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* mesa: Fix printf-like warnings.Vinson Lee2010-09-026-16/+16
* mesa: fix some printf warnings with castsBrian Paul2010-09-023-8/+8
* mesa: Fix many printf-like warnings.Eric Anholt2010-09-013-11/+12
* mesa: Add __printf__ attribute to printf-like functions to get warnings.Eric Anholt2010-09-012-5/+10
* mesa: fix out of bounds memory read in mipmap gen codeBrian Paul2010-09-011-5/+12
* mesa: initialize dummy framebuffer and renderbuffer mutexesVladimir Vukicevic2010-09-011-0/+2
* Fix inverted version checks in check_extra.Kenneth Graunke2010-08-301-6/+12
* mesa: move null ptr check (fdo bug 29843)Brian Paul2010-08-271-2/+2
* mesa: Use the format info to identify packed depth/stencil formats.Nick Bowler2010-08-271-6/+2
* mesa: use atexit() handler to release GLSL compiler memoryBrian Paul2010-08-271-0/+9
* mesa: free the fallback texture object in free_shared_state()Brian Paul2010-08-271-0/+4
* mesa: fix double-underscore namingBrian Paul2010-08-271-4/+4
* Fix typo in function name "shading_laguage_version".Kenneth Graunke2010-08-261-2/+2
* i965: Start building 965 FS backend.Eric Anholt2010-08-262-11/+26
* mesa: fix mixed-up function call nameBrian Paul2010-08-261-2/+2
* mesa: Identify packed depth/stencil buffers using the Format field.Nick Bowler2010-08-263-2/+21
* mesa: Don't warn when the desired result of s3tc lib available occurs.Eric Anholt2010-08-251-1/+0
* Revert "mesa: Don't add 1 to GL_ACTIVE_UNIFORM_MAX_LENGTH."Eric Anholt2010-08-251-0/+2
* glsl/mesa: fixes for MSVCAras Pranckevicius2010-08-251-0/+1
* glsl: Set up uniform initializers by walking the shaders after linking.Eric Anholt2010-08-242-49/+74
* mesa: added isblank() for MSVCBrian Paul2010-08-241-0/+1
* mesa: Remove extraneous semicolon.Chia-I Wu2010-08-241-1/+1
* mesa: Add core.h.Chia-I Wu2010-08-243-47/+81
* glsl2: Include imports.h to get snprintf wrapper for MSVCIan Romanick2010-08-231-0/+6
* mesa: Fix msvc build of glsl.Aras Pranckevicius2010-08-231-2/+7
* mesa: Don't add 1 to GL_ACTIVE_UNIFORM_MAX_LENGTH.Eric Anholt2010-08-231-2/+0
* mesa: Assorted fixes for es_generator.py on win32.Chia-I Wu2010-08-231-0/+6
* mesa: use driver hook for creating new renderbuffersBrian Paul2010-08-221-2/+2
* mesa: Fix GetUniformLocation while compiling display lists.Nick Bowler2010-08-201-1/+9
* mesa: Decorate functions with GL_APIENTRY in es_generator.py.Chia-I Wu2010-08-201-2/+2
* mesa: Include compiler.h for ASSERT.Chia-I Wu2010-08-206-0/+12
* mesa: Silence uninitialized variable warnings in dummy_enum_func.Vinson Lee2010-08-191-10/+10
* mesa: Remove unnecessary heaaders from shaderapi.c.Vinson Lee2010-08-181-2/+0
* mesa: fpclassify is available on OpenSolaris.Vinson Lee2010-08-181-1/+2
* mesa: Free linked shaders when deleting the shader program.Eric Anholt2010-08-181-0/+6
* Merge branch 'glsl2'Ian Romanick2010-08-166-15/+111
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| * mesa: Check that _XOPEN_SOURCE is defined before using it.Vinson Lee2010-08-151-1/+1
| * mesa: Recent versions of MSVC define the single precision functions already.José Fonseca2010-08-141-1/+2
| * mesa: atan2f and powf need two args.José Fonseca2010-08-141-2/+2
| * Merge branch 'master' into glsl2Ian Romanick2010-08-1347-24/+75
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| * | mesa: Work-arounds for platforms that lack C99 math functionsIan Romanick2010-08-131-0/+28
| * | glsl2: Move ir_to_mesa handling to driver CompileShader and LinkShader hooks.Eric Anholt2010-08-132-0/+23
| * | glsl2: remove stray semicolonBrian Paul2010-08-111-1/+1
| * | Merge remote branch 'origin/master' into glsl2Eric Anholt2010-07-2659-5647/+13081
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| * | | linker: Link built-in functions instead of including them in every shaderIan Romanick2010-07-211-0/+4
| * | | linker: Track and validate GLSL versions used in shadersIan Romanick2010-07-191-0/+4
| * | | i915: Ask the compiler to flatten out all the if statements that it can.Eric Anholt2010-07-191-0/+5
| * | | linker: Don't dynamically allocate slots for linked shadersIan Romanick2010-06-301-1/+6
| * | | glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program.Eric Anholt2010-06-301-0/+3
| * | | glsl2: Move our data from a glsl_shader* on the side to the main gl_shader *.Eric Anholt2010-06-301-0/+3