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* Rename FRAG_OUTPUT_* tokens to FRAG_RESULT_* to match vertex program conventionBrian Paul2005-11-022-13/+16
* Several fp and vp tweaks:Keith Whitwell2005-11-012-34/+58
* Re-org and clean-up of vertx/fragment program limits (instructions,Brian Paul2005-11-017-44/+92
* clean-up commentsBrian Paul2005-10-291-6/+9
* fix GLX server resize/crash when resizing windowsBrian Paul2005-10-212-1/+4
* descrip.mms syntax correctionJouk Jansen2005-10-201-1/+1
* updated for new mm.c, execmem.c filesBrian Paul2005-10-191-0/+6
* move _mesa_exec_malloc/free() up near other malloc/free prototypesBrian Paul2005-10-181-11/+8
* Lots of clean-ups. Replace __inline__ with INLINE macro. Use theBrian Paul2005-10-183-50/+134
* Add _mesa_exec_malloc() and _mesa_exec_free() for allocatingKeith Whitwell2005-10-184-0/+392
* remove unused _mesa_log2() (bug 4468)Brian Paul2005-10-121-3/+0
* change test for presence of accum bufferBrian Paul2005-10-081-1/+1
* Fix some issues with state updates and renderbuffers. Querying GL_RED_BITS,Brian Paul2005-10-084-28/+64
* Populate arb_fp_instruction negate field correctly.Keith Whitwell2005-10-071-1/+1
* Fix a number of point size attenuation problems.Brian Paul2005-10-073-44/+52
* fix byteswapping bug in _mesa_texstore_ycbcr() (Benjamin Herrenschmidt)Brian Paul2005-10-051-7/+7
* Remove _IsPowerOfTwo from gl_texture_object, not really needed.Brian Paul2005-10-052-8/+0
* s/IntFormat/InternalFormat/ and s/Format/_BaseFormat/ for gl_color_table.Brian Paul2005-10-054-23/+23
* In gl_texture_image replace IntFormat with InternalFormat and Format withBrian Paul2005-10-057-51/+56
* check if deleting currently bound frame/renderbuffer objectBrian Paul2005-10-041-1/+16
* fix behaviour of glIsFrame/Renderbuffer()Brian Paul2005-10-041-8/+12
* change initialization of renderbuffer DepthBitsBrian Paul2005-10-042-3/+13
* Bug #1155: Define IEEE_ONE on Super-H as well.Adam Jackson2005-10-031-0/+1
* disable a warningBrian Paul2005-10-031-1/+1
* added a few calls to _mesa_update_framebuffer_visual()Brian Paul2005-10-031-0/+4
* finish up some missing codeBrian Paul2005-10-031-2/+24
* check for GL_DEPTH_STENCIL_EXTBrian Paul2005-10-011-1/+2
* plug in _mesa_texstore_z24_s8()Brian Paul2005-10-011-1/+1
* added _mesa_texstore_z24_s8()Brian Paul2005-10-011-8/+40
* additional error checking for GL_EXT_packed_depth_stencilBrian Paul2005-10-011-13/+50
* fix broken z24_s8 fetcherBrian Paul2005-10-011-4/+4
* updated commentBrian Paul2005-10-011-3/+3
* added _mesa_pack_depth_stencil_span()Brian Paul2005-10-012-0/+54
* move around some error checkingBrian Paul2005-10-011-7/+8
* add error checks for framebuffer completenessBrian Paul2005-09-281-4/+41
* check for framebuffer completeness, code clean-upBrian Paul2005-09-282-19/+11
* Initial work for GL_EXT_packed_depth_stencil extension.Brian Paul2005-09-2815-66/+373
* change initialization of rb->DepthBitsBrian Paul2005-09-281-2/+4
* added _mesa_scale_and_bias_depth()Brian Paul2005-09-282-2/+20
* tweak glAccum error checkingBrian Paul2005-09-271-5/+5
* generate GL_INVALID_OPERATION in glAccum if read/draw buffers aren't the sameBrian Paul2005-09-271-1/+8
* Lift all the format/type error checking out of the _swrast_Draw/Read/CopyPixelsBrian Paul2005-09-271-5/+110
* Committing in .Jouk Jansen2005-09-232-1/+4
* remove printfBrian Paul2005-09-231-1/+0
* Replace gl_framebuffer's _ColorReadBufferMask with _ColorReadBufferIndex,Brian Paul2005-09-233-61/+50
* Add Wrapper field to gl_renderbuffer. Used for wrapping one renderbufferBrian Paul2005-09-232-88/+97
* Replace gl_renderbuffer.ComponentSizes[] with separate RedBits, GreenBits,Brian Paul2005-09-224-41/+46
* s/GL_DEPTH_BITS/GL_TEXTURE_DEPTH_SIZE_ARB/ in _mesa_GetTexLevelParameteriv()Brian Paul2005-09-211-1/+1
* Remove ACCUM_BITS.Brian Paul2005-09-213-22/+4
* replace GLdepth with GLuint and remove GLdepthBrian Paul2005-09-211-9/+0