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* another tweak to optimized GL_RETURN codeBrian Paul2000-07-151-5/+3
* fixed AA sampling problem, misc clean-upBrian Paul2000-07-151-36/+57
* removed references to fx_regoff.h and fx_gen_regoff.cBrian Paul2000-07-141-6/+2
* Fixed pixel color problem in general_flat_rgba_line(). Added debug codeBrian Paul2000-07-141-33/+65
* added extra check to optimized GL_RETURN caseBrian Paul2000-07-141-2/+3
* test for MESA_DEBUG = silent in gl_error(), misc clean-upBrian Paul2000-07-141-22/+25
* first bits of convolution codeBrian Paul2000-07-121-0/+416
* Fix for miscolored rects in display lists.Keith Whitwell2000-07-101-4/+3
* testKeith Whitwell2000-07-071-2/+1
* testKeith Whitwell2000-07-071-1/+2
* testKeith Whitwell2000-07-071-2/+1
* testKeith Whitwell2000-07-071-1/+2
* testKeith Whitwell2000-07-071-2/+1
* testKeith Whitwell2000-07-071-2/+2
* testKeith Whitwell2000-07-071-2/+1
* testKeith Whitwell2000-07-071-1/+2
* testKeith Whitwell2000-07-071-2/+1
* testKeith Whitwell2000-07-071-1/+2
* changed MAX_WIDTH to 2048 to handle 2K texturesBrian Paul2000-07-051-3/+3
* added texture cube map state save/restoreBrian Paul2000-07-051-2/+7
* Holger's fixes for GL_EXT_texture_env_combineBrian Paul2000-07-051-5/+2
* added histogram sink testBrian Paul2000-06-301-2/+3
* initialize some color table scale/bias factorsBrian Paul2000-06-301-1/+5
* enabled GL_POST_CONVOLUTION_COLOR_TABLEBrian Paul2000-06-302-6/+19
* NeedEyeCoords if non-uniform scale transformBrian Paul2000-06-301-3/+7
* fixed GL_ONE_MINUS_CONSTANT_ALPHA bug (geza)Brian Paul2000-06-291-3/+3
* added GL_TABLE_TOO_LARGE to gl_error()Brian Paul2000-06-291-1/+4
* several colortable fixesBrian Paul2000-06-291-37/+124
* don't add light's ambient color to BaseColor in gl_update_lighting()Brian Paul2000-06-291-14/+11
* add separate specular color support in multitextured_rgba_points()Brian Paul2000-06-281-10/+15
* added flat_multitextured_line()Brian Paul2000-06-281-2/+103
* fixed two proxy texture typosBrian Paul2000-06-281-2/+2
* added code to initialize shininess tablesBrian Paul2000-06-281-1/+6
* initialize TextureStack matricesBrian Paul2000-06-271-2/+3
* added aligned memory allocations (Gareth Hughes)Brian Paul2000-06-273-24/+31
* added GL_EXT_texture_env_combine (Holger Waechtler)Brian Paul2000-06-275-55/+467
* fixed GL_INTENSITY error checking bugBrian Paul2000-06-272-4/+7
* removed bad DrawDestMask assignmentsBrian Paul2000-06-271-3/+1
* fixed type checking errorBrian Paul2000-06-271-4/+4
* fixed an assertion and minor bugBrian Paul2000-06-271-5/+4
* init Point.UserSizeBrian Paul2000-06-271-1/+2
* disabled some ctx->NeedEyeCoords shortcutsBrian Paul2000-06-261-9/+4
* updating mat ambient/emissive was broke. always compute ctx->EyeZDirBrian Paul2000-06-262-69/+102
* Performance fix for unfilled triangles on mga and i810 hardware.Keith Whitwell2000-06-241-6/+1
* fixed ColorMask test in update_rasterflags()Brian Paul2000-06-231-2/+2
* Added FREE(depth) in error clause before returnBrian Paul2000-06-221-1/+2
* fix GL_BACK color material bugKeith Whitwell2000-06-191-2/+2
* check for special cases of value = 0 or 1 in glAccumBrian Paul2000-06-191-3/+6
* revamped glCopyTexSubImage1/2/3D() to be more like glCopyTexImage1/2/3D()Brian Paul2000-06-151-75/+74
* GL_TEXTURE_BASE_LEVEL wasn't working correctlyBrian Paul2000-06-121-27/+41