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Commit message (
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Author
Age
Files
Lines
*
dispatch_sanity.cpp: remove commented out tess entries
Dave Airlie
2015-07-23
1
-2
/
+0
*
mesa: implement GL_IS_PER_PATCH
Marek Olšák
2015-07-23
1
-2
/
+8
*
glsl: use separate varying slots for patch varyings
Marek Olšák
2015-07-23
1
-1
/
+5
*
glsl: analyze TES usage of gl_ClipDistance
Chris Forbes
2015-07-23
2
-0
/
+8
*
glsl: lower gl_TessLevel* from float[n] to vecn.
Fabian Bieler
2015-07-23
1
-0
/
+1
*
glsl: add tessellation shader defines and built-in variables.
Fabian Bieler
2015-07-23
1
-0
/
+6
*
mesa: don't allow drawing with tess ctrl shader and without tess eval shader
Marek Olšák
2015-07-23
1
-0
/
+19
*
mesa: handle tessellation shaders in use_shader_program
Marek Olšák
2015-07-23
1
-4
/
+2
*
mesa: add program interface queries for tessellation shaders
Marek Olšák
2015-07-23
2
-8
/
+21
*
mesa: add misc tessellation shader stuff
Fabian Bieler
2015-07-23
4
-5
/
+80
*
mesa: add tessellation shader getters (v3)
Fabian Bieler
2015-07-23
3
-0
/
+135
*
mesa: allow setting of patch parameters.
Marek Olšák
2015-07-23
2
-2
/
+47
*
mesa: require VS if TCS or TES is present in pipeline
Chris Forbes
2015-07-23
1
-1
/
+3
*
mesa: allow tess stages in glUseProgramStages
Chris Forbes
2015-07-23
1
-4
/
+9
*
mesa: support tess stages in glGetProgramPipelineiv
Fabian Bieler
2015-07-23
1
-4
/
+11
*
mesa: take tessellation into account when validating GS input primitive mode
Marek Olšák
2015-07-23
1
-2
/
+20
*
mesa: allow drawing of patch primitives
Chris Forbes
2015-07-23
1
-0
/
+45
*
mesa: add _mesa_has_tessellation
Marek Olšák
2015-07-23
2
-1
/
+12
*
mesa: add tessellation shader state and limits
Chris Forbes
2015-07-23
4
-0
/
+29
*
mesa: add tessellation shader enums
Fabian Bieler
2015-07-23
2
-0
/
+6
*
mesa: add tessellation shader structs
Fabian Bieler
2015-07-23
1
-0
/
+105
*
mapi: add ARB_tessellation_shader
Fabian Bieler
2015-07-23
4
-1
/
+29
*
mesa: fix typo s/glGetTextImage/glGetTexImage/
Brian Paul
2015-07-22
1
-1
/
+1
*
mesa: fix misleading comment
Timothy Arceri
2015-07-22
1
-2
/
+0
*
mesa: fix active sampler conflict validation
Timothy Arceri
2015-07-22
1
-7
/
+13
*
mesa: move check for no-op glShadeModel call earlier
Brian Paul
2015-07-21
1
-3
/
+3
*
mesa: move check for no-op glAlphaFunc call earlier
Brian Paul
2015-07-21
1
-3
/
+3
*
mesa: move check for no-op glFrontFace call earlier
Brian Paul
2015-07-21
1
-3
/
+3
*
mesa: s/GLint/GLsizei/ for consistency
Brian Paul
2015-07-21
1
-1
/
+1
*
mesa: enable GL_ARB_get_texture_sub_image for all drivers
Brian Paul
2015-07-21
1
-0
/
+1
*
mesa: add API dispatch for GL_ARB_get_texture_sub_image
Brian Paul
2015-07-21
1
-0
/
+5
*
mesa: add new _mesa_Get[Compressed]TextureSubImage() functions
Brian Paul
2015-07-21
2
-1
/
+76
*
mesa: overhaul the glGetCompressedTexImage code
Brian Paul
2015-07-21
1
-142
/
+198
*
mesa: overhaul the glGetTexImage code
Brian Paul
2015-07-21
1
-195
/
+428
*
mesa: 80-column wrapping in texgetimage.c
Brian Paul
2015-07-21
1
-5
/
+8
*
mesa: replace Driver.GetCompressedTexImage() w/ GetCompressedTexSubImage()
Brian Paul
2015-07-21
3
-18
/
+28
*
mesa: make _mesa_get_[compressed_]texture_image() static
Brian Paul
2015-07-21
2
-19
/
+12
*
mesa: plumb offset/size parameters through GetTexSubImage code
Brian Paul
2015-07-21
1
-57
/
+80
*
mesa: replace Driver.GetTexImage with GetTexSubImage()
Brian Paul
2015-07-21
5
-17
/
+30
*
mesa: assorted whitespace, formatting fixes in teximage.c
Brian Paul
2015-07-21
1
-20
/
+10
*
mesa: allow GL_TEXTURE_CUBE_MAP_ARRAY case for glCompressedTexSubImage3D()
Brian Paul
2015-07-21
1
-1
/
+1
*
mesa: include stdarg.h for va_list
Jonathan Gray
2015-07-21
1
-0
/
+1
*
mesa: Rename _mesa_lookup_enum_by_nr() to _mesa_enum_to_string().
Kenneth Graunke
2015-07-20
53
-335
/
+335
*
mesa: fix up some texture error checks
Roland Scheidegger
2015-07-18
2
-21
/
+21
*
mesa: Implement _mesa_BindBufferRange for target GL_SHADER_STORAGE_BUFFER
Iago Toral Quiroga
2015-07-14
1
-0
/
+37
*
mesa: Implement _mesa_BindBufferBase for target GL_SHADER_STORAGE_BUFFER
Iago Toral Quiroga
2015-07-14
1
-0
/
+56
*
mesa: Implement _mesa_BindBuffersRange for target GL_SHADER_STORAGE_BUFFER
Iago Toral Quiroga
2015-07-14
1
-0
/
+110
*
mesa: Implement _mesa_BindBuffersBase for target GL_SHADER_STORAGE_BUFFER
Iago Toral Quiroga
2015-07-14
2
-0
/
+149
*
mesa: Implement _mesa_DeleteBuffers for target GL_SHADER_STORAGE_BUFFER
Iago Toral Quiroga
2015-07-14
1
-0
/
+11
*
mesa: Initialize and free shader storage buffers
Iago Toral Quiroga
2015-07-14
1
-0
/
+19
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