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Author
Age
Files
Lines
*
mesa: make _CurrentFragmentProgram a gl_program struct pointer
Timothy Arceri
2017-01-06
5
-24
/
+20
*
st/mesa/glsl: add new is_arb_asm flag in gl_program
Timothy Arceri
2017-01-06
5
-5
/
+7
*
st/mesa/glsl/i965: move ShaderStorageBlocks to gl_program
Timothy Arceri
2017-01-06
1
-2
/
+1
*
st/mesa/glsl/i965: set num_ssbos directly in shader_info
Timothy Arceri
2017-01-06
1
-1
/
+0
*
st/mesa/glsl/i965: move per stage UniformBlocks to gl_program
Timothy Arceri
2017-01-06
1
-2
/
+2
*
st/mesa/glsl/i965: set num_ubos directly in shader_info
Timothy Arceri
2017-01-06
1
-1
/
+0
*
st/mesa/glsl/i965: move ImageUnits and ImageAccess fields to gl_program
Timothy Arceri
2017-01-06
2
-21
/
+21
*
mesa: add gl_constants::GLSLOptimizeConservatively
Marek Olšák
2017-01-05
2
-3
/
+14
*
glsl/mesa: add reference to gl_shader_program_data from gl_program
Timothy Arceri
2016-12-31
1
-0
/
+3
*
mesa: make union in gl_program a struct and add FIXME
Timothy Arceri
2016-12-31
1
-1
/
+5
*
mesa/glsl/i965: remove Driver.NewShader()
Timothy Arceri
2016-12-30
3
-27
/
+0
*
mesa/glsl: move BlendSupport bitfield to gl_program
Timothy Arceri
2016-12-30
2
-6
/
+15
*
mesa: store gl_program in gl_transform_feedback_object rather than gl_shader_...
Timothy Arceri
2016-12-30
2
-14
/
+13
*
mesa/glsl: move LinkedTransformFeedback from gl_shader_program to gl_program
Timothy Arceri
2016-12-30
3
-7
/
+9
*
mesa: move _Used to gl_program
Timothy Arceri
2016-12-30
2
-5
/
+6
*
mesa/compiler: add local_size_variable to shader_info
Timothy Arceri
2016-12-30
1
-0
/
+1
*
mesa: pass gl_program to _mesa_append_uniforms_to_file()
Timothy Arceri
2016-12-30
1
-1
/
+1
*
glsl/mesa: set separate_shader directly in shader_info
Timothy Arceri
2016-12-30
1
-0
/
+1
*
mesa/glsl: move subroutine metadata to gl_program
Timothy Arceri
2016-12-30
3
-63
/
+66
*
mesa/shaderobj: Fix races on refcounts
Chad Versace
2016-12-28
1
-10
/
+4
*
mesa/texformat: Handle GL_RGBA + GL_UNSIGNED_SHORT_5_5_5_1
Chad Versace
2016-12-27
1
-0
/
+2
*
mesa: don't attempt to unlock an unlocked debug state mutex
Jonathan Gray
2016-12-20
1
-3
/
+2
*
mesa: Silence numerous "unused parameter" warnings in dlist.c
Ian Romanick
2016-12-19
1
-33
/
+33
*
mesa: Fix all the whitespace errors in dlist.c
Ian Romanick
2016-12-19
1
-187
/
+186
*
glsl: Track the linearized array index for each UBO instance array element
Ian Romanick
2016-12-19
1
-0
/
+15
*
glsl: Fix program interface queries relating to interface blocks.
Kenneth Graunke
2016-12-19
1
-73
/
+19
*
mesa/get: Convert stencil values to TYPE_UINT.
Kenneth Graunke
2016-12-19
1
-6
/
+6
*
mesa/get: Add TYPE_UINT for casting through a GLuint.
Kenneth Graunke
2016-12-19
1
-0
/
+80
*
mesa/get: Make GetFloat/GetDouble of TYPE_INT_N not normalize things.
Kenneth Graunke
2016-12-19
1
-3
/
+3
*
main: add INTEL_conservative_rasterization enum query support
Lionel Landwerlin
2016-12-13
2
-0
/
+8
*
extensions: update INTEL_conservative_rasterization dependencies
Lionel Landwerlin
2016-12-13
1
-1
/
+1
*
main: don't error when enabling conservative rasterization on gles
Lionel Landwerlin
2016-12-13
1
-1
/
+1
*
main: use new driver flag for conservative rasterization state
Lionel Landwerlin
2016-12-13
2
-1
/
+8
*
treewide: s/comparitor/comparator/
Ilia Mirkin
2016-12-12
1
-1
/
+1
*
mesa: Return LINEAR encoding for winsys FBO depth/stencil.
Kenneth Graunke
2016-12-11
1
-2
/
+7
*
mesa: add support for GL_INTEL_conservative_rasterization
Lionel Landwerlin
2016-12-07
5
-0
/
+59
*
mesa: Add GL and GLSL plumbing for ARB_post_depth_coverage for i965 (gen9+).
Plamena Manolova
2016-12-07
3
-0
/
+4
*
main: allow NEAREST_MIPMAP_NEAREST for stencil texturing
Roland Scheidegger
2016-12-06
1
-15
/
+8
*
st/mesa/glsl: move Version to gl_shader_program_data
Timothy Arceri
2016-12-02
2
-2
/
+3
*
mesa: only verify that enabled arrays have backing buffers
Ilia Mirkin
2016-12-01
1
-1
/
+1
*
mesa: reset linked_stages bitmask when re-linking
Timothy Arceri
2016-12-01
1
-0
/
+2
*
mesa: optimise interleaved sso validation
Timothy Arceri
2016-11-30
1
-11
/
+14
*
mesa/glsl: add bitmask to track stages a program was linked against
Timothy Arceri
2016-11-30
1
-0
/
+3
*
mesa: fix active subroutine uniforms properly
Timothy Arceri
2016-11-29
1
-103
/
+8
*
mesa/getteximage: Add validation of target to glGetTextureImage
Eduardo Lima Mitev
2016-11-24
1
-0
/
+5
*
main/texobj: Check that texture id > 0 before looking it up in hash-table
Eduardo Lima Mitev
2016-11-24
1
-2
/
+3
*
main/getteximage: Use the height argument to calculate memcpy copy size
Eduardo Lima Mitev
2016-11-23
1
-1
/
+1
*
mesa: use special checksums for unset checksums and fixed-func shaders
Marek Olšák
2016-11-22
2
-0
/
+6
*
glsl: add gl_linked_shader::SourceChecksum
Marek Olšák
2016-11-22
2
-1
/
+13
*
mesa: use util_hash_crc32 instead of _mesa_str_checksum
Marek Olšák
2016-11-22
3
-26
/
+2
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