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* main: Refactor _mesa_get_clamp_read_color.Laura Ekstrand2015-05-143-5/+7
* main: Refactor _mesa_[update|get]_clamp_fragment_color.Laura Ekstrand2015-05-146-18/+21
* main: Refactor _mesa_[update|get]_clamp_vertex_color.Laura Ekstrand2015-05-143-8/+14
* main: Refactor _mesa_update_framebuffer.Laura Ekstrand2015-05-143-9/+8
* main: Refactor glBlitFramebuffer.Laura Ekstrand2015-05-142-53/+74
* main: Fix whitespace in blit.cLaura Ekstrand2015-05-141-18/+18
* main: Add entry point GetNamedFramebufferAttachmentParameteriv.Laura Ekstrand2015-05-143-41/+94
* main: Add entry point for CheckNamedFramebufferStatus.Laura Ekstrand2015-05-143-15/+72
* main: Fix indents in former get_texture_for_framebuffer functions.Laura Ekstrand2015-05-141-39/+39
* main: Major refactor of get_texture_for_framebuffer.Laura Ekstrand2015-05-142-227/+267
* main: Add entry points for glNamedFramebufferTexture[Layer].Laura Ekstrand2015-05-143-0/+74
* main: Fix indentation in get_texture_for_framebuffer.Laura Ekstrand2015-05-141-85/+85
* main: Refactor get_texture_for_framebuffer.Laura Ekstrand2015-05-141-22/+21
* main: Split framebuffer_texture.Laura Ekstrand2015-05-142-75/+198
* main: Fix an error generated by FramebufferTextureLaura Ekstrand2015-05-141-4/+13
* mesa: Generate GL_INVALID_VALUE in framebuffer_texture when layer < 0Fredrik Höglund2015-05-141-0/+12
* main: Require that the texture exists in framebuffer_textureFredrik Höglund2015-05-141-1/+1
* main: Fix the indentation in framebuffer_textureLaura Ekstrand2015-05-141-1/+2
* main: Add entry point for NamedFramebufferRenderbuffer.Laura Ekstrand2015-05-143-44/+98
* main: Rename framebuffer renderbuffer software fallback.Laura Ekstrand2015-05-142-6/+8
* main: Add utility function _mesa_lookup_renderbuffer_err.Laura Ekstrand2015-05-142-0/+25
* main: Add glCreateFramebuffers.Laura Ekstrand2015-05-143-5/+41
* main: Add utility function _mesa_lookup_framebuffer_err.Laura Ekstrand2015-05-142-0/+25
* mesa: use _mesa_has_compute_shaders instead of extension checkTapani Pälli2015-05-111-1/+3
* main: glGetIntegeri_v fails for GL_VERTEX_BINDING_STRIDEMarta Lofstedt2015-05-111-0/+1
* mesa: Implement GetVertexArrayIndexed[64]ivFredrik Höglund2015-05-083-0/+129
* mesa: Add support for querying GL_VERTEX_ATTRIB_ARRAY_LONGFredrik Höglund2015-05-081-0/+5
* mesa: Add a vao parameter to get_vertex_array_attribFredrik Höglund2015-05-081-9/+16
* mesa: Implement GetVertexArrayivFredrik Höglund2015-05-083-0/+37
* mesa: Implement VertexArrayBindingDivisorFredrik Höglund2015-05-083-16/+52
* mesa: Add a vao parameter to vertex_binding_divisorFredrik Höglund2015-05-081-4/+6
* mesa: Implement VertexArrayAttribBindingFredrik Höglund2015-05-083-22/+60
* mesa: Add a vao parameter to vertex_attrib_bindingFredrik Höglund2015-05-081-6/+9
* mesa: Implement VertexArrayAttrib[I|L]FormatFredrik Höglund2015-05-083-0/+97
* mesa: Add a vao parameter to update_array_formatFredrik Höglund2015-05-081-7/+10
* mesa: Refactor VertexAttrib[I|L]FormatFredrik Höglund2015-05-081-100/+49
* mesa: Implement VertexArrayVertexBuffersFredrik Höglund2015-05-083-27/+69
* mesa: Implement VertexArrayVertexBufferFredrik Höglund2015-05-083-25/+63
* mesa: Add a vao parameter to bind_vertex_bufferFredrik Höglund2015-05-081-8/+10
* mesa: Implement VertexArrayElementBufferFredrik Höglund2015-05-083-0/+44
* mesa: Implement EnableVertexArrayAttribFredrik Höglund2015-05-083-9/+42
* mesa: Implement DisableVertexArrayAttribFredrik Höglund2015-05-083-9/+41
* mesa: Keep track of the last looked-up VAOFredrik Höglund2015-05-082-13/+27
* mesa: Add _mesa_lookup_vao_errFredrik Höglund2015-05-082-0/+50
* mesa: Implement CreateVertexArraysFredrik Höglund2015-05-083-8/+31
* mesa/vbo: add support for 64-bit vertex attributes. (v1)Dave Airlie2015-05-088-20/+178
* glsl: track which program inputs are doublesDave Airlie2015-05-081-0/+1
* mesa: add ARB_vertex_attrib_64bit to extensions. (v2)Dave Airlie2015-05-083-1/+3
* mapi: add GL_ARB_vertex_attrib_64bit supportDave Airlie2015-05-085-12/+77
* main/queryobj: add GL_QUERY_TARGET support to GetQueryObjectiv()Martin Peres2015-05-061-0/+12