesa: add GL_POLYGON_OFFSET_POINT/LINE/FILL queries, remove ↵Brian Paul2008-07-162-42/+30
| | | | | | GL_TEXTURE_ENV_COLOR, GL_TEXTURE_ENV_MODE Issues found by Bob Ellison.
* mesa: Silence compiler warnings on Windows.Michal Krol2008-07-153-7/+7
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* mesa: comments about vectors vs componentsBrian Paul2008-07-142-3/+3
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* mesa: fix stencil state problem when GL_ATI_separate_stencil wasn't enabledBrian Paul2008-07-141-47/+49
| | | | | | | | | In glStencilFunc/Op/Mask() set both the front and back-face state, unless GL_EXT_stencil_two_side is enabled. Before, we only set the front+back state if GL_ATI_separate_stencil was enabled. Ultimately, we probably should remove GL_EXT_stencil_two_side since it's incompatible with GL 2.x.
* mesa: also check for __NetBSD__Blair Sadewitz2008-07-141-1/+1
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* mesa: check for OpenBSD (bug 15604)Brian Paul2008-07-091-1/+11
| | | | cherry-picked from master
* mesa: remove debug codeBrian Paul2008-07-081-1/+0
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* mesa: implement glGetUniformiv() with new ctx->Driver functionBrian Paul2008-07-082-5/+4
| | | | The old implementation could overwrite the caller's param buffer.
* mesa: Replace Proxy1D/2D/etc with ProxyTex[] indexed by TEXTURE_x_INDEX.Brian Paul2008-07-044-296/+153
| | | | | | Simplification in colortab.c too. cherry-picked from master (fe469007037d9d5cdbe1677d8ff7368b276e9e7c)
* mesa: Implement mutex/locking around texture object reference counting.Brian Paul2008-07-048-213/+194
| | | | | | | | Use new _mesa_reference_texobj() function for referencing/unreferencing textures. Add new assertions/tests to try to detect invalid usage of deleted textures. cherry-picked from master (9e01b915f1243a3f551cb795b7124bd1e52ca15f)
* mesa: move assertionBrian Paul2008-07-041-2/+2
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* mesa: fix some error codes in _mesa_ShaderSourceARB()Brian Paul2008-07-031-4/+4
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* mesa: fix problem freeing framebuffer/renderbuffer objectsBrian Paul2008-07-033-4/+62
| | | | Basically, set up no-op Delete() methods for the DummyFrame/Renderbuffer obj
* mesa: added case for fixed ptBrian Paul2008-07-031-0/+5
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* mesa: fix vertex array validation test for attribute 0 (vert pos)Brian Paul2008-07-021-8/+12
| | | | | | | We don't actually need vertex array[0] enabled when using a vertex program/shader. cherry-picked from master
* mesa: additional GLSL built-in constantsBrian Paul2008-07-021-0/+1
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* mesa: fix issues around multisample enableRoland Scheidegger2008-07-023-1/+19
| | | | | multisample enable is enabled by default, however gl mandates multisample rendering rules only apply if there's also a multisampled buffer.
* mesa: check FEATURE_point_size_arrayBrian Paul2008-06-281-0/+2
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* gallium: handle msaaRoland Scheidegger2008-06-271-0/+1
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* mesa: point size arraysBrian Paul2008-06-259-5/+102
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