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* mapi: add GL_ARB_bindless_texture entry pointsSamuel Pitoiset2017-06-141-0/+4
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Nicolai Hähnle <[email protected]>
* mesa: Don't install glVertexAttribL* functions in compatibility profileIan Romanick2015-05-281-1/+1
| | | | | | | | | | GL_ARB_vertex_attrib_64bit is exclusive to core profile, and none of the other functions added by the extension are advertised in other profiles. Signed-off-by: Ian Romanick <[email protected]> Cc: Dave Airlie <[email protected]> Cc: Ilia Mirkin <[email protected]> Cc: "10.6" <[email protected]>
* mesa/vbo: add support for 64-bit vertex attributes. (v1)Dave Airlie2015-05-081-0/+12
| | | | | | | | | | | | This adds support in the vbo and array code to handle double vertex attributes. v0.2: merge code to handle doubles in vbo layer. v1: don't use v0, merge api_array elt code. Acked-by: Ilia Mirkin <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* s/Tungsten Graphics/VMware/José Fonseca2014-01-171-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Tungsten Graphics Inc. was acquired by VMware Inc. in 2008. Leaving the old copyright name is creating unnecessary confusion, hence this change. This was the sed script I used: $ cat tg2vmw.sed # Run as: # # git reset --hard HEAD && find include scons src -type f -not -name 'sed*' -print0 | xargs -0 sed -i -f tg2vmw.sed # # Rename copyrights s/Tungsten Gra\(ph\|hp\)ics,\? [iI]nc\.\?\(, Cedar Park\)\?\(, Austin\)\?\(, \(Texas\|TX\)\)\?\.\?/VMware, Inc./g /Copyright/s/Tungsten Graphics\(,\? [iI]nc\.\)\?\(, Cedar Park\)\?\(, Austin\)\?\(, \(Texas\|TX\)\)\?\.\?/VMware, Inc./ s/TUNGSTEN GRAPHICS/VMWARE/g # Rename emails s/[email protected]/[email protected]/ s/[email protected]/[email protected]/g s/jrfonseca-at-tungstengraphics-dot-com/jfonseca-at-vmware-dot-com/ s/jrfonseca\[email protected]/[email protected]/g s/keithw\[email protected]/[email protected]/g s/[email protected]/[email protected]/g s/thomas-at-tungstengraphics-dot-com/thellstom-at-vmware-dot-com/ s/[email protected]/[email protected]/ # Remove dead links s@Tungsten Graphics (http://www.tungstengraphics.com)@Tungsten Graphics@g # C string src/gallium/state_trackers/vega/api_misc.c s/"Tungsten Graphics, Inc"/"VMware, Inc"/ Reviewed-by: Brian Paul <[email protected]>
* mesa: remove outdated version lines in commentsRico Schüller2013-06-051-1/+0
| | | | Signed-off-by: Brian Paul <[email protected]>
* mesa: update comments, simplify code in vtxfmt.cBrian Paul2013-05-021-8/+6
| | | | Reviewed-by: Jose Fonseca <[email protected]>
* mesa: remove GLvertexformat::EvalMesh1(), EvalMesh2()Brian Paul2013-05-021-1/+1
| | | | | | See previous commit comments. Reviewed-by: Jose Fonseca <[email protected]>
* mesa: remove GLvertexformat::Rectf()Brian Paul2013-05-021-2/+0
| | | | | | As with the glDraw* functions, this doesn't have to be in GLvertexformat. Reviewed-by: Jose Fonseca <[email protected]>
* mesa: simplify dispatch for glDraw* functionsBrian Paul2013-05-021-43/+0
| | | | | | | | | | | | Remove all the glDraw* functions from the GLvertexformat structure. The point of that dispatch struct is to handle all the functions which dispatch differently depending on whether we're inside glBegin/End. glDraw* are never allowed inside glBegin/End so we can remove those entries. This simplifies the code paths and gets rid of quite a bit of code. Reviewed-by: Jose Fonseca <[email protected]>
* mesa: don't install glDraw* functions into the BeginEnd dispatch tableBrian Paul2013-05-021-30/+43
| | | | | | | | | Functions like glDrawArrays, glDrawElements, etc. are illegal between glBegin/glEnd and should generate GL_INVALID_OPERATION. Fixes several piglit gl-1.0-beginend-coverage failures. Reviewed-by: Jose Fonseca <[email protected]>
* mesa: Restore 78-column wrapping of license text in C-style comments.Kenneth Graunke2013-04-231-5/+5
| | | | | | | | | | | | | | The previous commit introduced extra words, breaking the formatting. This text transformation was done automatically via the following shell command: $ git grep 'THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY' | sed 's/:.*$//' | xargs -I {} sh -c 'vim -e -s {} < vimscript where 'vimscript' is a file containing: /THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY/;/\*\// !fmt -w 78 -p ' * ' :wq Reviewed-by: Brian Paul <[email protected]>
* mesa: Add "OR COPYRIGHT HOLDERS" to license text disclaiming liability.Kenneth Graunke2013-04-231-1/+1
| | | | | | | | | | | | | | | This brings the license text in line with the MIT License as published on the Open Source Initiative website: http://opensource.org/licenses/mit-license.php Generated automatically be the following shell command: $ git grep 'THE AUTHORS BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \ sed -i 's/THE AUTHORS/THE AUTHORS OR COPYRIGHT HOLDERS/' {} This introduces some wrapping issues, to be fixed in the next commit. Reviewed-by: Brian Paul <[email protected]>
* mesa: Change "BRIAN PAUL" to "THE AUTHORS" in license text.Kenneth Graunke2013-04-231-1/+1
| | | | | | | | | | | | | | | | Generated automatically be the following shell command: $ git grep 'BRIAN PAUL BE LIABLE' | sed 's/:.*$//g' | xargs -I '{}' \ sed -i 's/BRIAN PAUL/THE AUTHORS/' {} The intention here is to protect all authors, not just Brian Paul. I believe that was already the sensible interpretation, but spelling it out is probably better. More practically, it also prevents people from accidentally copy & pasting the license into a new file which says Brian is not liable when he isn't even one of the authors. Reviewed-by: Brian Paul <[email protected]>
* mesa: remove #include "mfeatures.h" from numerous source filesBrian Paul2013-04-171-1/+0
| | | | | | None of the remaining FEATURE_x symbols in mfeatures.h are used anymore. Reviewed-by: Jordan Justen <[email protected]>
* mesa: Don't install glEvalMesh in the beginend dispatch tableIan Romanick2013-02-201-5/+5
| | | | | | | | NOTE: This is a candidate for the 9.1 branch. Signed-off-by: Ian Romanick <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=59740 Reviewed-by: Eric Anholt <[email protected]>
* mesa: Install a minimal dispatch table during glBegin()/glEnd().Eric Anholt2013-01-211-0/+2
| | | | | | | | | | This is a step toward getting rid of ASSERT_OUTSIDE_BEGIN_END() in Mesa. v2: Finish create_beginend_table() comment, move loopback API init into it, and add a const flag. (suggestions by Brian) Reviewed-by: Brian Paul <[email protected]> (v1) Reviewed-by: Ian Romanick <[email protected]> (v1)
* mesa: assert if driver did not compute the versionJordan Justen2012-12-161-0/+2
| | | | | | | | | | Make sure drivers initialize the version before: * _mesa_initialize_exec_table is called * _mesa_initialize_exec_table_vbo is called * A context is made current Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* vbo: add _mesa_initialize_vbo_vtxfmtJordan Justen2012-12-161-0/+18
| | | | | | | | This function initializes the exec/save dispatch tables for VBO vtxfmt. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Rename API_OPENGL to API_OPENGL_COMPAT.Paul Berry2012-11-291-7/+7
| | | | | | | | | | This should help avoid confusion now that we're using the gl_api enum to distinguishing between core and compatibility API's. The corresponding enum value for core API's is API_OPENGL_CORE. Acked-by: Eric Anholt <[email protected]> Acked-by: Matt Turner <[email protected]> Acked-by: Kenneth Graunke <[email protected]>
* dispatch: GLES1 fixes for _mesa_create_exec_table().Paul Berry2012-11-011-20/+31
| | | | | | | | | | | | | | | | | Currently, _mesa_create_exec_table() (in api_exec.c) is used for all APIs except GLES1. In GLES1, _mesa_create_exec_table_es1() (a code generated function) is used instead. In principle, this shouldn't be necessary. It should be possible for api_exec.c to contain the logic for populating the dispatch table for all API's. This patch paves the way for using _mesa_create_exec_table() instead of _mesa_create_exec_table_es1(), by making _mesa_create_exec_table() (and the functions it calls) expose the correct subset of desktop GL functions for GLES1. Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Add notes about remaining NV_vertex_program code.Eric Anholt2012-10-151-1/+1
| | | | Reviewed-by: Brian Paul <[email protected]>
* mesa: Don't set vtxfmt dispatch pointers for many things in ES2 or coreIan Romanick2012-09-281-53/+73
| | | | | | | NOTE: This is a candidate for the 9.0 branch Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: remove FEATURE_ARB_(fragment|vertex)_program defines.Oliver McFadden2012-09-151-2/+0
| | | | | Signed-off-by: Oliver McFadden <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: remove FEATURE_beginend define.Oliver McFadden2012-09-151-5/+0
| | | | | Signed-off-by: Oliver McFadden <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* mesa: Disallow more deprecated functions in core contextIan Romanick2012-08-291-2/+1
| | | | Signed-off-by: Ian Romanick <[email protected]>
* mesa: Don't allow display lists or evaluators in core contextIan Romanick2012-08-291-2/+6
| | | | Signed-off-by: Ian Romanick <[email protected]>
* mesa: Kill ES2 wrapper functionsIan Romanick2012-08-291-2/+1
| | | | | | | | | v2: Fix completely broken condition around ClearColorIiEXT and ClearColorIuiEXT. v3: Add special VertexAttrib handling for ES2. Signed-off-by: Ian Romanick <[email protected]>
* mesa: don't enable legacy GL functions when using API_OPENGL_COREJordan Justen2012-07-301-79/+88
| | | | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: add support for using API_OPENGL_COREJordan Justen2012-07-301-2/+2
| | | | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
* mesa: implement new DrawTransformFeedback functionsMarek Olšák2012-07-121-0/+5
| | | | Acked-by: Ian Romanick <[email protected]>
* mesa: Add support for GL_ARB_base_instanceFredrik Höglund2012-06-191-0/+3
| | | | Reviewed-by: Brian Paul <[email protected]>
* mesa: Fix typo in comment.Eric Anholt2012-02-291-1/+1
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: implement DrawTransformFeedback from ARB_transform_feedback2Marek Olšák2011-12-151-0/+1
| | | | | | | | | | | | | | It's like DrawArrays, but the count is taken from a transform feedback object. This removes DrawTransformFeedback from dd_function_table and adds the same function to GLvertexformat (with the function parameters matching GL). The vbo_draw_func callback has a new parameter "struct gl_transform_feedback_object *tfb_vertcount". The rest of the code just validates states and forwards the transform feedback object into vbo_draw_func.
* mesa: add initial API changes for ARB_vertex_type_2_10_10_10_rev.Dave Airlie2011-09-061-0/+47
| | | | | | | add new APIs to the internal mesa driver interface + set funcs in vtxfmt.c Signed-off-by: Dave Airlie <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* mesa: add implementation of glDrawElementsInstancedBaseVertexPierre-Eric Pelloux-Prayer2011-06-021-0/+1
| | | | Signed-off-by: Brian Paul <[email protected]>
* mesa: Directly include mfeatures.h in files that perform feature tests.Vinson Lee2011-01-071-0/+1
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* mesa: hook up GL 3.x entrypointsBrian Paul2010-11-211-2/+2
| | | | Fix up some details in the xml files and regenerate dispatch files.
* mesa: implement integer-valued vertex attribute functionsBrian Paul2010-10-281-4/+30
| | | | The integers still get converted to floats. That'll have to change someday.
* mesa: plug in primitive restart functionBrian Paul2010-10-211-0/+3
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* Only install vtxfmt tables for OpenGLKristian Høgsberg2010-10-141-2/+4
| | | | | | GLES1 and GLES2 install their own exec pointers and don't need the Save table. Also, the SET_* macros use different indices for the different APIs so the offsets used in vtxfmt.c are actually wrong for the ES APIs.
* Drop the "neutral" tnl moduleKristian Høgsberg2010-10-141-65/+2
| | | | | | | Just always check for FLUSH_UPDATE_CURRENT and call Driver.BeginVertices when necessary. By using the unlikely() macros, this ends up as a 10% performance improvement (for isosurf, anyway) over the old, complicated function pointer swapping.
* Drop GLcontext typedef and use struct gl_context insteadKristian Høgsberg2010-10-131-4/+4
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* mesa: implement core Mesa support for GL_ARB_draw_instancedBrian Paul2010-04-041-0/+2
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* mesa: Remove unnecessary headers from vtxfmt.c.Vinson Lee2010-01-171-2/+0
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* mesa/main: New feature FEATURE_beginend.Chia-I Wu2009-09-301-0/+6
| | | | | This feature corresponds to the Begin/End paradigm. Disabling this feature also eliminates the use of GLvertexformat completely.
* mesa/main: Make FEATURE_dlist follow feature conventions.Chia-I Wu2009-09-301-2/+4
| | | | | As shown in mfeatures.h, this allows users of dlist.h to work without knowing if the feature is available.
* mesa/main: Make FEATURE_evaluators follow feature conventions.Chia-I Wu2009-09-301-9/+4
| | | | | As shown in mfeatures.h, this allows users of eval.h to work without knowing if the feature is available.
* mesa/main: New feature FEATURE_arrayelt.Chia-I Wu2009-09-301-1/+3
| | | | This allows the removal of AEcontext.
* mesa: Add support for ARB_draw_elements_base_vertex.Eric Anholt2009-09-081-0/+3
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* mesa: Make MultiDrawElements submit multiple primitives at once.Eric Anholt2009-09-011-0/+1
| | | | | | | | | Previously, MultiDrawElements just called DrawElements a bunch of times. By sending several primitives down the pipeline at once, we avoid a bunch of validation. On my GL demo, this improves fps by 2.5% (+/- .41%) and reduces CPU usage by 70.5% (+/- 2.9%) (n=3). Reviewed by: Ian Romanick <[email protected]>