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* mesa: add DEBUG_INCOMPLETE_TEXTURE, DEBUG_INCOMPLETE_FBO flagsBrian Paul2012-05-114-24/+21
* mesa: implement DEBUG_ALWAYS_FLUSH debug optionBrian Paul2012-05-111-0/+12
* mesa: define DEBUG_SILENT flag, use in output_if_debug()Brian Paul2012-05-113-12/+13
* mesa: clean-up the debug/verbose flag setup codeBrian Paul2012-05-111-26/+46
* mesa: do FLUSH_VERTICES() in _mesa_flush/finish()Brian Paul2012-05-111-2/+4
* mesa: fix/add error check in _mesa_ColorMaterial()Brian Paul2012-05-111-0/+2
* intel: Add extern "C" declarations to headersPaul Berry2012-05-101-0/+7
* mesa: remove needless casts in save_EdgeFlag()Brian Paul2012-05-081-1/+1
* mesa: minor clean-ups in dlist material codeBrian Paul2012-05-081-7/+15
* mesa: fix error strings in dlist codeBrian Paul2012-05-081-4/+4
* mesa: add gl_context::NewDriverState and use it for vertex arraysMarek Olšák2012-05-082-0/+16
* mesa: move gl_client_array*[] from vbo_draw_func into gl_contextMarek Olšák2012-05-081-0/+5
* fbo: Only reuse depth/stencil attachments if the parameters match.Paul Berry2012-05-071-3/+11
* mesa: Add primitive restart support to glArrayElementJordan Justen2012-05-051-1/+9
* mesa: Prevent buffer underrun when handling MESA_GL_EXTENSION_OVERRIDE.Eric Anholt2012-05-041-1/+1
* mesa: do more teximage error checking for generic compressed formatsBrian Paul2012-05-041-2/+30
* mesa: add _mesa_shader_debug()Dylan Noblesmith2012-05-022-0/+46
* mesa: reject immutable textures in glEGLImageTargetTexture2DOES()Dylan Noblesmith2012-04-301-0/+7
* mesa: require GL_MAX_SAMPLES >= 4 for GL 3.0Dylan Noblesmith2012-04-291-0/+1
* mesa: move gl_array_attrib::NewState to gl_array_object::NewArraysBrian Paul2012-04-206-18/+10
* Revert "mesa: only update _MaxElement when we actually need it"Marek Olšák2012-04-191-3/+1
* mesa: move unrefs of array objects earlier in _mesa_free_context_data()Brian Paul2012-04-191-3/+3
* mesa: set _NEW_VARYING_VP_INPUTS flag only if fixed-func VP is enabled & validMarek Olšák2012-04-191-1/+10
* mesa: add _NEW_VARYING_VP_INPUTS for gl_context::varying_vp_inputsMarek Olšák2012-04-193-6/+8
* mesa,vbo: properly detect when vertex arrays need to be recalculatedMarek Olšák2012-04-193-6/+0
* mesa: only update _MaxElement when we actually need itMarek Olšák2012-04-191-1/+3
* mesa: Use array object constructor.Mathias Fröhlich2012-04-182-2/+3
* mesa: add a couple fast-paths to fast_read_rgba_pixels_memcpy()Brian Paul2012-04-171-7/+55
* mesa: Remove dead _mesa_sizeof_glsl_type().Eric Anholt2012-04-162-63/+0
* glsl: Add a helper for generating temporary variables in ir_builder.Eric Anholt2012-04-131-31/+11
* glsl: Add a helper for ir_builder to make dereferences for assignments.Eric Anholt2012-04-131-49/+17
* glsl: Make a little tracking class for emitting IR lists.Eric Anholt2012-04-131-50/+28
* glsl: Add common swizzles to ir_builder.Eric Anholt2012-04-131-48/+18
* glsl: Let ir_builder expressions take un-dereferenced variables.Eric Anholt2012-04-131-13/+6
* glsl: Create an ir_builder helper for hand-generating IR.Eric Anholt2012-04-131-82/+46
* mesa: add support for ARB_blend_func_extended (v4)Dave Airlie2012-04-138-6/+149
* mesa: fix truncated value warningDylan Noblesmith2012-04-131-1/+1
* mesa: don't cast away constDylan Noblesmith2012-04-131-1/+1
* mesa: add _mesa_total_texture_memory() debug functionBrian Paul2012-04-112-0/+62
* mesa: new _mesa_total_buffer_object_memory() debug functionBrian Paul2012-04-112-0/+32
* main: Fix memory leak in _mesa_make_extension_string()Chad Versace2012-04-091-0/+2
* mesa: Add support for the GL 3.1 R/RG formats in texture buffer objects.Eric Anholt2012-04-091-0/+54
* mesa: Track a gl_format for the texture buffer format.Eric Anholt2012-04-093-168/+76
* mesa: Handle updating texture state for buffer textures.Eric Anholt2012-04-092-0/+12
* mesa: Create the default (name==0) buffer texture.Eric Anholt2012-04-091-0/+5
* mesa: Set the correct initial value of the texture buffer object format.Eric Anholt2012-04-091-0/+1
* mesa: Set up glTexBuffer{,ARB} for display list compile.Eric Anholt2012-04-091-0/+3
* glapi: regen for TBO change.Eric Anholt2012-04-092-2890/+2872
* ff_fragment_shader: Remove some dead fields.Eric Anholt2012-04-091-11/+0
* Add support for GL_EXT_unpack_subimage on GLES2Neil Roberts2012-03-272-5/+22