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* mesa: make _CurrentFragmentProgram a gl_program struct pointerTimothy Arceri2017-01-065-24/+20
* st/mesa/glsl: add new is_arb_asm flag in gl_programTimothy Arceri2017-01-065-5/+7
* st/mesa/glsl/i965: move ShaderStorageBlocks to gl_programTimothy Arceri2017-01-061-2/+1
* st/mesa/glsl/i965: set num_ssbos directly in shader_infoTimothy Arceri2017-01-061-1/+0
* st/mesa/glsl/i965: move per stage UniformBlocks to gl_programTimothy Arceri2017-01-061-2/+2
* st/mesa/glsl/i965: set num_ubos directly in shader_infoTimothy Arceri2017-01-061-1/+0
* st/mesa/glsl/i965: move ImageUnits and ImageAccess fields to gl_programTimothy Arceri2017-01-062-21/+21
* mesa: add gl_constants::GLSLOptimizeConservativelyMarek Olšák2017-01-052-3/+14
* glsl/mesa: add reference to gl_shader_program_data from gl_programTimothy Arceri2016-12-311-0/+3
* mesa: make union in gl_program a struct and add FIXMETimothy Arceri2016-12-311-1/+5
* mesa/glsl/i965: remove Driver.NewShader()Timothy Arceri2016-12-303-27/+0
* mesa/glsl: move BlendSupport bitfield to gl_programTimothy Arceri2016-12-302-6/+15
* mesa: store gl_program in gl_transform_feedback_object rather than gl_shader_...Timothy Arceri2016-12-302-14/+13
* mesa/glsl: move LinkedTransformFeedback from gl_shader_program to gl_programTimothy Arceri2016-12-303-7/+9
* mesa: move _Used to gl_programTimothy Arceri2016-12-302-5/+6
* mesa/compiler: add local_size_variable to shader_infoTimothy Arceri2016-12-301-0/+1
* mesa: pass gl_program to _mesa_append_uniforms_to_file()Timothy Arceri2016-12-301-1/+1
* glsl/mesa: set separate_shader directly in shader_infoTimothy Arceri2016-12-301-0/+1
* mesa/glsl: move subroutine metadata to gl_programTimothy Arceri2016-12-303-63/+66
* mesa/shaderobj: Fix races on refcountsChad Versace2016-12-281-10/+4
* mesa/texformat: Handle GL_RGBA + GL_UNSIGNED_SHORT_5_5_5_1Chad Versace2016-12-271-0/+2
* mesa: don't attempt to unlock an unlocked debug state mutexJonathan Gray2016-12-201-3/+2
* mesa: Silence numerous "unused parameter" warnings in dlist.cIan Romanick2016-12-191-33/+33
* mesa: Fix all the whitespace errors in dlist.cIan Romanick2016-12-191-187/+186
* glsl: Track the linearized array index for each UBO instance array elementIan Romanick2016-12-191-0/+15
* glsl: Fix program interface queries relating to interface blocks.Kenneth Graunke2016-12-191-73/+19
* mesa/get: Convert stencil values to TYPE_UINT.Kenneth Graunke2016-12-191-6/+6
* mesa/get: Add TYPE_UINT for casting through a GLuint.Kenneth Graunke2016-12-191-0/+80
* mesa/get: Make GetFloat/GetDouble of TYPE_INT_N not normalize things.Kenneth Graunke2016-12-191-3/+3
* main: add INTEL_conservative_rasterization enum query supportLionel Landwerlin2016-12-132-0/+8
* extensions: update INTEL_conservative_rasterization dependenciesLionel Landwerlin2016-12-131-1/+1
* main: don't error when enabling conservative rasterization on glesLionel Landwerlin2016-12-131-1/+1
* main: use new driver flag for conservative rasterization stateLionel Landwerlin2016-12-132-1/+8
* treewide: s/comparitor/comparator/Ilia Mirkin2016-12-121-1/+1
* mesa: Return LINEAR encoding for winsys FBO depth/stencil.Kenneth Graunke2016-12-111-2/+7
* mesa: add support for GL_INTEL_conservative_rasterizationLionel Landwerlin2016-12-075-0/+59
* mesa: Add GL and GLSL plumbing for ARB_post_depth_coverage for i965 (gen9+).Plamena Manolova2016-12-073-0/+4
* main: allow NEAREST_MIPMAP_NEAREST for stencil texturingRoland Scheidegger2016-12-061-15/+8
* st/mesa/glsl: move Version to gl_shader_program_dataTimothy Arceri2016-12-022-2/+3
* mesa: only verify that enabled arrays have backing buffersIlia Mirkin2016-12-011-1/+1
* mesa: reset linked_stages bitmask when re-linkingTimothy Arceri2016-12-011-0/+2
* mesa: optimise interleaved sso validationTimothy Arceri2016-11-301-11/+14
* mesa/glsl: add bitmask to track stages a program was linked againstTimothy Arceri2016-11-301-0/+3
* mesa: fix active subroutine uniforms properlyTimothy Arceri2016-11-291-103/+8
* mesa/getteximage: Add validation of target to glGetTextureImageEduardo Lima Mitev2016-11-241-0/+5
* main/texobj: Check that texture id > 0 before looking it up in hash-tableEduardo Lima Mitev2016-11-241-2/+3
* main/getteximage: Use the height argument to calculate memcpy copy sizeEduardo Lima Mitev2016-11-231-1/+1
* mesa: use special checksums for unset checksums and fixed-func shadersMarek Olšák2016-11-222-0/+6
* glsl: add gl_linked_shader::SourceChecksumMarek Olšák2016-11-222-1/+13
* mesa: use util_hash_crc32 instead of _mesa_str_checksumMarek Olšák2016-11-223-26/+2