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* | mesa: Clean up header file inclusion in texcompress.h.Vinson Lee2010-12-041-1/+4
* | mesa: make glGet*(GL_NONE) generate GL_INVALID_ENUMBrian Paul2010-12-031-3/+5
* | mesa: return GL_FRAMEBUFFER_DEFAULT as FBO attachment typeBrian Paul2010-12-031-1/+1
* | mesa: fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME queryBrian Paul2010-12-031-2/+2
* | mesa: replace more MAX_WIDTH stack allocations with heap allocationsBrian Paul2010-12-022-38/+111
* | mesa: replace large/MAX_WIDTH stack allocations with heap allocationsBrian Paul2010-12-021-4/+34
* | mesa: replace large/MAX_WIDTH stack allocations with heap allocationsBrian Paul2010-12-021-3/+24
* | mesa: Temporary hack to prevent stack overflow on windowsJosé Fonseca2010-12-021-0/+17
* | mesa: Add getters for ARB_copy_buffer's attachment points.Eric Anholt2010-12-021-0/+13
* | mesa: Add getters for the rest of the supported draw buffers.Eric Anholt2010-12-021-0/+8
* | mesa: raise max texture sizes to 16KBrian Paul2010-12-024-114/+213
* | glsl: Lower ir_binop_pow to a sequence of EXP2 and LOG2Ian Romanick2010-12-011-0/+1
* | glsl: Use M_LOG2E constant instead of calling log2Ian Romanick2010-12-011-0/+4
* | mesa: check for posix_memalign() errorspontus lidman2010-11-291-1/+2
* | mesa: Fix glGet of ES2's GL_MAX_*_VECTORS properties.Kenneth Graunke2010-11-241-6/+11
* | mesa: added _mesa_format_image_size64()Brian Paul2010-11-242-0/+34
* | mesa: add assertion and update comment in _mesa_format_image_size()Brian Paul2010-11-241-1/+2
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* mesa: use gl_shader_type enumBrian Paul2010-11-231-3/+3
* mesa: replace #defines with new gl_shader_type enumBrian Paul2010-11-234-15/+22
* mesa: Clean up header file inclusion in syncobj.h.Vinson Lee2010-11-221-1/+5
* mesa: fix regression from b4bb6680200b5a898583392f4c831c02f41e63f7Xiang, Haihao2010-11-231-0/+7
* mesa: fix get_texture_dimensions() for texture array targetsBrian Paul2010-11-211-5/+5
* mesa: hook up GL 3.x entrypointsBrian Paul2010-11-215-6320/+6864
* mesa: fix error msg typoBrian Paul2010-11-211-1/+1
* mesa: Clean up header file inclusion in stencil.h.Vinson Lee2010-11-201-1/+2
* mesa: Clean up header file inclusion in shared.h.Vinson Lee2010-11-201-1/+1
* mesa: Clean up header file inclusion in shaderapi.h.Vinson Lee2010-11-201-1/+3
* mesa: Clean up header file inclusion in scissor.h.Vinson Lee2010-11-201-1/+2
* mesa: Clean up header file inclusion in renderbuffer.h.Vinson Lee2010-11-201-1/+1
* mesa: Clean up header file inclusion in readpix.h.Vinson Lee2010-11-201-1/+2
* mesa: Clean up header file inclusion in rastpos.h.Vinson Lee2010-11-201-1/+4
* mesa: Clean up header file inclusion in polygon.h.Vinson Lee2010-11-201-1/+2
* mesa: pass gl_format to _mesa_init_teximage_fields()Brian Paul2010-11-185-108/+160
* mesa: Clean up core.h.Chia-I Wu2010-11-181-2/+0
* mesa: upgrade to glext.h version 66Brian Paul2010-11-174-12/+14
* mesa: Don't spam the console in a debug build unless some spam is requested.Eric Anholt2010-11-181-2/+4
* mesa: minor clean-ups in context codeBrian Paul2010-11-161-9/+26
* mesa: reorder texture_error_check() paramsBrian Paul2010-11-161-15/+15
* mesa: 80-column wrappingBrian Paul2010-11-161-13/+16
* mesa: whitespace cleanupsBrian Paul2010-11-161-35/+37
* mesa: fix error messages and minor reindentingBrian Paul2010-11-161-6/+9
* mesa: Add definitions for inverse hyperbolic function on MSVC.Vinson Lee2010-11-151-0/+3
* mesa: add more work-arounds for acoshf(), asinhf(), atahf()Brian Paul2010-11-151-0/+3
* mesa: Clean up header file inclusion in points.h.Vinson Lee2010-11-131-1/+3
* mesa: consolidate assertions in teximage codeBrian Paul2010-11-121-10/+1
* mesa: fix glDeleteBuffers() regressionBrian Paul2010-11-111-2/+2
* mesa: make glIsBuffer() return false for never bound buffersBrian Paul2010-11-111-14/+18
* mesa: handle more pixel types in mipmap generation codeBrian Paul2010-11-111-0/+166
* mesa: add missing formats in _mesa_format_to_type_and_comps()Brian Paul2010-11-111-1/+26
* mesa: improve error messageBrian Paul2010-11-111-1/+2