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* mesa/main: validate name syntax for array variables onlySamuel Iglesias Gonsalvez2015-05-201-3/+3
* mesa: Check the lookup_framebuffer return value in NamedFramebufferRenderbufferFredrik Höglund2015-05-161-0/+2
* mesa: Remove all vestiges of glFramebufferTextureFaceARBIan Romanick2015-05-152-35/+4
* mesa: Add ARB_direct_state_access checks in query object functionsFredrik Höglund2015-05-141-0/+7
* mesa: Add ARB_direct_state_access checks in program pipeline functionsFredrik Höglund2015-05-141-0/+6
* mesa: Add ARB_direct_state_access checks in sampler object functionsFredrik Höglund2015-05-141-0/+7
* mesa: Add ARB_direct_state_access checks in VAO functionsFredrik Höglund2015-05-142-0/+86
* mesa: Add ARB_direct_state_access checks in texture functionsFredrik Höglund2015-05-146-0/+200
* mesa: Add ARB_direct_state_access checks in renderbuffer functionsFredrik Höglund2015-05-141-0/+21
* mesa: Add ARB_direct_state_access checks in FBO functionsFredrik Höglund2015-05-144-0/+127
* mesa: Add ARB_direct_state_access checks in buffer object functionsFredrik Höglund2015-05-141-0/+105
* mesa: Add ARB_direct_state_access checks in XFB functionsFredrik Höglund2015-05-141-0/+42
* mesa: Make GL_TEXTURE_CUBE_MAP valid in FramebufferTextureLayerFredrik Höglund2015-05-141-5/+31
* mesa: Add an extension flag for ARB_direct_state_accessFredrik Höglund2015-05-142-1/+2
* main: Add entry point for NamedFramebufferDrawBuffers.Laura Ekstrand2015-05-143-0/+25
* main: Refactor DrawBuffers.Laura Ekstrand2015-05-142-23/+52
* main: Add entry point for NamedFramebufferReadBuffer.Laura Ekstrand2015-05-143-0/+23
* main: Refactor _mesa_ReadBuffer.Laura Ekstrand2015-05-143-24/+32
* main: Add entry point for NamedFramebufferDrawBuffer.Laura Ekstrand2015-05-143-0/+23
* main: Refactor _mesa_DrawBuffer.Laura Ekstrand2015-05-142-17/+29
* main: Refactor _mesa_drawbuffers.Laura Ekstrand2015-05-144-17/+18
* main: Add stubs for [Get]NamedFramebufferParameteri[v].Laura Ekstrand2015-05-143-0/+42
* main: Fake entry point for glClearNamedFramebufferfi.Laura Ekstrand2015-05-143-0/+23
* main: Fake entry point for glClearNamedFramebufferfv.Laura Ekstrand2015-05-143-0/+23
* main: Fake entry point for glClearNamedFramebufferuiv.Laura Ekstrand2015-05-143-0/+23
* main: Fake entry point for glClearNamedFramebufferiv.Laura Ekstrand2015-05-143-0/+25
* main: Add entry points for InvalidateNamedFramebuffer[Sub]Data.Laura Ekstrand2015-05-143-0/+83
* main: Refactor invalidate_framebuffer_storage.Laura Ekstrand2015-05-141-11/+27
* main: Complete error conditions for glInvalidate*Framebuffer.Laura Ekstrand2015-05-141-1/+19
* main: _mesa_blit_framebuffer updates its arbitrary framebuffers.Laura Ekstrand2015-05-141-3/+6
* main: Add entry point for BlitNamedFramebuffer.Laura Ekstrand2015-05-143-0/+58
* main: Refactor _mesa_update_draw_buffer_bounds.Laura Ekstrand2015-05-143-5/+6
* main: Refactor _mesa_get_clamp_read_color.Laura Ekstrand2015-05-143-5/+7
* main: Refactor _mesa_[update|get]_clamp_fragment_color.Laura Ekstrand2015-05-146-18/+21
* main: Refactor _mesa_[update|get]_clamp_vertex_color.Laura Ekstrand2015-05-143-8/+14
* main: Refactor _mesa_update_framebuffer.Laura Ekstrand2015-05-143-9/+8
* main: Refactor glBlitFramebuffer.Laura Ekstrand2015-05-142-53/+74
* main: Fix whitespace in blit.cLaura Ekstrand2015-05-141-18/+18
* main: Add entry point GetNamedFramebufferAttachmentParameteriv.Laura Ekstrand2015-05-143-41/+94
* main: Add entry point for CheckNamedFramebufferStatus.Laura Ekstrand2015-05-143-15/+72
* main: Fix indents in former get_texture_for_framebuffer functions.Laura Ekstrand2015-05-141-39/+39
* main: Major refactor of get_texture_for_framebuffer.Laura Ekstrand2015-05-142-227/+267
* main: Add entry points for glNamedFramebufferTexture[Layer].Laura Ekstrand2015-05-143-0/+74
* main: Fix indentation in get_texture_for_framebuffer.Laura Ekstrand2015-05-141-85/+85
* main: Refactor get_texture_for_framebuffer.Laura Ekstrand2015-05-141-22/+21
* main: Split framebuffer_texture.Laura Ekstrand2015-05-142-75/+198
* main: Fix an error generated by FramebufferTextureLaura Ekstrand2015-05-141-4/+13
* mesa: Generate GL_INVALID_VALUE in framebuffer_texture when layer < 0Fredrik Höglund2015-05-141-0/+12
* main: Require that the texture exists in framebuffer_textureFredrik Höglund2015-05-141-1/+1
* main: Fix the indentation in framebuffer_textureLaura Ekstrand2015-05-141-1/+2