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* mesa: move check for no-op glShadeModel call earlierBrian Paul2015-07-211-3/+3
* mesa: move check for no-op glAlphaFunc call earlierBrian Paul2015-07-211-3/+3
* mesa: move check for no-op glFrontFace call earlierBrian Paul2015-07-211-3/+3
* mesa: s/GLint/GLsizei/ for consistencyBrian Paul2015-07-211-1/+1
* mesa: enable GL_ARB_get_texture_sub_image for all driversBrian Paul2015-07-211-0/+1
* mesa: add API dispatch for GL_ARB_get_texture_sub_imageBrian Paul2015-07-211-0/+5
* mesa: add new _mesa_Get[Compressed]TextureSubImage() functionsBrian Paul2015-07-212-1/+76
* mesa: overhaul the glGetCompressedTexImage codeBrian Paul2015-07-211-142/+198
* mesa: overhaul the glGetTexImage codeBrian Paul2015-07-211-195/+428
* mesa: 80-column wrapping in texgetimage.cBrian Paul2015-07-211-5/+8
* mesa: replace Driver.GetCompressedTexImage() w/ GetCompressedTexSubImage()Brian Paul2015-07-213-18/+28
* mesa: make _mesa_get_[compressed_]texture_image() staticBrian Paul2015-07-212-19/+12
* mesa: plumb offset/size parameters through GetTexSubImage codeBrian Paul2015-07-211-57/+80
* mesa: replace Driver.GetTexImage with GetTexSubImage()Brian Paul2015-07-215-17/+30
* mesa: assorted whitespace, formatting fixes in teximage.cBrian Paul2015-07-211-20/+10
* mesa: allow GL_TEXTURE_CUBE_MAP_ARRAY case for glCompressedTexSubImage3D()Brian Paul2015-07-211-1/+1
* mesa: include stdarg.h for va_listJonathan Gray2015-07-211-0/+1
* mesa: Rename _mesa_lookup_enum_by_nr() to _mesa_enum_to_string().Kenneth Graunke2015-07-2053-335/+335
* mesa: fix up some texture error checksRoland Scheidegger2015-07-182-21/+21
* mesa: Implement _mesa_BindBufferRange for target GL_SHADER_STORAGE_BUFFERIago Toral Quiroga2015-07-141-0/+37
* mesa: Implement _mesa_BindBufferBase for target GL_SHADER_STORAGE_BUFFERIago Toral Quiroga2015-07-141-0/+56
* mesa: Implement _mesa_BindBuffersRange for target GL_SHADER_STORAGE_BUFFERIago Toral Quiroga2015-07-141-0/+110
* mesa: Implement _mesa_BindBuffersBase for target GL_SHADER_STORAGE_BUFFERIago Toral Quiroga2015-07-142-0/+149
* mesa: Implement _mesa_DeleteBuffers for target GL_SHADER_STORAGE_BUFFERIago Toral Quiroga2015-07-141-0/+11
* mesa: Initialize and free shader storage buffersIago Toral Quiroga2015-07-141-0/+19
* mesa: add MaxShaderStorageBlocks to struct gl_program_constantsSamuel Iglesias Gonsalvez2015-07-142-0/+5
* mesa: Add shader storage buffer support to struct gl_contextIago Toral Quiroga2015-07-144-0/+51
* glsl: Identify active uniform blocks that are buffer blocks as such.Iago Toral Quiroga2015-07-141-0/+5
* mesa: define ARB_shader_storage_buffer_object extensionSamuel Iglesias Gonsalvez2015-07-142-0/+2
* mesa: Convert some asserts into STATIC_ASSERT.Matt Turner2015-07-061-7/+6
* mesa: fix sRGB rendering for GLES1Marek Olšák2015-07-031-6/+4
* mesa: reset the source packing when creating temp transfer imageIlia Mirkin2015-07-011-0/+1
* mesa/glsl: new compiler option EmitNoIndirectSamplerTapani Pälli2015-06-301-0/+1
* mesa: Add a new helper function _mesa_regions_overlap()Anuj Phogat2015-06-292-0/+32
* mesa/main: free locale at exitErik Faye-Lund2015-06-291-1/+11
* util: port _mesa_strto[df] to CErik Faye-Lund2015-06-291-0/+3
* mesa/main: only call _mesa_destroy_shader_compiler once on exitErik Faye-Lund2015-06-291-5/+2
* mesa/main: Get rid of outdated GDB-hackErik Faye-Lund2015-06-291-27/+0
* mesa: fold duplicated GL/GL_CORE/GLES3 entry in get_hash_params.pyEmil Velikov2015-06-261-5/+3
* mesa: remove unnecessary checks in _mesa_readpixels_needs_slow_pathIago Toral Quiroga2015-06-261-16/+0
* mesa: Add a va_args variant of _mesa_gl_debug().Kenneth Graunke2015-06-232-8/+30
* mesa: Delete unused ICEIL().Matt Turner2015-06-231-32/+0
* mesa: use _mesa_lookup_enum_by_nr() in print_array()Brian Paul2015-06-221-4/+4
* mesa: Back out an accidental change I had in a VC4 commit.Eric Anholt2015-06-201-1/+0
* vc4: Fix write-only texsubimage when we had to align.Eric Anholt2015-06-201-0/+1
* mesa: move ARB_gs5 enums to core, EXT_polygon_offset_clamp to desktopIlia Mirkin2015-06-191-8/+8
* mesa: add GL_PROGRAM_PIPELINE support in KHR_debug callsIlia Mirkin2015-06-184-12/+24
* mesa: function for testing if current frag-shader has atomicsKevin Rogovin2015-06-171-1/+6
* mesa: helper function for scissor box of gl_framebufferKevin Rogovin2015-06-172-15/+35
* mesa: add helper functions for geometry of gl_framebufferKevin Rogovin2015-06-172-1/+35