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* Some initial work for OpenGL 2.0: glStencilFunc/Op/MaskSeparate() functions.Brian Paul2005-01-125-6/+280
* applied Keith's patch for "safe" type-punning.Daniel Borca2005-01-111-8/+8
* `t' was not initialized (use `texture' instead?)Daniel Borca2004-12-211-1/+1
* fix bug in _mesa_IsTexture()Brian Paul2004-12-211-1/+10
* missing `or' in preprocessor conditionalDaniel Borca2004-12-211-1/+1
* allow ARB vp/fp query program errorsDaniel Borca2004-12-201-7/+10
* really protect against npot compressed textures (logbase2 never returns -1).Daniel Borca2004-12-201-3/+3
* Implement software ATI_fragment_shaderDave Airlie2004-12-199-3/+354
* added GL_ARB_pixel_buffer_object extension stringBrian Paul2004-12-181-0/+1
* fxt1_decode_1() needs to be non-static for the tdfx and glide drivers.Adam Jackson2004-12-151-2/+2
* Fix up glx/x11 to work when built with -fvisibility=hidden.Adam Jackson2004-12-151-0/+5
* uint*t -> u_int*t changesAlan Hourihane2004-12-143-8/+4
* Added driver hooks for GetTexImage() and GetCompressedTexImage().Brian Paul2004-12-124-173/+225
* allow GetTexImage with RGBA format and COLOR_INDEX internalformatDaniel Borca2004-12-101-2/+4
* silence warningsAlan Hourihane2004-12-081-1/+1
* explicit cast in a few placesDaniel Borca2004-12-061-2/+2
* disable junk for mingwDaniel Borca2004-12-061-0/+2
* direct bug reports to freedesktop.orgBrian Paul2004-12-051-3/+3
* mask color indexes against palette size, per the specBrian Paul2004-12-031-2/+5
* Use the GL datatypes. Lots of assorted clean-ups.Brian Paul2004-12-031-245/+250
* silence a variety of warnings found with g++ 3.4.2Brian Paul2004-12-036-22/+26
* Fix some warningsAlan Hourihane2004-12-021-2/+0
* Remove _mesa_ResizeBuffersMESA() call from _mesa_set_viewport().Brian Paul2004-11-273-44/+31
* remove _glapi_add_entrypoint() calls, they're already in context.cBrian Paul2004-11-271-25/+1
* add a few functions in add_newer_entrypoints()Brian Paul2004-11-271-5/+9
* Change the dispatch offsets for the VertexAttrib*NV functions so they don'tBrian Paul2004-11-279-362/+800
* use new PUBLIC macro for symbol exportBrian Paul2004-11-271-1/+1
* clean up code related to dispatch table initializationBrian Paul2004-11-275-72/+51
* use _glapi_procBrian Paul2004-11-271-6/+3
* fix typo, update version/dateBrian Paul2004-11-271-4/+3
* remove the GLAPI/GLAPIENTRY defines - they're already in gl.hBrian Paul2004-11-271-12/+0
* Removed GLCALLBACK stuff - apparently never used anywhere.Brian Paul2004-11-272-19/+7
* Some new comments, clean-up formatting, etc.Brian Paul2004-11-251-100/+167
* Started some assorted clean-ups in #defines, typedefs, etc.Brian Paul2004-11-252-42/+44
* update _mesa_store_teximageXd() comments and minor code clean-upBrian Paul2004-11-231-14/+30
* Don't allow queries/etc of buffer object 0 - it's invisible to users.Brian Paul2004-11-221-23/+21
* added GL_RED/GREEN/BLUE to is_color_format()Brian Paul2004-11-221-0/+3
* handle ENABLE_BIT for EXT_stencil_two_sideDaniel Borca2004-11-222-1/+5
* use float constantsDaniel Borca2004-11-151-3/+3
* use parentheses to avoid warningDaniel Borca2004-11-151-1/+1
* added DD_TRI_TWOSTENCIL to ease EXT_stencil_two_side in device driversDaniel Borca2004-11-123-1/+8
* pop(stencil) for EXT_stencil_two_sideDaniel Borca2004-11-121-7/+16
* GL_(UN)PACK_SKIP_IMAGES should only be applied to 3D texture pack/unpackingBrian Paul2004-11-1012-125/+215
* added a comment and assertion in _mesa_clip_drawpixels() for PixelZoomBrian Paul2004-11-091-0/+3
* added _mesa_clip_drawpixels() and _mesa_clip_readpixels()Brian Paul2004-11-092-2/+112
* Remove need for defining _MSC_VER when building Mesa for windows withBrian Paul2004-11-081-2/+2
* cleaned up the mess a bitDaniel Borca2004-11-011-211/+91
* don't advertise GL_ARB_vertex/fragment_shader until they're doneBrian Paul2004-10-311-4/+4
* added a cast to ADD_POINTERS macroBrian Paul2004-10-311-1/+1
* indentation fixBrian Paul2004-10-311-4/+4