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Author
Age
Files
Lines
*
mesa: implement clamping controls (ARB_color_buffer_float)
Marek Olšák
2011-03-29
16
-61
/
+223
*
mesa: regenerate glapi files
Marek Olšák
2011-03-29
3
-4474
/
+4505
*
mesa: Add missing parentheses in glBlitFramebufferEXT error strings.
Vinson Lee
2011-03-28
1
-5
/
+5
*
mesa: add void to save_TextureBarrierNV()
Brian Paul
2011-03-25
1
-1
/
+1
*
mesa: Avoid redefining PUBLIC/USE/likely/unlikely macros.
José Fonseca
2011-03-25
1
-13
/
+17
*
mesa: Use appropriate call convention in VertexAttribI*v.
José Fonseca
2011-03-25
1
-136
/
+136
*
mesa,mapi: Remove spurious const keyword from ClearBufferfi args.
José Fonseca
2011-03-25
1
-1
/
+1
*
mesa: added _mesa_dump_image() for debugging
Brian Paul
2011-03-24
2
-0
/
+28
*
mesa: minor whitespace fixes
Brian Paul
2011-03-24
4
-7
/
+7
*
mesa: new MESA_EXTENSION_MAX_YEAR env var
Brian Paul
2011-03-24
1
-3
/
+17
*
mesa: More glGet* fixes.
José Fonseca
2011-03-23
1
-4
/
+4
*
mesa: remove unused _MESA_NEW_NEED_NORMALS
Brian Paul
2011-03-23
1
-3
/
+0
*
mesa: remove _MESA_NEW_TRANSFER_STATE
Brian Paul
2011-03-23
4
-10
/
+6
*
mesa: Fix typo glGet*v(GL_TEXTURE_COORD_ARRAY_*).
José Fonseca
2011-03-22
1
-3
/
+3
*
mesa: 80-column wrapping and comment updates
Brian Paul
2011-03-19
1
-19
/
+20
*
mesa: 80-column wrapping, update comment
Brian Paul
2011-03-19
1
-7
/
+12
*
mesa: consolidate enable/disable code for GL_TEXTURE_GEN_S/T/R/Q
Brian Paul
2011-03-19
1
-67
/
+9
*
mesa: consolidate clip plane update code
Brian Paul
2011-03-19
3
-25
/
+21
*
mesa: 80-column wrapping
Brian Paul
2011-03-19
1
-2
/
+2
*
mesa: replace macro with function
Brian Paul
2011-03-19
1
-8
/
+13
*
mesa: 80-column wrapping
Brian Paul
2011-03-19
1
-1
/
+2
*
mesa: rename functions to follow Mesa conventions
Brian Paul
2011-03-19
1
-35
/
+29
*
mesa: 80-column wrapping
Brian Paul
2011-03-19
1
-2
/
+4
*
mesa: minor improvements in glTexEnvfv()
Brian Paul
2011-03-17
1
-16
/
+17
*
mesa: only report up to 50 _mesa_problem() calls
Brian Paul
2011-03-17
1
-5
/
+11
*
mesa: Remove the CompileShader driver hook; it's just a no-op.
Kenneth Graunke
2011-03-17
2
-10
/
+0
*
mesa: use _mesa_get_current_tex_unit() helper in BindTexture()
Brian Paul
2011-03-16
1
-2
/
+2
*
mesa: remove unneeded local var in BindTexture()
Brian Paul
2011-03-16
1
-3
/
+3
*
mesa: clean up the glBindTexture early out code a bit
Brian Paul
2011-03-16
1
-10
/
+12
*
mesa: Sort extensions in extension string by year.
José Fonseca
2011-03-16
1
-216
/
+278
*
mesa: Use typecast in BITFIELD64_BIT macro.
José Fonseca
2011-03-16
1
-5
/
+1
*
mesa: use 1UL for 64-bit unsigned constant for C++
Brian Paul
2011-03-15
1
-0
/
+4
*
mesa: add display list support for NV_texture_barrier
Marek Olšák
2011-03-15
1
-0
/
+22
*
mesa: regenerate glapi files
Marek Olšák
2011-03-15
3
-1995
/
+2013
*
mesa: add NV_texture_barrier
Marek Olšák
2011-03-15
6
-0
/
+109
*
mesa: rename _mesa_texstore_a8 -> _mesa_texstore_unorm8
Marek Olšák
2011-03-14
1
-6
/
+6
*
mesa: fix up assertion in _mesa_source_buffer_exists
Marek Olšák
2011-03-14
1
-0
/
+2
*
Revert "mesa: Convert fixed function fragment program generator to GLSL IR."
Eric Anholt
2011-03-12
3
-667
/
+782
*
Revert "mesa: Track a computed _CurrentFragmentProgram for current gl_shader_...
Eric Anholt
2011-03-12
2
-10
/
+4
*
mesa: Track a computed _CurrentFragmentProgram for current gl_shader_program
Eric Anholt
2011-03-11
2
-4
/
+10
*
mesa: Convert fixed function fragment program generator to GLSL IR.
Eric Anholt
2011-03-11
3
-782
/
+667
*
mesa: Add gl_MESAFogParamsOptimized for our special pre-computed fog params.
Eric Anholt
2011-03-11
1
-0
/
+5
*
mesa: Add a builtin uniform for the ATI_envmap_bumpmap rotation matrix.
Eric Anholt
2011-03-11
1
-0
/
+11
*
mesa: Move texenvprogram.c to ff_fragment_shader.cpp.
Eric Anholt
2011-03-11
1
-4
/
+9
*
mesa: Don't try to remove an internal shader_program from the hash.
Eric Anholt
2011-03-11
1
-2
/
+4
*
mesa: move location of some geometry program limits
Brian Paul
2011-03-11
4
-25
/
+28
*
mesa: replace NEED_SECONDARY_COLOR(), RGBA_LOGICOP_ENABLED() with inlines
Brian Paul
2011-03-11
3
-27
/
+42
*
mesa: call FLUSH_VERTICES() before deleting shaders, buffers, query objects
Brian Paul
2011-03-11
3
-0
/
+5
*
mesa: add ATI_texture_compression_3dc
Marek Olšák
2011-03-08
7
-0
/
+30
*
mesa: add EXT_texture_compression_latc
Marek Olšák
2011-03-08
13
-7
/
+234
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