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* mesa: Check for valid PBO access in gl(Compressed)Tex(Sub)Image callsEduardo Lima Mitev2015-03-131-77/+103
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This patch adds two types of checks to the gl(Compressed)Tex(Sub)Imgage family of functions when a pixel buffer object is bound to GL_PIXEL_UNPACK_BUFFER: - That the buffer is not mapped. - The total data size is within the boundaries of the buffer size. It does so by calling auxiliary validations functions from PBO API: _mesa_validate_pbo_source() for non-compressed texture calls, and _mesa_validate_pbo_source_compressed() for compressed texture calls. The first check is defined in Section 6.3.2 'Effects of Mapping Buffers on Other GL Commands' of the GLES 3.1 spec, page 57: "Any GL command which attempts to read from, write to, or change the state of a buffer object may generate an INVALID_OPERATION error if all or part of the buffer object is mapped. However, only commands which explicitly describe this error are required to do so. If an error is not generated, using such commands to perform invalid reads, writes, or state changes will have undefined results and may result in GL interruption or termination." Similar wording exists in GL 4.5 spec, page 76. In the case of gl(Compressed)Tex(Sub)Image(2,3)D, the specification doesn't force implemtations to throw an error. However since Mesa don't currently implement checks to determine when it is safe to read/write from/to a mapped PBO, we should always return the error if all or parts of it are mapped. The 2nd check is defined in Section 8.5 'Texture Image Specification' of the OpenGL 4.5 spec, page 203: "An INVALID_OPERATION error is generated if a pixel unpack buffer object is bound and storing texture data would access memory beyond the end of the pixel unpack buffer." Fixes 4 dEQP tests: * dEQP-GLES3.functional.negative_api.texture.compressedteximage2d_invalid_buffer_target * dEQP-GLES3.functional.negative_api.texture.compressedtexsubimage2d_invalid_buffer_target * dEQP-GLES3.functional.negative_api.texture.compressedteximage3d_invalid_buffer_target * dEQP-GLES3.functional.negative_api.texture.compressedtexsubimage3d_invalid_buffer_target Reviewed-by: Laura Ekstrand <[email protected]>
* mesa: Separate PBO validation checks from buffer mapping, to allow reuseEduardo Lima Mitev2015-03-132-31/+100
| | | | | | | | | | | Internal PBO functions such as _mesa_map_validate_pbo_source() and _mesa_validate_pbo_compressed_teximage() perform validation and buffer mapping within the same call. This patch takes out the validation into separate functions to allow reuse of functionality by other code (i.e, gl(Compressed)Tex(Sub)Image). Reviewed-by: Laura Ekstrand <[email protected]>
* mesa: Set the correct image size in _mesa_validate_pbo_access()Eduardo Lima Mitev2015-03-131-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | _mesa_validate_pbo_access() provides a generic way to check that a requested pixel transfer operation on a PBO falls within the boundaries of the buffer. It is used in various other places, and depending on the caller, some arguments are used or not. In particular, the 'clientMemSize' argument is used only by calls that are knowledgeable of the total size of the user data involved in a pixel transfer, such as the case of compressed texture image calls. Other calls don't provide 'clientMemSize' directly since it is made implicit from the size and format of the texture, and its data type. In these cases, a sufficiently big value is passed to 'clientMemSize' (INT_MAX) to avoid an incorrect constrain. The problem is that _mesa_validate_pbo_access() use uint pointers to make the calculations, which are 64 bits long in 64 bits platforms, meanwhile the dummy INT_MAX passed in 'clientMemSize' is just 32 bits. This causes a constrain that is not desired. This patch fixes that by checking that if 'clientMemSize' is MAX_INT, then UINTPTR_MAX is assumed instead. This is an ugly workaround to the fact that _mesa_validate_pbo_access() intends to be a one function fits all. The clean solution here would be to break it into different functions that provide the adequate API for each of the possible code paths and validation needs. Since there are callers relying on passing INT_MAX to 'clientMemSize', this patch is necessary to deal with the problem above while a cleaner implementation of the PBO API is not implemented. Reviewed-by: Laura Ekstrand <[email protected]>
* mesa: improve ARB_copy_image internal format compat checkSeán de Búrca2015-03-121-21/+130
| | | | | | | | | | | | | | | | | | | | | | The memory layout of compatible internal formats may differ in bytes per block, so TexFormat is not a reliable measure of compatibility. For example, GL_RGB8 and GL_RGB8UI are compatible formats, but GL_RGB8 may be laid out in memory as B8G8R8X8. If GL_RGB8UI has a 3 byte-per-block memory layout, the existing compatibility check will fail. Additionally, the current check allows any two compressed textures which share block size to be used, whereas the spec gives an explicit table of compatible formats. v2: Use a switch instead of array iteration for block class and show the correct GL error when internal formats are mismatched. v3: Include spec citations for new compatibility checks, rearrange check order to ensure that compressed, view-compatible formats return the correct result, and make style fixes. Original commit message amended for clarity. v4: Reformatted spec citations. Reviewed-by: Jason Ekstrand <[email protected]>
* mesa: move LONGSTRING into generated enums.cBrian Paul2015-03-121-9/+0
| | | | | | enums.c is the only place this directive is needed. Reviewed-by: Matt Turner <[email protected]>
* mesa: remove _ASMAPI, ASMAPIPBrian Paul2015-03-121-19/+0
| | | | Reviewed-by: Ian Romanick <[email protected]>
* mesa: use ARRAY_SIZE in _mesa_QueryMatrixxOES()Brian Paul2015-03-121-1/+1
| | | | Reviewed-by: Matt Turner <[email protected]>
* mesa: remove register keyword, add const in _mesa_QueryMatrixxOES()Brian Paul2015-03-121-3/+2
| | | | Reviewed-by: Matt Turner <[email protected]>
* mesa: reindent querymatrix.cBrian Paul2015-03-121-114/+115
| | | | | | Use 3-space indents, not 4. Move some comments after the case statements. Acked-by: Matt Turner <[email protected]>
* mesa: move fpclassify work-arounds into c99_math.hBrian Paul2015-03-121-50/+1
| | | | | | v2: Use #error in the #else clause, per Jose. Reviewed-by: Jose Fonseca <[email protected]>
* mesa: remove CPU_TO_LE32() for AIXBrian Paul2015-03-111-8/+0
| | | | | | | This is the only remnant of AIX-specific code in Mesa. Probably long unused. Reviewed-by: Ian Romanick <[email protected]>
* mesa: remove #define __volatileBrian Paul2015-03-111-3/+0
| | | | | | Not actually used anwhere in Mesa. Reviewed-by: Ian Romanick <[email protected]>
* mesa: use strdup() instead of _mesa_strdup()Brian Paul2015-03-115-24/+3
| | | | | | | | | We were already using strdup() in various places in Mesa. Get rid of the _mesa_strdup() wrapper. All the callers pass a non-NULL argument so the NULL check isn't needed either. Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa/scissor: fix typos in debug namesDave Airlie2015-03-101-2/+2
| | | | | | Just noticed this when working on virgl. Signed-off-by: Dave Airlie <[email protected]>
* main: Add entry point for TextureBufferRange.Laura Ekstrand2015-03-093-0/+51
| | | | | | | | v2: Review by Martin Peres - Get rid of difficult-to-follow code copied and pasted from the original TexBufferRange Reviewed-by: Anuj Phogat <[email protected]>
* main: Add check_texture_buffer_target.Laura Ekstrand2015-03-091-11/+28
| | | | | | | | | | Creates a shared function to ensure that texture buffer target is GL_TEXTURE_BUFFER. Helps to clean up the Tex[ture]Buffer[Range] functions. v2: Review from Anuj Phogat - Split rebase of Tex[ture]Buffer[Range] Reviewed-by: Anuj Phogat <[email protected]>
* main: Add check_texture_buffer_range.Laura Ekstrand2015-03-091-15/+58
| | | | | | | | | | Creates a shared function that TexBufferRange and TextureBufferRange can use to check the buffer range. This cleans up TexBufferRange considerably. v2: Review from Anuj Phogat - Split rebase of Tex[ture]Buffer[Range] Reviewed-by: Anuj Phogat <[email protected]>
* main: Cosmetic changes for Texture Buffers.Laura Ekstrand2015-03-091-2/+9
| | | | | | | | | Adds a useful comment and some whitespace. Fixes an error message. v2: Review from Anuj Phogat - Split rebase of Tex[ture]Buffer[Range] Reviewed-by: Anuj Phogat <[email protected]>
* main: Refactor _mesa_texture_buffer_range.Laura Ekstrand2015-03-092-39/+25
| | | | | | | | | | | Changes how the caller is identified in error messages, moves a check for ARB_texture_buffer_object from the entry points to the shared code in _mesa_texture_buffer_range, and removes an unused argument (GLenum target). v2: Review from Anuj Phogat - Split rebase of Tex[ture]Buffer[Range] Reviewed-by: Anuj Phogat <[email protected]>
* main: Use _mesa_lookup_bufferobj_err to simplify Tex[ture]Buffer[Range].Laura Ekstrand2015-03-091-11/+12
| | | | | | | | v2: Review from Anuj Phogat - Split rebase of Tex[ture]Buffer[Range] - Closing curly brace on the same line as else Reviewed-by: Anuj Phogat <[email protected]>
* main: Add utility function _mesa_lookup_bufferobj_err.Laura Ekstrand2015-03-092-0/+23
| | | | | | | This function is exposed to mesa driver internals so that texture buffer objects and array objects can use it. Reviewed-by: Anuj Phogat <[email protected]>
* main: Checking for cube completeness in GetCompressedTextureImage.Laura Ekstrand2015-03-091-1/+10
| | | | | | | | | v2: Review from Anuj Phogat - Remove redundant copies of the cube map block comment - Replace redundant "if (!texImage) return;" statements with assert(texImage) Reviewed-by: Anuj Phogat <[email protected]>
* main: Add TEXTURE_CUBE_MAP support for glCompressedTextureSubImage3D.Laura Ekstrand2015-03-092-28/+133
| | | | | | | | | v2: Review from Anuj Phogat - Remove redundant copies of the cube map block comment - Replace redundant "if (!texImage) return;" statements with assert(texImage) Reviewed-by: Anuj Phogat <[email protected]>
* main: assert(texImage) in ARB_DSA texture cube map functions.Laura Ekstrand2015-03-092-4/+6
| | | | | | | | | | | | | ARB_direct_state_access functions that deal with texture cube maps need to make sure that texture images are not NULL before operating on them. In the following cases, the error check functions already throw an error if texImage == NULL, so an assert can be raised instead. v2: Review from Anuj Phogat - Replace redundant "if (!texImage) return;" statements with assert(texImage) Reviewed-by: Anuj Phogat <[email protected]>
* main: Remove redundant copy of cube map block comment in GetTextureImage.Laura Ekstrand2015-03-091-29/+3
| | | | | | | | | | | | The comment describing why ARB_direct_state_access texture cube map functions use _mesa_cube_level_complete is very long. To save room in the files, readers are now referred to one central comment on texturesubimage in teximage.c. v2: Review from Anuj Phogat - Remove redundant copies of the cube map block comment Reviewed-by: Anuj Phogat <[email protected]>
* main: Remove redundant NumLayers checks.Laura Ekstrand2015-03-092-27/+0
| | | | | | | | ARB_direct_state_access texture functions that operate on cube maps no longer need to verify that cube map texture objects contain six texture images because _mesa_cube_level_complete now does that for them. Reviewed-by: Anuj Phogat <[email protected]>
* main: _mesa_cube_level_complete checks NumLayers.Laura Ekstrand2015-03-091-0/+4
| | | | | | | _mesa_cube_level_complete now verifies that a cube map texture object actually has six texture images before proceeding. Reviewed-by: Anuj Phogat <[email protected]>
* nir: Try to make sense of the nir_shader_compiler_options code.Kenneth Graunke2015-03-081-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | The code in glsl_to_nir is entirely dead, as we translate from GLSL to NIR at link time, when there isn't a _mesa_glsl_parse_state to pass, so every caller passes NULL. glsl_to_nir seems like the wrong place to try and create the shader compiler options structure anyway - tgsi_to_nir, prog_to_nir, and other translators all would have to duplicate that code. The driver should set this up once with whatever settings it wants, and pass it in. Eric also added a NirOptions field to ctx->Const.ShaderCompilerOptions[] and left a comment saying: "The memory for the options is expected to be kept in a single static copy by the driver." This suggests the plan was to do exactly that. That pointer was not marked const, however, and the dead code used a mix of static structures and ralloced ones. This patch deletes the dead code in glsl_to_nir, instead making it take the shader compiler options as a mandatory argument. It creates an (empty) options struct in the i965 driver, and makes NirOptions point to that. It marks the pointer const so that we can actually do so without generating "discards const qualifier" compiler warnings. Signed-off-by: Kenneth Graunke <[email protected]> Acked-by: Jason Ekstrand <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* Fix invalid extern "C" around header inclusion.Mark Janes2015-03-054-4/+15
| | | | | | | | | | | System headers may contain C++ declarations, which cannot be given C linkage. For this reason, include statements should never occur inside extern "C". This patch moves the C linkage statements to enclose only the declarations within a single header. Reviewed-by: Jose Fonseca <[email protected]>
* mesa: rename format_info.c to format_info.hEmil Velikov2015-03-052-2/+2
| | | | | | | | | | | | | The file is auto-generated, and #included by formats.c. Let's rename it to reflect the latter. This will also help up fix the dependency tracking by adding it to the _SOURCES variable, without the side effect of it being compiled (twice). v2: Update .gitignore to reflect the rename. Cc: "10.4, 10.5" <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* mesa/main: update .gitignoreEmil Velikov2015-03-051-2/+0
| | | | | | | | | Drop the no longer present get_es{1,2}.c from the list. v2: Keep the format_info.c rename hunk out of this patch. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* mesa: remove THREADS check, printf calls in debug.cBrian Paul2015-03-051-5/+0
| | | | | | | THREADS is going away in the next commit. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: José Fonseca <[email protected]>
* mesa: include stdio.h where neededBrian Paul2015-03-0511-2/+11
| | | | | | | Instead of relying on glapi.h or some other header to provide it. Acked-by: Matt Turner <[email protected]> Reviewed-by: José Fonseca <[email protected]>
* mesa: include c11/threads.h in mtypes.hBrian Paul2015-03-051-0/+1
| | | | | | | | Let's directly include c11/threads.h instead of relying on glapi.h to provide it. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: José Fonseca <[email protected]>
* mesa: consolidate PUBLIC macro definitionBrian Paul2015-03-041-20/+0
| | | | | | | Define the macro in src/util/macros.h rather than in two different places. Note that USED isn't actually used anywhere at this time. Reviewed-by: Jose Fonseca <[email protected]>
* main/base_tex_format: Properly handle STENCIL_INDEX1/4/16Jason Ekstrand2015-03-021-0/+3
| | | | | | | | This takes "fbo-stencil blit GL_STENCIL_INDEX1/4/16" from crash to pass on BDW. Cc: 10.5 <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* mesa: Correct backwards NULL check.Matt Turner2015-03-021-1/+1
| | | | | | Cc: "10.4, 10.5" <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: Free memory allocated for luminance in readpixels.Matt Turner2015-03-021-0/+1
| | | | | | Cc: "10.4, 10.5" <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* mesa: Indent break statements and add a missing one.Matt Turner2015-03-021-5/+6
| | | | | | | | Always indenting break statements makes spotting missing ones easier. Cc: "10.4, 10.5" <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* mesa: remove extra definition of ARRAY_SIZE in src/mesa/main/macros.hBrian Paul2015-03-021-4/+0
| | | | | | Already defined in src/util/macros.h Reviewed-by: Matt Turner <[email protected]>
* mesa: remove the Elements() macro definitionBrian Paul2015-03-021-3/+0
| | | | | | No longer used. Acked-by: Ilia Mirkin <[email protected]>
* mesa/main: replace Elements() with ARRAY_SIZE()Brian Paul2015-03-0224-63/+63
| | | | | | | | We've been using a mix of these two macros for a while now. Let's just use the later everywhere. It seems to be the convention used by other open-source projects. Acked-by: Ilia Mirkin <[email protected]>
* mesa: trim down #includes in api_loopback.hBrian Paul2015-03-021-6/+1
| | | | Acked-by: Matt Turner <[email protected]>
* mesa: trim down includes of compiler.hBrian Paul2015-03-0214-21/+6
| | | | | | | In some cases, glheader.h is the right #include. Also remove some instances of struct _glapi_table declarations. Acked-by: Matt Turner <[email protected]>
* mesa: include macros.h in stencil.hBrian Paul2015-02-281-0/+1
| | | | | | Since it uses the CLAMP macro. Reviewed-by: Ian Romanick <[email protected]>
* mesa: move finite macro to imports.hBrian Paul2015-02-282-8/+8
| | | | | | Move it to the only place it's used. Reviewed-by: Ian Romanick <[email protected]>
* mesa: remove _NORMAPI, _NORMAPIP macrosBrian Paul2015-02-281-7/+0
| | | | | | Was only used in one place. Use equivalent _XFORMAPIP there instead. Reviewed-by: Ian Romanick <[email protected]>
* mesa: move FLT_MAX_EXP to c99_math.hBrian Paul2015-02-281-4/+0
| | | | Reviewed-by: Ian Romanick <[email protected]>
* mesa: move ONE_DIV_SQRT_LN2 to prog_statevars.cBrian Paul2015-02-281-4/+0
| | | | Reviewed-by: Ian Romanick <[email protected]>
* mesa: remove unused uninitialized_var() macroBrian Paul2015-02-281-8/+0
| | | | Reviewed-by: Matt Turner <[email protected]>