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* Remove unused _mesa_memset16Matt Turner2012-07-212-16/+0
| | | | | | | Unused since commit fd104a845. Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* Remove _mesa_inv_sqrtf in favor of 1/SQRTFMatt Turner2012-07-212-114/+1
| | | | | | | | Except for a couple of explicit uses, _mesa_inv_sqrtf was disabled since its addition in 2003 (see f9b1e524). Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* Remove _mesa_sqrt* in favor of plain sqrtMatt Turner2012-07-213-117/+1
| | | | | | | | | | Temporarily disabled since 2003 (see 386578c5b). This saves us from calling sqrt() 128 times to generate the sqrttab in one_time_init(). Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: disable MSVC global optimization in pack.cJosé Fonseca2012-07-201-0/+13
| | | | | | | | To reduce excessive compilation time in release mode. NOTE: This is a candidate for the 8.0 branch. Tested-by: Brian Paul <[email protected]>
* mesa: whitespace fixes in pbo.cBrian Paul2012-07-201-14/+14
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* mesa: update texstore.c commentBrian Paul2012-07-201-3/+2
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* mesa: Implement the UBO-specific pnames of glGetActiveUniformsiv.Eric Anholt2012-07-201-2/+13
| | | | Reviewed-by: Ian Romanick <[email protected]>
* mesa: Add implementation of glGetUniformBlockIndex().Eric Anholt2012-07-201-0/+27
| | | | | | | | | Now that we finally have a list of uniform blocks in the linked shader program, we can tell what their indices are. Fixes piglit GL_ARB_uniform_buffer_object/getuniformblockindex. Reviewed-by: Ian Romanick <[email protected]>
* mesa: Add support for glGetActiveUniformsiv on non-UBO pnames.Eric Anholt2012-07-203-0/+70
| | | | | | | We'll need to propagate the UBO fields to the uniform storage records before we can handle the other pnames. Reviewed-by: Ian Romanick <[email protected]>
* mesa: Add support for glGetUniformIndices().Eric Anholt2012-07-201-0/+35
| | | | | | | | | This is a single entrypoint that maps from a series of names to the indices of those names within the active uniforms list. Each index is like glGetUniformLocation()'s return value, except that it doesn't encode an array offset. Reviewed-by: Ian Romanick <[email protected]>
* mesa: Move the _mesa_uniform_merge_location_offset to glGetUniformLocation().Eric Anholt2012-07-203-13/+23
| | | | | | | With the upcoming GL_ARB_uniform_buffer_object changes, the only other caller that will want the cooked value is state_tracker. Reviewed-by: Ian Romanick <[email protected]>
* glsl: Merge the lists of uniform blocks into the linked shader program.Eric Anholt2012-07-201-0/+34
| | | | | | This attempts error-checking, but the layout isn't done yet. Reviewed-by: Ian Romanick <[email protected]>
* glsl: Translate the AST for uniform blocks into some IR structures.Eric Anholt2012-07-201-0/+18
| | | | | | | | | | We're going to need this structure to cross-validate the uniform blocks between shader stages, since unused ir_variables might get dropped. It's also the place we store the RowMajor qualifier, which is not part of the GLSL type (since that would cause a bunch of type equality checks to fail). Reviewed-by: Ian Romanick <[email protected]>
* mesa: Add UsesDFdy to struct gl_fragment_program.Paul Berry2012-07-191-0/+1
| | | | | | | | | | | | The i965 back-end needs to compile dFdy() differently for FBOs and window system framebuffers, because Y coordinates are flipped between the two (see commit 82d2596: i965: Compute dFdy() correctly for FBOs). This boolean will allow it to avoid unnecessarily recompiling shaders that don't use dFdy(). Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: remove stale commentBrian Paul2012-07-181-1/+0
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* mesa: use gl_program cast wrappersBrian Paul2012-07-185-32/+25
| | | | | | | In a few cases, remove unneeded casts. And fix a few other const-correctness issues. Reviewed-by: Kenneth Graunke <[email protected]>
* msaa: Generate proper error for operations prohibited on MSAA buffers.Paul Berry2012-07-172-3/+3
| | | | | | | | | | | | | | | | | | | | | From the GL 3.0 spec, section 4.3.3, in the documentation for CopyPixels(): "An INVALID_OPERATION error will be generated if the object bound to READ_FRAMEBUFFER_BINDING is framebuffer complete and the value of SAMPLE_BUFFERS is greater than zero." The same applies to CopyTexImage...() and CopyTexSubImage...() functions, since they are defined in terms of CopyPixels(). Previously we were generating an INVALID_FRAMEBUFFER_OPERATION error in these cases. Fixes piglit tests "EXT_framebuffer_multisample/negative-{copypixels,copyteximage}". Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: include inttypes.h to get uint8_t typeBrian Paul2012-07-161-0/+1
| | | | To fix MSVC build.
* mesa: Add function for decoding ETC1 texturesChad Versace2012-07-162-0/+40
| | | | | | | | | Add function _mesa_etc1_unpack_rgba8888. It is intended to be used by glCompressedTexSubImage2D to decode ETC1 textures into RGBA. CC: Chia-I <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* gallium/util, mesa: Refactor etc1 unpack functionChad Versace2012-07-161-0/+34
| | | | | | | | | | Move the body of util_etc1_rgb8_unpack_rgba_unorm8 into a new function that can be shared between gallium and dri drivers, texcompress_etc_tmp.h:etc1_unpack_rgba8888. CC: Chia-I <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* automake: convert libmesa and libmesagalliumJon TURNEY2012-07-131-1/+1
| | | | | | | | | | | | | | | | | * "configure substitutions are not allowed in _SOURCES variables" in automake, so instead of MESA_ASM_FILES, use some AM_CONDITIONALS to choose which architecture's asm sources are used in libmesa_la_SOURCES. (Can't remove MESA_ASM_FILES autoconf variable as it's still used in sources.mak) * Update to link with the .la file in other Makefile.am files, and make a link to the .a file for the convenience of other Makefiles which have not yet been converted to automake v2: Remove stray -static from LDFLAGS v3: Remove .a compatibility link on clean Signed-off-by: Jon TURNEY <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Tested-by: Matt Turner <[email protected]>
* mesa,st/mesa: implement GL_RGB565 from ARB_ES2_compatibilityMarek Olšák2012-07-134-0/+23
| | | | | | | | | | This was not implemented, because the spec was changed just recently. Everything has been in place already. Gallium has PIPE_FORMAT_B5G6R5_UNORM, while Mesa has MESA_FORMAT_RGB565. Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: add ARB_transform_feedback_instanced extension enable flagMarek Olšák2012-07-122-0/+2
| | | | Acked-by: Ian Romanick <[email protected]>
* mesa: implement new DrawTransformFeedback functionsMarek Olšák2012-07-123-6/+29
| | | | Acked-by: Ian Romanick <[email protected]>
* mesa: implement display list support for new DrawTransformFeedback functionsMarek Olšák2012-07-122-0/+85
| | | | Acked-by: Ian Romanick <[email protected]>
* mesa: implement display list support for indexed query functionsMarek Olšák2012-07-121-2/+47
| | | | Acked-by: Ian Romanick <[email protected]>
* mesa: implement indexed query functions from ARB_transform_feedback3Marek Olšák2012-07-121-15/+67
| | | | Acked-by: Ian Romanick <[email protected]>
* mesa: implement glGet queries and error handling for ARB_transform_feedback3Marek Olšák2012-07-124-0/+43
| | | | Acked-by: Ian Romanick <[email protected]>
* glsl: implement ARB_transform_feedback3 in the linkerMarek Olšák2012-07-122-0/+2
| | | | Acked-by: Ian Romanick <[email protected]>
* mesa: remove assertions that do not allow compressed 2D_ARRAY texturesMarek Olšák2012-07-121-4/+2
| | | | | | NOTE: This is a candidate for the 8.0 branch. Reviewed-by: Alex Deucher <[email protected]>
* mesa: Remove unneeded extern qualifiersChad Versace2012-07-101-2/+2
| | | | | | | Remove 'extern' from the functions declared in texcompress_etc.h. Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* mesa/test: Update name of GL_TIME_ELAPSEDIan Romanick2012-07-101-1/+1
| | | | | | | | 4952caa caused the _EXT to fall off the name of this enum. This is fine. Update the unit test to expect the new value. Signed-off-by: Ian Romanick <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=51956
* mesa: implement glGet(GL_TIMESTAMP) v2Marek Olšák2012-07-102-1/+20
| | | | | | This is adds a new driver function to retrieve the timestamp. Reviewed-by: Eric Anholt <[email protected]>
* mesa: add ARB_timer_query to the extension listMarek Olšák2012-07-101-0/+1
| | | | Reviewed-by: Brian Paul <[email protected]>
* mesa: add QueryCounter display list supportMarek Olšák2012-07-101-0/+24
| | | | Reviewed-by: Brian Paul <[email protected]>
* mesa: implement TIMESTAMP query and glQueryCounterMarek Olšák2012-07-101-6/+72
| | | | Reviewed-by: Brian Paul <[email protected]>
* Revert "mesa: #define fprintf to be __mingw_fprintf() on Mingw32"Brian Paul2012-07-051-10/+0
| | | | | | | | | This reverts commit cbffaf20e9e6154310ba68bb2b44adc37ba83bcd. Use the PRIx64 macro in the fprintf() call instead, as suggested by Dylan Noblesmith. Reviewed-by: José Fonseca <[email protected]>
* mesa: add GL_EXT_texture_rg extension for OpenGL ES 2.x.Gwenole Beauchesne2012-07-042-0/+2
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* Revert "mesa: add GL_EXT_texture_rg extension for OpenGL ES 2.x."Marek Olšák2012-07-042-2/+0
| | | | This reverts commit d1665388ce53d23ee7853e5083ce6f7192061109.
* mesa: add GL_EXT_texture_rg extension for OpenGL ES 2.x.Gwenole Beauchesne2012-07-032-0/+2
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* mesa: use FLUSH_CURRENT and not FLUSH_VERTICES in _mesa_validate_*Marek Olšák2012-07-021-7/+14
| | | | | | | | | | | | | | | | ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL calls FLUSH_VERTICES, which is not what we want. This fixes a breakage in classic drivers, introduced in: 62b971673950148eb949ba23d7fdc47debea16f0 vbo: first ASSERT_OUTSIDE_BEGIN_END then FLUSH, not the other way around It should fix: https://bugs.freedesktop.org/show_bug.cgi?id=51629 https://bugs.freedesktop.org/show_bug.cgi?id=51642 Reviewed-by: Brian Paul <[email protected]>
* mesa: remove some unused gl_dlist_state fieldsBrian Paul2012-06-291-6/+0
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* vbo: optimize validation for glMultiDrawElementsMarek Olšák2012-06-282-0/+76
| | | | | | | | | Some parameters need to be checked only once. check_valid_to_render needs to be called only once. The validate function is based on the one for DrawElements. Reviewed-by: Brian Paul <[email protected]>
* vbo: first ASSERT_OUTSIDE_BEGIN_END then FLUSH, not the other way aroundMarek Olšák2012-06-281-6/+6
| | | | Reviewed-by: Brian Paul <[email protected]>
* mesa: rename MaxTransformFeedbackSeparateAttribs to MaxTransformFeedbackBuffersMarek Olšák2012-06-286-16/+17
| | | | | | | | | | | | This is a cleanup for ARB_transform_feedback3, where GL_MAX_TRANSFORM_FEEDBACK_BUFFERS is introduced for interleaved attribs and has the same meaning as GL_MAX_.._SEPARATE_ATTRIBS for separate attribs. Also, the maximum number of TFB buffers is reduced from 32 to 4, which makes this patch useful even without the extension. I don't know of any hardware which can do more than 4. Reviewed-by: Brian Paul <[email protected]>
* mesa: more const qualifiers to match the latest glext.hBrian Paul2012-06-272-3/+3
| | | | | | | For some reason regular gcc on Linux didn't catch these but the mingw compiler did (generated errors, not warnings). v2: include the changes in src/mapi/ too
* glapi: add const qualifier to glShaderSourceARB() parameterBrian Paul2012-06-271-1/+1
| | | | | | | | | Fixes the es2 build with gcc. Note: in glext.h the prototypes for glShaderSource() and glShaderSourceARB() disagree: only the former has the extra const qualifier. Reviewed-by: José Fonseca <[email protected]>
* mesa: make _mesa_reference_array_object() an inline functionBrian Paul2012-06-272-6/+17
| | | | As we do for texture objects, buffer objects, etc.
* mesa: look up enum name for glEnable/Disable errorsBrian Paul2012-06-271-5/+6
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* mesa: move TEXGEN defines closer to gl_texgen structBrian Paul2012-06-271-40/+40
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