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* mesa: Add decoding functions for GL_COMPRESSED_SIGNED_RG11_EACAnuj Phogat2012-12-074-2/+97
* mesa: Add decoding functions for GL_COMPRESSED_SIGNED_R11_EACAnuj Phogat2012-12-074-2/+125
* mesa: Add decoding functions for GL_COMPRESSED_RG11_EACAnuj Phogat2012-12-074-3/+97
* mesa: Add decoding functions for GL_COMPRESSED_R11_EACAnuj Phogat2012-12-074-5/+127
* mesa: Add decoding functions for GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EACAnuj Phogat2012-12-074-2/+90
* mesa: Add decoding functions for GL_COMPRESSED_RGBA8_ETC2_EACAnuj Phogat2012-12-074-6/+150
* mesa: Add decoding functions for GL_COMPRESSED_SRGB8_ETC2Anuj Phogat2012-12-074-6/+88
* mesa: Add decoding functions for GL_COMPRESSED_RGB8_ETC2Anuj Phogat2012-12-074-12/+468
* mesa: Make nonlinear_to_linear() function available outside fileAnuj Phogat2012-12-073-52/+29
* mesa: Add new MESA_FORMATs for ETC2 compressed texturesAnuj Phogat2012-12-078-1/+408
* Set es_version to false when using FF fragment shading in meta opsPaul Berry2012-12-071-0/+1
* mesa: Ignore size and offset parameters for BindBufferRange when buffer is 0Matt Turner2012-12-071-10/+12
* glsl: Record in gl_shader_program whether the program uses GLSL ES.Paul Berry2012-12-061-0/+1
* glsl: Record in gl_shader whether the shader uses GLSL ES.Paul Berry2012-12-061-0/+1
* mesa: Add ARB_ES3_compatibility flag.Paul Berry2012-12-062-0/+2
* mesa: use rand() instead of random()Brian Paul2012-12-061-1/+1
* mesa: validate that sync objects were created by mesaJordan Justen2012-12-063-15/+26
* main/syncobj: return GL_INVALID_VALUE for invalid sync objectsJordan Justen2012-12-061-4/+4
* mesa: add set support (stores a set of pointers)Eric Anholt2012-12-062-0/+442
* mesa: expose ARB_texture_cube_map_array in core contexts as wellChris Forbes2012-12-051-1/+1
* mesa: Only require Gen'ed name for glBind{Framebuffer,Renderbuffer} on desktopIan Romanick2012-12-031-2/+6
* mesa: fix uint64 printing in syncobj.cBrian Paul2012-12-031-1/+3
* mesa: Disable GL_NV_primitive_restart extension in core contexts.Kenneth Graunke2012-12-031-1/+1
* mesa: remove warning message in _mesa_reference_renderbuffer_()Brian Paul2012-12-031-4/+1
* mesa: pass context parameter to gl_renderbuffer::Delete()Brian Paul2012-11-305-6/+11
* mesa: Fix GL_LUMINANCE handling for textures in glGetTexImageAnuj Phogat2012-11-291-11/+27
* mesa: Rename API_OPENGL to API_OPENGL_COMPAT.Paul Berry2012-11-2926-213/+213
* mesa: move some helper functions from fboobject.c to glformats.cMarek Olšák2012-11-293-119/+127
* mesa: fix BlitFramebuffer between linear and sRGB formatsMarek Olšák2012-11-281-3/+39
* mesa: remove '(void) k' linesBrian Paul2012-11-271-4/+0
* mesa: Set transform feedback's default buffer mode to INTERLEAVED_ATTRIBSMatt Turner2012-11-271-0/+2
* mesa: Return 0 for XFB_VARYING_MAX_LENGTH if no varyingsMatt Turner2012-11-271-21/+15
* mesa: Use correct glGetTransformFeedbackVarying name in error msgMatt Turner2012-11-261-2/+2
* mesa: Mark GetBufferParameteri64v as implemented.Kenneth Graunke2012-11-191-2/+1
* mesa: Require gen'd names in glBeginQuery on ES 3.0.Kenneth Graunke2012-11-191-1/+1
* mesa: Support EXT_framebuffer_blit targets in ES 3.0 as well.Kenneth Graunke2012-11-191-4/+5
* mesa: Fix error code for glTexParameteri of TEXTURE_MAX_LEVEL.Kenneth Graunke2012-11-191-1/+1
* mesa: Fix segfault on reading from a missing color read buffer.Eric Anholt2012-11-171-11/+11
* mesa: Also handle GL_TEXTURE_EXTENRAL_OES in max num levels.Eric Anholt2012-11-171-0/+1
* Remove OpenVMS supportMatt Turner2012-11-166-438/+3
* mesa: return INVALID_VALUE from WaitSync if timeout != GL_TIMEOUT_IGNOREDMatt Turner2012-11-151-5/+2
* mesa: return INVALID_VALUE from WaitSync if flags != 0Matt Turner2012-11-151-1/+1
* mesa: return INVALID_VALUE from ClientWaitSync if flags contains an unsupport...Matt Turner2012-11-151-1/+1
* mesa: return INVALID_VALUE from VertexAttribDivisor if index out of rangeMatt Turner2012-11-151-1/+1
* mesa: Add .gitignore for hashtable collision unit test.Paul Berry2012-11-141-0/+1
* mesa: Include compiler.h in hash_table.h.Vinson Lee2012-11-131-2/+4
* mesa: Replace random with standard C rand.Vinson Lee2012-11-121-1/+1
* mesa: Convert the hash table for GL object ids to the open-addressing hash.Eric Anholt2012-11-122-262/+113
* mesa: Import a copy of the open-addressing hash table code I wrote.Eric Anholt2012-11-1215-0/+1273
* mesa: fix error checking of TexStorage(levels) for array and rect texturesMarek Olšák2012-11-121-3/+1