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* framebuffer: update allowed implementation format/typeJordan Justen2013-01-201-3/+23
* readpix: allow implementation format/typeJordan Justen2013-01-201-1/+6
* extensions: enable EXT_color_buffer_float for ES3Jordan Justen2013-01-203-9/+20
* extensions: Add ES3-only extension supportMatt Turner2013-01-201-5/+15
* readpix: check FBO completeness before trying to access the read-bufferJordan Justen2013-01-201-9/+9
* readpix: add error checking for GLES3Jordan Justen2013-01-201-0/+56
* copyteximage: update error checking for GLES3Jordan Justen2013-01-201-1/+36
* copyteximage: check that sRGB usage is valid for GLES3 / GLJordan Justen2013-01-201-0/+39
* mesa/es3: Allow unsized depth and depth-stencil formats in ES3Ian Romanick2013-01-201-2/+5
* mesa/es2: Allow depth component cube maps in ES2 if the extension is enabledIan Romanick2013-01-201-1/+2
* mesa: Add extension bit tracking for GL_OES_depth_texture_cube_mapIan Romanick2013-01-202-0/+2
* mesa: Array uniform name length includes length of [0]Ian Romanick2013-01-181-0/+10
* mesa: Array uniform names are supposed to have [0] appendedIan Romanick2013-01-181-0/+31
* mesa: Refactor getting a uniform's name to a helper functionIan Romanick2013-01-183-3/+16
* mesa: Remove unused field gl_uniform_buffer_variable::BufferIan Romanick2013-01-181-1/+0
* mesa: Skip updating texgen when not doing fixed function.Eric Anholt2013-01-181-31/+39
* mesa: Don't bother updating ff texture state if we have a fragment shader.Eric Anholt2013-01-181-1/+2
* mesa: Drop a comment about ff vertex shading and texturing.Eric Anholt2013-01-181-5/+0
* mesa: Fix out of bounds writes when uncompressing non-block-aligned ETC1.Eric Anholt2013-01-181-2/+2
* mesa: Only mark textures as mipmap incomplete on MAX_LEVEL issues.Kenneth Graunke2013-01-181-2/+2
* mesa/es3: Don't check dimensions in _mesa_es3_error_check_format_and_typeIan Romanick2013-01-173-12/+3
* mesa: Don't allow DEPTH_STENCIL for 3D texturesIan Romanick2013-01-171-1/+2
* mesa: add missing ASSERT_OUTSIDE_BEGIN_END() in _mesa_GetInternalformativ()Brian Paul2013-01-161-0/+3
* mesa: Add driver method to determine the possible sample countsIan Romanick2013-01-152-4/+43
* mesa: Add dispatch and extension XML for GL_ARB_internalformat_queryIan Romanick2013-01-151-2/+4
* mesa: Add extension tracking bit for GL_ARB_internalformat_queryIan Romanick2013-01-152-0/+2
* mesa: Add skeleton implementation of glGetInternalformativIan Romanick2013-01-152-0/+159
* mesa: move declarations before code to fix MSVC buildBrian Paul2013-01-151-4/+8
* mesa: Round float param in glTexparameterf() to nearest integerAnuj Phogat2013-01-151-9/+4
* mesa: Add error checking in _mesa_BlitFramebuffer() for MRTsAnuj Phogat2013-01-151-47/+62
* mesa: Fix GL error generation in _mesa_GetFramebufferAttachmentParameteriv()Anuj Phogat2013-01-151-1/+28
* mesa: Fix GL error generation in glBlitFramebuffer()Anuj Phogat2013-01-151-15/+49
* mesa: Make ES3 glDrawBuffers() only accept BACK/NONE for the winsys fbo.Kenneth Graunke2013-01-151-5/+17
* mesa: Handle GL_BACK correctly for ES 3.0 in glDrawBuffers().Kenneth Graunke2013-01-151-4/+19
* mesa: Return INVALID_ENUM for glReadPixels(..., GL_DEPTH_*, ...) on ES 3Matt Turner2013-01-151-9/+13
* mesa: Return INVALID_OPERATION when type is known but not allowedMatt Turner2013-01-151-1/+11
* mesa: Allow HALF_FLOAT in glVertexAttribPointer for GLES3Matt Turner2013-01-151-7/+7
* mesa: Reject texture-only formats as renderbuffer formats in ES 3Matt Turner2013-01-151-9/+5
* mesa: Fix default value of BUFFER_ACCESS_FLAGS.Kenneth Graunke2013-01-151-28/+25
* mesa: Rework crazy error code rules in glDrawBuffers().Kenneth Graunke2013-01-151-3/+63
* queryobj: Add EverBound flag, making ISQuery() return false before BeginQuery()Carl Worth2013-01-152-3/+19
* Update comment to specify actual text being referenced from the specification.Carl Worth2013-01-151-1/+6
* pack: handle GL_RGB+GL_UNSIGNED_INT_2_10_10_10_REV caseJordan Justen2013-01-141-2/+10
* glformats: allow GL_RGB+GL_UNSIGNED_INT_2_10_10_10_REV for GLES2/3Jordan Justen2013-01-141-0/+8
* copyteximage: Use Driver's AllocTextureImageBuffer instead of TexImageJordan Justen2013-01-141-3/+1
* copyteximage: update signed vs. unsigned format matchingJordan Justen2013-01-141-7/+25
* framebuffer: add _mesa_get_read_renderbufferJordan Justen2013-01-142-0/+26
* teximage: use _mesa_es3_error_check_format_and_type for GLES3Matt Turner2013-01-141-6/+13
* glformats: add _mesa_es3_error_check_format_and_typeMatt Turner2013-01-142-0/+444
* fbobject: don't allow LUMINANCE/INTENSITY/ALPHA fbo on ES/CoreJordan Justen2013-01-141-1/+2